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Forums - Sony Discussion - The Order 1886 "stumbles where it counts"

what i don't get (if all hey are saying about the game is true) is just how unimaginative an entire team of developers can be. Just looking at the game I can already think about 5 ways to make its gameplay so much better, different and intense that it would be the talk of the industry.



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Sounds like he wants it to be Gears of War and the weapons to be high-powered technology from the future.



Yeah, every preview I've read of this game has been rather negative. This person is far from being the only or the first person to say the game doesn't feel fun. Of course, people are going to defend saying it's just a demo and you can't judge a whole game based on that, yet isn't that what demos are supposed to do - give you a feel for what the final game will be? If the demo is disappointing, how likely is it the final game is going to be any better? I'm certainly not holding my breath.

I'd never been particularly interested in this game and all these negative reviews just confirm that it's not a game worth looking out for. I'd expect a pretty poor metacritic score, probably in the 70s.



TheGoldenBoy said:
I just read it on IGN. It's disappointing to say the least but there's still a lot of time until it launches and this is just one man's opinion.


To be fair, this felt like a fairly common opinion post-Gamescon too, though that had been using an old build (I believe?).

This just isn't much of a good game, just a glorifief odd aspect ratio spectacle. Honestly, it feels like it only purpose is to show off the PS4's hardware like an engine demo. Which is a pity as this was one of the more touted exclusives coming.



Yes demo's are supposed to give you an feel for the game but then again it can range from easy to do to almost impossible depending on the game.
If I had judged some games just on the beginning I would never have bought them , a case in point not mine BTW , a lot of people have mentioned how they loved Persona 4 but nearly gave up on it till it hit it's stride , that seemed to be about 2 hours in . now I'm not saying that this is or isn't the case here the thing that irks me is a lot of these previews are written in the manner of a full review rather than a more descriptive style .

One of his gripes being that the weapon that takes out mob's isn't visceral enough ,so he uses one that isn't designed for that job and moans that it takes to long . it starts to look like nit picking something we see a lot with writers nowadays.



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The demo in PAX is the same footage that was aired on Twitch months ago so where has this writer been? -_-" I know RAD doesn't want to give too much away, but at least give us a new demo to check out because their Gamescom trailer looked absolutely terrific. It basically shot down all criticisms of The Order being too brown or too corridor.



It certainly feels a little weird I agree.

Still though a lot of the coolest elements they are still keeping hid from the public. Will be interesting to see the final product.



I think this is going to be another game that suffers with the press because it doesn't follow an accepted pattern. In this case, because it's a TPS, if it doesn't mimic the combat of Gears of War, it's a failure, despite the fact that the focus is much different. The writer in this article appears to want to win with whichever weapon he chooses, though my understanding is that the weapons are highly situational and are designed to compliment rather than replace one another.

My impression is that it's not meant to be a bang-bang shoot'em up game but one where you think about how to use your tools. Sadly, that probably won't review well in a twitch-centric environment. Personally, I keep 8 weapons slotted in Fallout games and my inventory maxed out in Borderlands, so I love that kind of gameplay.

It brings to mind ZombiU, a game that I still want to play, which got a lot of flak for doing gameplay its own way. People get used to being gods and tend toward a, "this gun won't work, this game is stupid," mentality.



jlmurph2 said:

The Order: 1886 demo I played at PAX Prime was one of the stranger slices of a game I’ve played in quite some time. It managed to reel me in from the get-go and keep my attention until the very end, despite some deep gameplay flaws. Let’s start with the positives.

I don’t need to tell you that The Order is a gorgeous video game. The characters, setting, and lighting effects are all top-notch. The world is an interesting and unique setting that straddles a nice line between Victorian horror and alternate history. The idea of a game combining werewolves and Nikola Tesla is fantastic -- I love the looking at a historical setting and playing with the idea of what it would be like with a dash of technology here and a bit of magic there. The few major events I was privy to inside of the world were equally intriguing. The voice work and banter between my team was great, and it was genuinely one of the few times where a game transitioned from a cinematic into gameplay, and I just sat there not moving because I didn’t spot the hard-cut from one to the other.

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But sadly, as much as I really admired these aspects of The Order, the actual act ofplaying the game resonated far less with me. This certainly isn't the first time we've had reservations about The Order's gameplay. Once I did actually realize that I was in control of my character, I was thrust into a cover-based gunfight against a mob of enemies scattered across the levels of a nearby building. The sticky-cover system definitely feels like Gears of War, which is not a knock in my book. Epic really nailed that aspect, so there’s no reason to fix what isn’t broke. But while Gears had a great suite of weapons with some fantastic visual feedback when you made contact with an enemy, The Order’s arsenal felt like some really gorgeous prop guns.

 

...I couldn’t help but compare my progression to an early-'70s Disneyland attraction.

 

My main weapon in the demo was a machine gun that also fired off explosive-flares. I loved the small detail of how the flare would corkscrew through the air on its way to my target, but igniting the explosive never gave me the desired effect. Blasts right on top of enemies didn’t seem to faze them, and certain explosions would cause structural damage while others seemed to just be bursts of light. So I instead decided to focus on picking them off with my rifle. The problem here was that the bullets spread out in such a wide area so quickly, that I could burst-fire an entire clip at an enemy across a street and have every single bullet miss its target.

Trying to pick off the seemingly-endless droves of enemies became a Sisyphean task until I switched over to my tiny pistol sidearm, which didn’t feel all-that great to use, but at least did a better job at dispatching the enemies. As I made my way through the town to my eventual destination, I couldn’t help but compare my progression to an early-'70s Disneyland attraction. Enemies would pop in and out of cover, but exhibited the lack-of  awareness and sense of self-preservation of an animatronic. The feedback I received from a direct hit didn’t feel empowering, but rather like when your laser-sight would get close enough to a node in a shooting gallery.

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The demo closed with a moment where my party barricaded themselves in decrepit building. I was told to wander around and search for any clues in the environment that might help lead us to safety. The first quiet moment of the demo, I was immediately shocked by how close the third-person camera remained behind my character. The space we were in was relatively small, but the lack of distance between me and my avatar led to a claustrophobic and disorientating effect, and not in a good way like what Bloodborne accomplished. I finally had a moment to soak in The Order's world, and all I wanted was for it to be over.

Given how gorgeous The Order: 1886 is, I want to be able to explore its world. Given how well-defined its environment is, I want to enjoy parsing through every nook and cranny. Given how much I admire its character design and writing, I want to spend time unraveling its mysteries. I’m bummed out that the actual act of playing The Order seems to urge me away from what I want. Reading about the more horror-centric slice of the game that Colin got to play at E3 leaves me with a bit of hope that the demo I saw might not be representative of everything we’ll be playing in February. Here’s to hoping. 

http://www.ign.com/articles/2014/08/31/pax-2014-the-order-1866-seems-great-except-for-one-thing

Isnt this the same way the camera of Resident evil 4 is?

the "over the shoulder TPS"?

so, why is this writer acting like this is the first time such a perspective has ever been presented in a game?



Disappointing that this developers first AAA game might not be Uncharted quality. But I think it will at least be a good game to pick up, based on the previews.