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Forums - Gaming Discussion - What makes a good fighting game?

TheBlackNaruto said:

But that makes no sense because there are some REALLY good fighters(that I know personally) that NEVER juggle. And okay even if spamming does exist then it is even easier to counter it in Tekken because you know they will ALWAYS be throwing out that move. Oha nd while Tekken Dr was great NOTHING Tekken 3 or maybe not even TTT1.

Then they are good players, I hardy juggle, I am from old school Tekken and find it redundent when you can counter and mix your fighting style up to confuse people. Juggling added the spam aspect as players played to get that all important lift and then you can't do anything, you just watch and lose health.

It didn't help that characters like Lars were created, trying to predict his moves was confusing, looks like a upper attack yet it hits low, he was designed for juggling.

I also hate staggers... I love Tekken but hate a lot from it.

You know a great balanced fighting game, Star Gladiator, can't complain about that game at all.

EDIT: ^ Hate rage too, stupid addition.



Hmm, pie.

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The Fury said:
Balance. You'll notice it mostly in online fighting games. You come across the same characters over and over for a reason in some.

Yet, just make them fun, they have to be fast paced and full of action.


On spamming in Tekken it exists because they put juggling in it. Tekken 5 is the best Tekken yet made, Tekken 6 is great but juggling hurt it. My play style from all previous Tekkens was thrown out as it wasn't right anymore.

What? Spamming cause they put juggling? you do realize that you could juggle from tekken 1 right? and the difference between tekken 5 and 6 was just that they added the bound which you could use to increase your juggles from 5 landed hits to maybe 7. Just looked cooler, but ultimately does less damage.

But pls indulge me, what fighting style are you talking about that was thrown out cause juggling hurt it?



Intrinsic said:

What? Spamming cause they put juggling? you do realize that you could juggle from tekken 1 right? and the difference between tekken 5 and 6 was just that they added the bound which you could use to increase your juggles from 5 landed hits to maybe 7. Just looked cooler, but ultimately does less damage.

But pls indulge me, what fighting style are you talking about that was thrown out cause juggling hurt it?

Yes been playing it since then. It's taught to you in these new ones, yet in other Tekkens it was just there to exploit. There was no 'bound', you couldn't remove half of someone's health with it. Tekken Revolution removed it for the better only to add flash moves.

In Tekken 5 to 6, I went from defensive/countering to attacking/pressure. Personally anyway. Like I say, Tekken 5 was the best, no rage, no 'bound'. Just a fast paced, Tekken 3. :)



Hmm, pie.

The Fury said:

Then they are good players, I hardy juggle, I am from old school Tekken and find it redundent when you can counter and mix your fighting style up to confuse people. Juggling added the spam aspect as players played to get that all important lift and then you can't do anything, you just watch and lose health.

It didn't help that characters like Lars were created, trying to predict his moves was confusing, looks like a upper attack yet it hits low, he was designed for juggling.

I also hate staggers... I love Tekken but hate a lot from it.

You know a great balanced fighting game, Star Gladiator, can't complain about that game at all.

EDIT: ^ Hate rage too, stupid addition.

My main character is Paul. And he is not a juggle based character at all. he is a power character but his moves are so elaborate that most players can see them coming. So with paul for me its usually always a mind game. I do a lot of fakes, sways and defend like crazy... basically I force you to play the way I want you to play and have you standing when you should be ducking or ducking when you should be standing to the point where  i could stand in front of you without throwing a punch and you would just be there standing and ducking lol..... (good times)

as for being juggled, I consider it a major fuck up on my part if I get caught by a launcher and eat a juggle. Being able to read those and avoid them is also part of the game.

Yup, lars is a bitch, but once you learn how to defend against him its actually pretty amusing jumping over his dashes before his attacks or doing low parrys. yes thats another thing, learn to do a low parry everytime you would have done a low block. Things like that makes people think twice about throwing any move at you.



A good fighting game has to have a lot of replay value.
If a fighting game hasn't got this then leave me out.



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I own PlayStation, PlayStation 2, PlayStation 2 slim, PlayStation 3 60gb, PlayStation 3 slim 1tb, PSP, PS Vita 32gb and PlayStation 4.

Nintendo 64, Gamecube, Gameboy/colour, Advance/Sp, Wii.

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The Fury said:
Intrinsic said:

What? Spamming cause they put juggling? you do realize that you could juggle from tekken 1 right? and the difference between tekken 5 and 6 was just that they added the bound which you could use to increase your juggles from 5 landed hits to maybe 7. Just looked cooler, but ultimately does less damage.

But pls indulge me, what fighting style are you talking about that was thrown out cause juggling hurt it?

Yes been playing it since then. It's taught to you in these new ones, yet in other Tekkens it was just there to exploit. There was no 'bound', you couldn't remove half of someone's health with it. Tekken Revolution removed it for the better only to add flash moves.

In Tekken 5 to 6, I went from defensive/countering to attacking/pressure. Personally anyway. Like I say, Tekken 5 was the best, no rage, no 'bound'. Just a fast paced, Tekken 3. :)

yeah the flash moves can be annoying... but its easy to catch player sthat try to spam those moves. Just fake step towards them and like clockwork they would bust out a flash move. punish them, rinse and repeat. Whats funny is that players like that will usually message you afterwards and call you a spammer lol.

they bound stuff usually led to excessive demoralizing juggles... but you gotta admit, they look cool and feels good when you are the one pulling them off. It would have been perfect if they allowed you do something that could allow you techroll out of a bound. Make it extremly hard to pull off but at least let it be possible.



Intrinsic said:

My main character is Paul. And he is not a juggle based character at all. he is a power character but his moves are so elaborate that most players can see them coming. So with paul for me its usually always a mind game. I do a lot of fakes, sways and defend like crazy... basically I force you to play the way I want you to play and have you standing when you should be ducking or ducking when you should be standing to the point where  i could stand in front of you without throwing a punch and you would just be there standing and ducking lol..... (good times)

as for being juggled, I consider it a major fuck up on my part if I get caught by a launcher and eat a juggle. Being able to read those and avoid them is also part of the game.

Yup, lars is a bitch, but once you learn how to defend against him its actually pretty amusing jumping over his dashes before his attacks or doing low parrys. yes thats another thing, learn to do a low parry everytime you would have done a low block. Things like that makes people think twice about throwing any move at you.

Paul I like to play against for the reason you mention, he's power. My character is Lee, I'd say he is meant to be swift. He has great linking moves.

Oh I consider it my fault if I get lifted but that doesn't mean I can't think it stupid.

Parrys are fun and confuse people but can be risky.



Hmm, pie.

I only have 3 criteria
1) Be Tekken
2) Be Smash Bros
3) Be from another seies I love eg. Persona 4 Arena, Pokken Tournament.



Intrinsic said:

yeah the flash moves can be annoying... but its easy to catch player sthat try to spam those moves. Just fake step towards them and like clockwork they would bust out a flash move. punish them, rinse and repeat. Whats funny is that players like that will usually message you afterwards and call you a spammer lol.

they bound stuff usually led to excessive demoralizing juggles... but you gotta admit, they look cool and feels good when you are the one pulling them off. It would have been perfect if they allowed you do something that could allow you techroll out of a bound. Make it extremly hard to pull off but at least let it be possible.

Yeah, I usually try that but I never got used to Rev that much. Not wanting to pay for Lee so having to use Kazuya (a defensive character) meant I had to counter but they'd do a move, I'd counter but in reality they are half way through a flash already so I get hit... oh well not like I play that anymore.

I don't think they look cool, skillful players do a juggle with no bound in Tekken Rev, I noticed that. A techroll would have been great, just press a button at the exact time you 'bound' and you get out of it. Tekken Tag 2 is completely broken in the bound aspect, I stopped playing that online when I once worked out that my opponant pushed towards me when I down ready for when I got up so I waited a second before getting up, they then did a basic kick when I was down and instead of going backwards like I wpuld expect, I bounded in the air and they did a tag combo on me... Only play Tag 2 offline with friends now.



Hmm, pie.

Intrinsic said:
The Fury said:

Then they are good players, I hardy juggle, I am from old school Tekken and find it redundent when you can counter and mix your fighting style up to confuse people. Juggling added the spam aspect as players played to get that all important lift and then you can't do anything, you just watch and lose health.

It didn't help that characters like Lars were created, trying to predict his moves was confusing, looks like a upper attack yet it hits low, he was designed for juggling.

I also hate staggers... I love Tekken but hate a lot from it.

You know a great balanced fighting game, Star Gladiator, can't complain about that game at all.

EDIT: ^ Hate rage too, stupid addition.

My main character is Paul. And he is not a juggle based character at all. he is a power character but his moves are so elaborate that most players can see them coming. So with paul for me its usually always a mind game. I do a lot of fakes, sways and defend like crazy... basically I force you to play the way I want you to play and have you standing when you should be ducking or ducking when you should be standing to the point where  i could stand in front of you without throwing a punch and you would just be there standing and ducking lol..... (good times)

as for being juggled, I consider it a major fuck up on my part if I get caught by a launcher and eat a juggle. Being able to read those and avoid them is also part of the game.

Yup, lars is a bitch, but once you learn how to defend against him its actually pretty amusing jumping over his dashes before his attacks or doing low parrys. yes thats another thing, learn to do a low parry everytime you would have done a low block. Things like that makes people think twice about throwing any move at you.


That's funny Paul is my main as well lol. But I love Bryan and Law too. And Baek I have played with all of characters in every Tekken pretty much. I will have to add you on PSN after I get teh disc drive in my Ps3 fixed it dided last week and will no longer read Blu Ray games or movies only regular DvDs and CDs sadly....



The absence of evidence is NOT the evidence of absence...

PSN: StlUzumaki23