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Forums - Sony Discussion - The Order 1886 "stumbles where it counts"

CGI-Quality said:
TheBlackNaruto said:

Games get compared to others all the time. The thing that gets annoying to me is that almost ANY TPS game with a  cover system gets compared to Gears of War now or is called a clone. Heck even Uncharted was compared to Gears Of War at some point and it is nothing like Gears outside of being a TPF with a cover system.  The game play looks NOTHING like Gears to me outside of being a TPS. Heck to be honest Gears seemed WAY smoother than this game.

Heck I get more of a KZ feel with this game than I do a Gears Of War feeling when looking at this game. And that is odd for me. I guess it is the atmosphere....

Wait till you see it for the first time, outside of vids. The atmosphere feels like it felt when you first play Killzone 2. That cinema, movie feel. It's crazy. 

As for smoothness, The Order has a heavier feel than Gears, which I like. It's a far slower paced game, so it works. I try to assure people, though - if you enjoy most current day TPS, you'll enjoy The Order. 


Okay so I am not crazy then lol. When I first saw the game KZ is what came to mind. But for others it was Gears. Yeah I can't wait to give this game a try! Looking forward to it!!! 



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It's okay to dislike the game (I'm opting to purchase BloodBorne & Tearaway over it) but bashing it because of the lack of innovation is really getting tiring.



ClassicGamingWizzz said:

is this is the game the order is trying to emulate in gameplay ?

 

 

camon man end it with this is a gears clone cause gears didnt invented anything.


haven you heard? Gears of war invented the cover system....this game is nothing but another clone. 

All TPS are nothing but clones of Gears. even MGS is but a clone of Gears because it has the cover system too. 



phantom0 said:
deskpro2k3 said:
seems like he is complaining about how bad he is at playing the demo, and blaming the demo for it.


already at  the "blame the writer phase"


Lol true. Reviews/First impressions actually mean a lot and ussally are roughly the same over multiple people.



ClassicGamingWizzz said:

 


Its well documented that Cliff Bleszinki was inspired by Kill Switch and the same guy who deisnged kill switch also worked on gears.  You dont have to acknowledge what Gears and Epic has done in gaming, but people and devs know. This is why i said time after time, "popularized"


Here is an article on how Gears of War changed gaming that explains things pretty well http://www.g4tv.com/thefeed/blog/post/712864/how-gears-of-war-changed-video-games/?cmpid=sn-110418-facebook-28-fbfantrack

The concept of cover goes back almost as far as video games. Just think about hiding from Eggman under a platform or from Bowser behind a stone. This carried, naturally into almost every action game that involved projectiles. Metal Gear Solid 2: Sons of Liberty was one first games to use a modern cover system in which the character could take cover behind walls and crates and peek out to shoot enemies. Similar systems were implemented in Winback and the Time Crisis arcade series, but it was Kill Switch, Namco’s surprisingly mediocre third person shooter that changed how shooters were designed from that point forward. Kill Switch was the first game to use cover as a main gameplay mechanic. You could vault over walls, blind fire, and use one button to slide into cover. It was fun and fast paced, if a bit too heavy on the cover aspect and too light on everything else. But Epic Games took notice.

Lee Petty at Epic showed Kill Switch to Cliff Bleszinski, and they both thought it was perfect for Gears. Indeed, only a short time after Kill Switch was released, its lead designer, Chris Esaki became a design director for the original Gears of War. With his help, the team at Epic spun the raw potential of a cover-based shooter into pure video game gold. Gears managed to improve on the mistakes of Kill Switch by creating a multifaceted game that still used a cover system at its core. After proving that it could be done and done well, myriad games began to incorporate cover systems; either on a small scale like in GTA IV or on a larger scale similar to Gears; like in Army of Two. Even Star Wars: The Old Republic is going to offer up a cover for their Smuggler class. But no matter what game presents a new cover system, the question always remains – how does it stand up to Gears of War? In this sense, Gears has become the gold standard for cover systems.


Gears of War did not introduce anything that hadn’t been done before in video games. It simply picked out some neglected aspects and did an incredible job of improving them, and meshing them together in a way that really worked. Everyone had played a co-op game before Gears came out, but no one had really cooperated in the way Gears forced them to. In fact, it wasn’t until Portal 2 that my co-op buddy and I felt a challenge similar to Gears of War. Everyone had used cover in games before Gears of War, but no one had blind fired, slammed into walls or mantled over obstacles quite like they did in Gears. And while Survival Wave Combat© existed in one form or another before Gears, it has never been the same since.


There is more on the article in the link




       

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So what's the deal here? Why is this thread closing in on 200 replies? The same demo that already received mixed previews at E3, receives mixed previews at PAX as well, why does this surprise people?



DerNebel said:
So what's the deal here? Why is this thread closing in on 200 replies? The same demo that already received mixed previews at E3, receives mixed previews at PAX as well, why does this surprise people?

Most of the thread isn't related directly to the game. I took an issue with this particular preview due to every negative point being a user error and watching the video confirms it. And then the guy gets to the end and says that because the camera was too close to his character he wanted it over when the whole demo is him just being a moron and not using guns correctly because he skipped through the entire controller and gun explanation and complains about the guns not doing what he wants them to.

I think some demos get crafted to the lowest common denominator, and one may argue thats for the better, but everything i read about peoples complaints read like user error. And this preview was just ridiculous. I can't believe IGN let it go up its so flawed, but then again its IGN and even people here are commenting without reading the article and watching the video so IGN probably didnt either.



deskpro2k3 said:
Dusk said:
deskpro2k3 said:

seems like he is complaining about how bad he is at playing the demo, and blaming the demo for it.

and what other type of weird guns do you hope to find in the late 1800s?


Sounds like you are overly optimistic of the game. Maybe you should unbiasedly try it when it comes out and see what you think instead of dismissing his quite objective review.


Eh? How does that sound overly optimistic?

His main problem is how the guns function during combat, and apparently he is using the guns wrong. From watching other previewers play the demo and comparing it to his it makes it quite obvious that he doesn't know the proper know how. Makes me wonder what he is doing wrong, when others is doing it right.

Anyways, the most common tactic to do when you're bad at a game is to blame the game, or blame it on lag.

I already decided to play The Order 1886 when it comes out.

He had more success with the lesser weapons. I don't see that as the same.

You have already decided you will enjoy the game whether it's good or not. That is what might be overly optimistic about your view.



Gotta figure out how to set these up lol.

So all modern TPS games that have a cover system are Gears clone. Even if that mechanic is the only aspect they share with it. 


Seems legit.



JayWood2010 said:


Its well documented that Cliff Bleszinki was inspired by Kill Switch and the same guy who deisnged kill switch also worked on gears.  You dont have to acknowledge what Gears and Epic has done in gaming, but people and devs know. This is why i said time after time, "popularized"


Here is an article on how Gears of War changed gaming that explains things pretty well http://www.g4tv.com/thefeed/blog/post/712864/how-gears-of-war-changed-video-games/?cmpid=sn-110418-facebook-28-fbfantrack

The concept of cover goes back almost as far as video games. Just think about hiding from Eggman under a platform or from Bowser behind a stone. This carried, naturally into almost every action game that involved projectiles. Metal Gear Solid 2: Sons of Liberty was one first games to use a modern cover system in which the character could take cover behind walls and crates and peek out to shoot enemies. Similar systems were implemented in Winback and the Time Crisis arcade series, but it was Kill Switch, Namco’s surprisingly mediocre third person shooter that changed how shooters were designed from that point forward. Kill Switch was the first game to use cover as a main gameplay mechanic. You could vault over walls, blind fire, and use one button to slide into cover. It was fun and fast paced, if a bit too heavy on the cover aspect and too light on everything else. But Epic Games took notice.

Lee Petty at Epic showed Kill Switch to Cliff Bleszinski, and they both thought it was perfect for Gears. Indeed, only a short time after Kill Switch was released, its lead designer, Chris Esaki became a design director for the original Gears of War. With his help, the team at Epic spun the raw potential of a cover-based shooter into pure video game gold. Gears managed to improve on the mistakes of Kill Switch by creating a multifaceted game that still used a cover system at its core. After proving that it could be done and done well, myriad games began to incorporate cover systems; either on a small scale like in GTA IV or on a larger scale similar to Gears; like in Army of Two. Even Star Wars: The Old Republic is going to offer up a cover for their Smuggler class. But no matter what game presents a new cover system, the question always remains – how does it stand up to Gears of War? In this sense, Gears has become the gold standard for cover systems.


Gears of War did not introduce anything that hadn’t been done before in video games. It simply picked out some neglected aspects and did an incredible job of improving them, and meshing them together in a way that really worked. Everyone had played a co-op game before Gears came out, but no one had really cooperated in the way Gears forced them to. In fact, it wasn’t until Portal 2 that my co-op buddy and I felt a challenge similar to Gears of War. Everyone had used cover in games before Gears of War, but no one had blind fired, slammed into walls or mantled over obstacles quite like they did in Gears. And while Survival Wave Combat© existed in one form or another before Gears, it has never been the same since.


There is more on the article in the link

Hold on a minute I thought the issue here was that the odder 1886 was resembling other games. Ill give you the point in that gears has the best cover mecanic, But is that the only thing you took from this game? Just because it has a cover sytem that means is a gears clone? Thats just ridiculous. That is the only thing this game has in comon with gears. The order 1886 is more stratigic, wich gears is not. The order has varied weapons that each does something diferent while all the weapons in gears fell and do the same. The order has enemies that change over time and diferent classe s of enemies that did diferent attacks, mutations, that need diferent wepons to deal more damage, while most of gears enemies are humanoids with weapons and a few bosses. The order is not a fast pases game like gears is. There are more things that are way to diferent and you are only holding on to its like gears cuz it has cover.

All I mentioned above about the order has alot more resemblance to RE, RE4 is the closet.



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