theprof00 said:
Actually none of those games are crossbuy OT: Crazy to think that GTA5 sold in upwards of 500,000 copies digitally in jan. |
Most if these games in the list were crossbuy
theprof00 said:
Actually none of those games are crossbuy OT: Crazy to think that GTA5 sold in upwards of 500,000 copies digitally in jan. |
Most if these games in the list were crossbuy
Teeqoz said: Interesting to know that PS consoles have a higher digital attach rate. |
ur assumption is wrong
this are overall numbers
ps4 in genreal is selling more software, so the overall digital number is higher, too
that does not equal, the digital attachrate is higher. in fact it's even more likely, that the digitalattchrate is lower for ps
to bad we don't know the nintendo share (wich will be low obvious) and could do the math
I had a feeling digital sales were huge on ps4 due to rating on games being extremely high compare to ps3 and this just confirm it.
This should have been well known just looking at how well PSN cards sell on Amazon.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)
nate_drake_badass said:
|
Hi Prinz! Ah, no. These numbers are for 7th+8th gen. If you add PS3 total userbase and PS4 total userbase you get ~105 million. If you do the same for X360 and XBO you get ~96 million. And of course Nintendo has 9 million Wii Us (Does the Wii even have a digital store? It won't have any big dales numbers regardless.)
That means PS has 105 million out of 210 million, which means 50% marketshare for consoles with online storefronts.
It also means Xbox has ~46% marketshare for consoles with online storefronts, and the Wii U has ~4%.
Now even if we assume the Wii U has zero digital sales, which means that the remaining 37% here are all xbox, PS still has a higher attach rate, because it's 63% online sales matketshare versus 50% console marketshare, while for cbox it's 37% online sales marketshare versus 45% console marketshare.
The Dying light numbers are the most interesting. Since it is a new $60 release the last week in January, we can actually compare this to weekly numbers.
$12.0M in console sales =~ 200,000 copies at $60/each. (PS4/XB1 combined)
From VGChartz Jan numbers:
PS4: 283,447
XB1: 170,153
Retail Console: 453,600
Digital Console: 200,00
Digital sales were 30% of all sales for the first week of Dying Light. Not sure if that is typical of all games.
WiiStation360 said: The Dying light numbers are the most interesting. Since it is a new $60 release the last week in January, we can actually compare this to weekly numbers. $12.0M in console sales =~ 200,000 copies at $60/each. (PS4/XB1 combined) From VGChartz Jan numbers: PS4: 283,447 Retail Console: 453,600 Digital sales were 30% of all sales for the first week of Dying Light. Not sure if that is typical of all games. |
In Europe the game only got a digital release which is heavily skewing these numbers.
Anyway this just proves what I've been saying. Digital sales on ps4 are colossal. Amazon psn cards and the massive ratings games like gta on the store has proves this. This will equal more profits for Sony as they'll be taking most of the retailers cut for digital plus the production costs are very low.
Kerotan said:
|
That's interesting. I wonder we will see more digital-first releases going forward. I would let the developer make more money, and keep people from trading in the game when done.
Ruler said:
|
You sure you aren't thinking cross-gen? Cross-buy means you buy it once and can play it on either platform. Only one on that list that had that option was the RE remake.