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Samus Aran said:
Hynad said:

No. I mean Prime 2. Thanks.

There aren't different colored pirates in Prime 2, but they are in Prime 1 (purple, white, red, orange)

All pirates in Prime 2, including the dark pirates, can be destroyed by a charged dark beam shot and missile. There's no need to ever switch beams.

Oh, you're right. I had the final portions of Prime 1 mixed up with Prime 2. The effect of playing the games back to back without pause...

I remember switching beams more often in Prime 2, or at least being more annoyed by it, like for the doors that are of different colors for no reason. There are places that you can't access from any other sides, yet you open one door with the dark beam, and then, you have to switch to the light beam (or vice versa) further in that room to progress. That's making the player switch for switching sake, and that's poor design decision. A rarity in Retro Studios games.

That's not counting the switching that you do when fighting different enemies. Some are weak against light, some are weak against Dark.

The control scheme for switching beams in Prime 1 and 2 were, to me, the only blemish compared to the Cube versions.