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Forums - Gaming Discussion - The Order 30 FPS - Why are some people jumping on this?

Salnax said:
I just find it funny that the "next generation" has arrived and the console with the most impressive specs seems to be having trouble meeting a mark that PC gamers are already taking for granted, and are starting to look past.

1080p is the standard resolution for a PC game nowadays. According to Steam, about a third of PC gamers use a 1080p monitor, a number greater than the entire sub-720 club combined. 30 FPS is something to be taken for granted, and is simply not considered enough for a lot of games.

If the most powerful console on the market has a well-made, not hugely complex game made for it, and it has trouble meeting that mark, what's the console/PC difference going to be like in five years when PC gamers switch to 1440p as a standard? Especially since this is not even truly "high-end" PC Gaming. A PC roughly on par with the PS4 will cost $1000, sure, but will have free online, far more applications, cheaper games, and a non-theoretical form of backwards compatibility.

 

I find funny that people talk about things when they know nothing about them.

1080p msaax4    is not the standard on PC, without even talking about crazy soft body physic and models.

The Order could easily achieve 1080p if they give up the msaax4 but they prefer to not and it doesnt impact the IQ, the FOV is even wider.



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Because trolololol. What else?



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g911turbo said:
FlamingWeazel said:
g911turbo said:
walsufnir said:
FlamingWeazel said:
g911turbo said:

First of all, nice stealth troll against the Xbox One there.  I'm SHOCKED you were banned.  Second, to answer your question, the same thing was done to Xbox exclusives too.

For example, Ryse was railed for being sub 1080p (which The Order is too, btw).  Another game, Forza, was railed for an [alleged] image quality reduction in order to maintain 1080p/60.  Both similar scenarios to The Order (meaning, a dev finding the balance between IQ, framrate, and resolution).

Fanboys will be fanboys, but it shouldn't come as a surise that it works both ways.  It's all childish IMO, and I think the Order looks great so far, but lets not pretend it's one sided bashing.

The x1 is weaker, almost all next gen multiplats that were not sports games were lower FPS or res on x1...that's a fact hardly ban worthy..please. so logic dictates a more demanding game like the order would have the same fate.

 

And here we go again... and again... and again... and again...


Exactly.  Well I answered his question, but he changed the topic at hand.  He asked why some are picking on the Order, and I gave him the reason (same was done to X1 exclusives).  

 

Somehow it became a comparison again.  Gotta love it.  Not going to bother with him anymore.

The whole thread is about why it only was brought up when it was a comparison, did you read it?

Wow at you.  I'll try to make this as simple as possible by breaking YOUR OP down piece by piece.  Ready?

----------

1) Since it was announced the Order was 30 fps, I saw numerous people jumping on this fact, but why?

They are MS fanboys (or sarcastic people trying to give Sony fanboys a taste of their own medicince).  To be fair, Sony FBs were doing a similar thing to Microsoft exclusives as well.

2) It makes zero sense, is this what the console war has come down to?

Yes, unfortunately.

3) The reason it was brought up before was not because 30 FPS was terrible but because when the same game was on both platforms one was 30, the other 60 and yes 60 is better, it is pretty simple to understand, so why did people latch unto 30 FPS?

That's not the ONLY reason or time it was brought up.  It was also brought up for exclusives.  Ryse.  Forza. Dead Rising 3 took plenty of flak from people, including Sony FBs, for making sacrifices in the resolution and/or fps department in order to benefit IQ.

4) This is an exclusive, it would probably be 720P on x1, but that is irrelevant, it is not on x1.

Nice jab.

5) There is no comparison to make here. 

There was no comarison to make for Ryse, DR3, Forza, Titanfall.  Yet people, including but not limited to Sony FBs, continue to mock their technical tradeoffs made for better IQ / gameplay.

6) The onyl time it has really been brought up before was in multi-plats when it is on both systems.

No.  Not even close.  Brought up for exclusives too.  This concept, WHICH IS WHAT YOUR ENTIRE ORIGINAL POST IS BASED ON,  is a delusion.

 

 

Get it now?

I though you were right, but there are nuances to bring into this, yes on any given console resolution/framerate/etc. are trade offs because of limited ressources that are available in a known quantity.

I think this point here is a little flawed:

"5) There is no comparison to make here. 

There was no comarison to make for Ryse, DR3, Forza, Titanfall.  Yet people, including but not limited to Sony FBs, continue to mock their technical tradeoffs made for better IQ / gameplay."

Yes there are no direct comparison, however it seems clear now that MS was demoing their games on PCs at the 2013 E3 (or at least the machines in them were more powerful development systems, probably from before the hardware was final... but I doubt that) ... so yes MS pushed the performance narative and led people to expect that at last year's E3 were all games were 1080p AND had amazing AA, people were rightfully impressed by that original version of Forza, Ryse, BF4 and titanfall (however not DR3) all promised native 1080p and MS put emphasis on frame rates... 

See this article from digital foundry about what people were led to expect: http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

All got serious downgrades, obviously, if nobody would have talked about that aspect and they would not have boasted about performance it may not be this bad now... 

And well yes, people comment on the performance of individual titles, sometime to troll... others really wonder, what would the games look like on the competing system? would Titanfall be 1080p on the PS4? Would forza have proper lighting, AA and off track details? Would Ryse have better FPS and be full 1080p on the PS4? we know how it turned out for all multi-platform titles, they all have either big or small benefits if you play on the PS4...

So people will compare Ryse and Killzone, like they used to compare Mario and Sonic or whatever exclusive and wonder how they would look on the other platform... that will bother the people on the weaker machine to no end, some will feel picked on... those who don't get that these trade offs are made due to necessities will think 60fps or 1080p is the essence of the argument and they will come in PS4 games threads to say stupid things like: see the PS4 has 30 fps games too, both machines are equal (or downright, the XB1 became more powerful).



Salnax said:
I just find it funny that the "next generation" has arrived and the console with the most impressive specs seems to be having trouble meeting a mark that PC gamers are already taking for granted, and are starting to look past.

1080p is the standard resolution for a PC game nowadays. According to Steam, about a third of PC gamers use a 1080p monitor, a number greater than the entire sub-720 club combined. 30 FPS is something to be taken for granted, and is simply not considered enough for a lot of games.

If the most powerful console on the market has a well-made, not hugely complex game made for it, and it has trouble meeting that mark, what's the console/PC difference going to be like in five years when PC gamers switch to 1440p as a standard? Especially since this is not even truly "high-end" PC Gaming. A PC roughly on par with the PS4 will cost $1000, sure, but will have free online, far more applications, cheaper games, and a non-theoretical form of backwards compatibility.


I had a gaming PC when the xbox 360 came out and it had 512MB or video memory, around 1GB of RAM and my monitor as 1920*1200 (I'm not bragging here, this was a period of my life when I played a lot more on PC) it wooped the floor with both the 360 and the PS3, together... even back then multiplatform titles could be played at higher resolution with slightly better textures (not as drastically better as now, but they were better) and frame rates, with AA on good PCs.

So when computer monitors started to settle at "full HD" I felt betrayed, because this is a stupid resolution to use on a computer (those extra few pixels really let you put more tools at the top of your screen), generally PC games let you pick the screen ratio as well as resolution, according to your specs... 

Now, we have a lot of people playing on PC with a lot of different settings, ranging from laptops with mediocer screen and integrated GPU that can barely move windows around... to those yealding triple Titans or whatever is the top end card right now driving some 4K screen or a high performance 120+hz gaming monitor, which is all amazing... until you look at the bill for it! and for having been a PC gamer for a long time, someone who tried to keep up while at it, I would say that now I am happy with my consoles, and I still want my eye candies and I still want to be able to discuss those aspects! too bad if some people consider it inflamatory...



Because some people are stupid and don't know the difference between apples and oranges.



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I'd rather a game be at 720p 60fps than 1080p 30fps. Graphical fidelity doesn't matter. Performance does. This isn't a movie. It's a game.



alabtrosMyster said:

I though you were right, but there are nuances to bring into this, yes on any given console resolution/framerate/etc. are trade offs because of limited ressources that are available in a known quantity.

I think this point here is a little flawed:

"5) There is no comparison to make here. 

There was no comarison to make for Ryse, DR3, Forza, Titanfall.  Yet people, including but not limited to Sony FBs, continue to mock their technical tradeoffs made for better IQ / gameplay."

Yes there are no direct comparison, however it seems clear now that MS was demoing their games on PCs at the 2013 E3 (or at least the machines in them were more powerful development systems, probably from before the hardware was final... but I doubt that) ... so yes MS pushed the performance narative and led people to expect that at last year's E3 were all games were 1080p AND had amazing AA, people were rightfully impressed by that original version of Forza, Ryse, BF4 and titanfall (however not DR3) all promised native 1080p and MS put emphasis on frame rates... 

See this article from digital foundry about what people were led to expect: http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-xbox-one

All got serious downgrades, obviously, if nobody would have talked about that aspect and they would not have boasted about performance it may not be this bad now... 

And well yes, people comment on the performance of individual titles, sometime to troll... others really wonder, what would the games look like on the competing system? would Titanfall be 1080p on the PS4? Would forza have proper lighting, AA and off track details? Would Ryse have better FPS and be full 1080p on the PS4? we know how it turned out for all multi-platform titles, they all have either big or small benefits if you play on the PS4...

So people will compare Ryse and Killzone, like they used to compare Mario and Sonic or whatever exclusive and wonder how they would look on the other platform... that will bother the people on the weaker machine to no end, some will feel picked on... those who don't get that these trade offs are made due to necessities will think 60fps or 1080p is the essence of the argument and they will come in PS4 games threads to say stupid things like: see the PS4 has 30 fps games too, both machines are equal (or downright, the XB1 became more powerful).

I respect this post, and thank you for keeping it "grounded".

I agree, that it does seem that MS was using PCs for E3 demos.  Seems like they did a lot of shuffling last minute... perhaps with dev kits, etc.  Almost like they didn't have 5+ years to prepare haha.  Some of it might have been on purpose though.  We may never know.  Either way, a little disappointed to see FINAL builds get WORSE in some cases.

And of course most X1 exclusives could run better on PS4 if optimised for it.  Doesn't change the fact that developers will make tradoffs on IQ vs. performance all the time.  Wii U, X1, PS4, all require the same discussions in the dev studios.  So some of the flak The Order is getting is simple tick for tack retribution.  Bullying back after being bullied yourself.

I have no doubt that we will see what Mario with PS4 graphics looks like... on Nintendo's next system haha.  Just the way the world is.  Great games come in all shapes sizes resolutions and fps.



The rule should be quite simple: if graphics power isn't enough to get the best of everything, in the fastest games, like driving and combat or acrobatic flight sims, better giving up some graphics FX or some resolution to keep frame rate higher, in other games it depends, but the possible choices are wider.



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