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Forums - Nintendo Discussion - Has Wii U Reached Full Market Saturation?

I don't foresee a miracle, but I wonder if the limited availability of Amiibos will increase there demand over the next few months and draw in more parents and casuals to buy a WiiU? They've only been on the market briefly, but it seems they may be snowballing as awareness grows. It's really a head scratcher as to why Nintendo didn't have something similar to Skylanders or Infinity available. Look at how popular they appear to be without a game.



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RolStoppable said:
zorg1000 said:

Well im guessing it will release holiday 2016 so that works out perfectly with the game releases I mentioned.

Ok but look at 3DS & Wii U, very similar input methods (New 3DS actually makes them the exact same). 4 face buttons, 2 analogs, 4 shoulder buttons, dual screen approach, touch screen, gyroscopic motion controls, start, select, home. Basically the only difference is one is HD and the other is 3D. Even the big hitters are becoming more similar, 3D Land/3D World, NSMB2/NSMBU, MK7/MK8, DKC:R/DKC:TF, OoT3D/WWHD. Wii U is basically a console to play bigger, better sequels of 3DS games but the hardware/software is about 50% more expensive (3DS XL-$199.99, software $39.99, Wii U-$299.99, software $59.99) and 3DS has a vastly larger library.

With PS/XB/PC having a lock down on the mainstream AAA crowd, the casual crowd finding a new home on iOS/Android, and Nintendo spreading themselves thin by having to support two distinct pieces of hardware simultaneously, fans of Nintendo franchises are likely to pick the much cheaper option with much better support. Having Nintendo release devices that can share a library helps Nintendo give more sufficient software support along with saving time/money on R&D.

Many of Nintendo's games on Wii U are under performing simply because the install base is not there to support them. Mario Kart 8/3D World for example would likely have sold 2-3 as much if they had an install the size of 3DS to sell to.

The Wii U and 3DS are both products that repeatedly underperformed, so systems like that shouldn't be what Nintendo makes going forward.

But let's say they go down that path again, only that time around they share the libraries between the systems, wouldn't the problem that the handheld is the cheaper option with better support (due to Japan's preference for handhelds there are going to be better third party offerings for sure) still persist? Actually, it would make the home console even more redundant, because the games wouldn't only be similar, but rather have exactly the same content. And for people who have a home console preference, they could skip the handheld altogether without having any regrets.

Looking at the whole issue by asking "How can Nintendo make a duo like the Wii U and 3DS work?" is the wrong approach. The better question to ask is "Why should the home console and handheld experience be 100% interchangeable to begin with, if there are no indicators that that is what consumers want or could want?" Each device will still need its own signature games to justify its existence, because otherwise one or the other will die off regardless of the games it gets. And once that is settled, it becomes clear that the systems should have exclusive features that allow the creation of games that aren't possible on the other device. This approach obviously doesn't rule out that games that can be played with a couple of buttons (like 2D platformers) will release on both platforms without problems.


In this scenario, I don't see why both devices couldn't cost the exact same. The console would essentially be a home version of their handheld, similar to Vita/Vita TV except Nintendo has big multimillion selling franchises to support it with unlike Vita. Right now Vita is $199, Vita TV $99 standalone or $139 with a game, controller and memory card. So let's say Nintendo's next handheld is moderately more powerful than Vita in the same way 3DS is moderately more powerful than PSP. They could easily sell it for $199 in 2016 at a profit. The console version could be slightly more powerful in order to display games at a higher resolution/framerate, it terms of power it would basically be a Wii U but wouldn't have a Gamepad controller so it could easily be sold for $199 at a profit in 2016.

The console would get all the third party support that the handheld receives because they are essentially the same hardware just in a different form factor. They would get rid of disks entirely and use DS/3DS style game carts that are playable on either device.

The handheld and console would be the same price and offer the same library, it just comes down to whether u prefer playing on a TV or a handheld. They could also allow some type of extra features in games for those who own both giving consumers at least a little incentive to own both devices.



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Skullwaker said:
tak13 said:

I still think that 2015 will be its peak with all these new games, especially USA'S beloved zelda,plus mario kart 8 smash bros retrospective boost!2014 cannot be its peak year because for the first 5 months of 2014 was selling poorly and then mario kart 8 came...!
I m implying that for the same period in 2015 will be yoy up and why not for the rest of the year...!
So we have to wait to see if there will be new baselines!I used plural because I mean monthly new baseline,i.e in comparison with what it was selling each month in 2014.
Mario kart set wii u at 60k for 3 months and then wii u fell to 40k because of games drought but didn't sell 20k+ like last year...!
January will be the test-drive month...

I definitely agree with this. I think 2015 will be the peak year. Smash + MK8 will have bumped the baseline, and there will be many more exclusive releases next year, which will provide boosts themselves (Splatoon, Mario Maker, Yoshi, Star Fox, Xenoblade, etc.). And of course Zelda will give a boost in the US. I'm hopeful sales will improve overall next year. Won't be gangbusters, but it will be better.

Thank you!I will repeat that the first five months of wii u in 2014 were a disaster and then  mk8 came which changed the things significantly!If mario kart 8 had released in January the situation would be quite different!Leastwise the first months of 2015 will have higher sales than those of 2014,it is inevitabe with mario kart 8 and smash bros not huge but handsome momentum...!

Given mario kart 8 still active boost even if it isn't big anymore plus smash bros,the almost monthly releases of games in 2015 and the main system seller at least for USA zelda,wii u will have a better perfomance in 2015!Most of these games will give a temporal and not even a big boost but an important one or better they will prevent a sharp drop!(Mario kart 8 even after months didn't let wii u to go back to 20k  fo 2013 in the months of drought)

A price cut in the end of 2015 will help a lot(Not making miracles),okay gc with its price cuts (two consecutive price drops in 2002/2003 by 50$ respectively)didn't skyrocket  as many say which is true but would it have sell 22m without them...?





If Nintendo really wants to increase Wii U sales next year, they need to spend money on advertising to tell people that the Wii U is even a thing. Let's be real, most people know what a PS4 is, they know what an XBox One is. I'd say most people don't even know what a Wii U is. Just speaking from personal experience, I'm pretty sure if it weren't for me, none of my friends would know about the Wii U. This is the fundamental problem with the Wii U.



SJReiter said:
If Nintendo really wants to increase Wii U sales next year, they need to spend money on advertising to tell people that the Wii U is even a thing. Let's be real, most people know what a PS4 is, they know what an XBox One is. I'd say most people don't even know what a Wii U is. Just speaking from personal experience, I'm pretty sure if it weren't for me, none of my friends would know about the Wii U. This is the fundamental problem with the Wii U.

This is very much the truth. Marketing is the #1 issue of the Wii U.



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tak13 said:
Skullwaker said:
tak13 said:

I still think that 2015 will be its peak with all these new games, especially USA'S beloved zelda,plus mario kart 8 smash bros retrospective boost!2014 cannot be its peak year because for the first 5 months of 2014 was selling poorly and then mario kart 8 came...!
I m implying that for the same period in 2015 will be yoy up and why not for the rest of the year...!
So we have to wait to see if there will be new baselines!I used plural because I mean monthly new baseline,i.e in comparison with what it was selling each month in 2014.
Mario kart set wii u at 60k for 3 months and then wii u fell to 40k because of games drought but didn't sell 20k+ like last year...!
January will be the test-drive month...

I definitely agree with this. I think 2015 will be the peak year. Smash + MK8 will have bumped the baseline, and there will be many more exclusive releases next year, which will provide boosts themselves (Splatoon, Mario Maker, Yoshi, Star Fox, Xenoblade, etc.). And of course Zelda will give a boost in the US. I'm hopeful sales will improve overall next year. Won't be gangbusters, but it will be better.

Thank you!I will repeat that the first five months of wii u in 2014 were a disaster and then  mk8 came which changed the things significantly!If mario kart 8 had released in January the situation would be quite different!Leastwise the first months of 2015 will have higher sales than those of 2014,it is inevitabe with mario kart 8 and smash bros not huge but handsome momentum...!

Given mario kart 8 still active boost even if it isn't big anymore plus smash bros,the almost monthly releases of games in 2015 and the main system seller at least for USA zelda,wii u will have a better perfomance in 2015!Most of these games will give a temporal and not even a big boost but an important one or better they will prevent a sharp drop!(Mario kart 8 even after months didn't let wii u to go back to 20k  fo 2013 in the months of drought)

A price cut in the end of 2015 will help a lot(Not making miracles),okay gc with its price cuts (two consecutive price drops in 2002/2003 by 50$ respectively)didn't skyrocket  as many say which is true but would it have sell 22m without them...?



That's a very good point actually. The pricecuts of the GC didn't make it sell like hotcakes, but who's to say they didn't prevent it from plummeting to its demise? I think the inevitable pricecut will give a healthy boost for the Wii U and will help extend its life. Nothing more, nothing less. 



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I doubt it will reach 20M, but 18M or so seems like a given to me.



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Furthermore, I think VGChartz should add a "Like"-button.

I don't think Wii U has reached full saturation by a long shot.

But these kinds of threads certainly have, no offense.

They will (gauranteed) drop the price again next year, and that along with more games like Zelda and "X" will spur more sales. MK8 and SB will have long legs, etc.



DevilRising said:
I don't think Wii U has reached full saturation by a long shot.

But these kinds of threads certainly have, no offense.

They will (gauranteed) drop the price again next year, and that along with more games like Zelda and "X" will spur more sales. MK8 and SB will have long legs, etc.


I actually didn't intend for this to be a thread that was repetitive of other threads. My point was simply, based on 90% software increase, but only 10% hardware increase, in this an indication of stagnation of hardware sales, and the likelihood that hardware sales will not increase by much more than what they currently are. Or, is this simply making one month of sales more significant than it really is? I really am not sure...