fatslob-:O said:
Switch is choked by it's bandwidth and so are high end gfx cards ... "Draw calls" is just hype, that mostly helps at the CPU side but not so for the GPU side and low level programming mostly improves shader throughput but if you're hard limited by bandwidth there's very little a GPU could offer in terms of hardware feature set that you could use to alleviate it ... (aside from maybe some sort of compression formats or doing data packing tricks) |
But not nearly as much as you think. Especially not in consoles where limits are put into frame counts. If you Vsync a GTX 1080 at 60FPS bandwidth becomes basically irrelevant as it doesn't come close to being choked by it anymore.
Besides, at 4K, the bandwidth is negligible as the raw power of the GPU is the limiting factor by then. Even a 10% bandwidth increase often only results in 1-2% performance increase in 4K, if any at all.
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
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Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/