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Samus Aran said:
Hynad said:


The thing I don't like in the Wii versions of the first 2 games is how you switch beams. You switch them so often to open different doors and to attack different enemy types. So having that pause where you press + to then select with a cursor which one you want made it quite clunky in comparison to the C stick mapping of the originals. For the visors, it wasn't as bad, since you usually don't have to switch between them much in battle. But for the beam, especially in Prime 2 when there are a lot of different colored Pirates on screen... Nah! 

But that's my only gripe about the Wii versions of those games. The added precision of the aiming and the improved immersion that such a control scheme provided more than makes up for this little blemish.

I love how Retro addressed this in Prime 3 by making the weapons stack just like they did in Super Metroid. Like this, there are no reason to switch. And the game feels faster and more streamlined. Making for a smoother gaming experience. 


You mean Prime 1, you don't need to switch that much in Prime 2.

No. I mean Prime 2. Thanks.