fatslob-:O said:
GDDR5X is most definitely a different standard from GDDR5. Both have different physical packaging and GDDR5X operates at lower voltages too so it is not some extension. A hardware vendor can't just slot in a GDDR5X module in place of a GDDR5 module and that's partially why AMD is in a bind since they didn't design Vega to be compatible with GDDR5X so we're either going to have to wait until the 2nd gen Vega comes or if not that then Navi ...
Personally I hope we get GDDR7 standard finalized in 2020 for a 2021 release so console hardware manufacturers can use it if they launch their consoles during that year ...
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It is a different standard than GDDR5. But it's also an extension of it with a few features taken from GDDR6.
fatslob-:O said:
If we can't get GDDR7 then hopefully they make do with just GDDR6X by just doubling the bandwidth and not touching the densities. I'd be content with just 16GB with 4 GB of DDR5 dedicated to the whole background ...
8 Zen 3+ cores (with AVX-512 + TSX), successor to Navi microachitecture and at least 1 TB/s (wanted 2 TB/s) for PS5 should be the baseline ... (next generation could be our last one) |
I doubt GDDR6X is going to be a thing.
fatslob-:O said:
HBM won't be feasible for next gen consoles by then ? HBM technology when it first hit the market (AMD Fiji) will be 5 years old by then if next gen consoles release in 2020 and 6 years old if they release in 2021 ...
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The age of something is ultimately irrelevant. It's either expensive to manufacture or it's not.
Otherwise you are delving into a logical fallacy.
HBM1 thanks to it's interposer is more expensive than conventional DRAM to manufacture and implement.
fatslob-:O said:
The problem with LPDDR4 is that it's gong to go out of production by mainstream memory module manufacturers before next gen consoles launch so I'd prefer if we adopted the latest standard instead and if we want lower power consumption out of DDR5 we can just clock it lower ...
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Has LPDDR5 even been ratified yet? It took years for the industry to transition from LPDDR3 to LPDDR4 even in the mobile space.
fatslob-:O said:
No, bandwidth is going to become a massive bottleneck in the coming years and graphics programmers will have to rethink optimizations on the algorithmic side. Base PS4 has a flops/byte ratio of 10.4 while it it is nearly doubled on PS4 Pro with 18.9 flops/byte ratio while RX Vega 64 is pegged at an alarming 26.2 ratio. 800 GB/s is hardly enough for next generation and Sony (not just them but the whole industry) will definitely need checkerboard rendering to amplify the low bandwidth deficit ...
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I agree. Bandwidth is becoming a big issue, especially at higher resolutions.
Hopefully AMD can actually make it's architecture more efficient by then.
SvennoJ said:
4K adoption is happening, yet caring for 4K content, not so much. I prefer playing SotC at 60fps, 1080p60 with HDR is fantastic, couldn't care less about it not being in 4K. I play GT Sport in 4K or on my old 1080p tv, the only difference I see is when I look at the far background on some of the tracks. 99% of the time, it doesn't matter. HDR makes the difference.
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I prefer everything to be in 4k. Even on a 1080P display. Why? Down-sampling.
And even if you are still running with an antiquated 1080P display, once you upgrade to 1440P or 4k, you get a free boost to visuals.
SvennoJ said:
I really hope next gen will target 1080p60 with improved lighting to make the most out of HDR. Yet I'm sure next gen will all be about native 4K.
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It really depends on the PC. If the PC isn't doing 4k on mid-range hardware in 2020, then next gen consoles aren't.
It's as simple as that.
Bofferbrauer2 said:
Besides, at 4K, the bandwidth is negligible as the raw power of the GPU is the limiting factor by then. Even a 10% bandwidth increase often only results in 1-2% performance increase in 4K, if any at all.
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But you start throwing next-gen bandwidth intensive rendering techniques... Then bandwidth becomes a factor.
I don't think people understand how intensive a next-gen Global Illumination implementation can be.