JayWood2010 said:
The concept of cover goes back almost as far as video games. Just think about hiding from Eggman under a platform or from Bowser behind a stone. This carried, naturally into almost every action game that involved projectiles. Metal Gear Solid 2: Sons of Liberty was one first games to use a modern cover system in which the character could take cover behind walls and crates and peek out to shoot enemies. Similar systems were implemented in Winback and the Time Crisis arcade series, but it was Kill Switch, Namco’s surprisingly mediocre third person shooter that changed how shooters were designed from that point forward. Kill Switch was the first game to use cover as a main gameplay mechanic. You could vault over walls, blind fire, and use one button to slide into cover. It was fun and fast paced, if a bit too heavy on the cover aspect and too light on everything else. But Epic Games took notice.
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Hold on a minute I thought the issue here was that the odder 1886 was resembling other games. Ill give you the point in that gears has the best cover mecanic, But is that the only thing you took from this game? Just because it has a cover sytem that means is a gears clone? Thats just ridiculous. That is the only thing this game has in comon with gears. The order 1886 is more stratigic, wich gears is not. The order has varied weapons that each does something diferent while all the weapons in gears fell and do the same. The order has enemies that change over time and diferent classe s of enemies that did diferent attacks, mutations, that need diferent wepons to deal more damage, while most of gears enemies are humanoids with weapons and a few bosses. The order is not a fast pases game like gears is. There are more things that are way to diferent and you are only holding on to its like gears cuz it has cover.
All I mentioned above about the order has alot more resemblance to RE, RE4 is the closet.
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