SlayerRondo said:
1) The truth is not sexist. Their are differences between what the average male and what the average woman wants from video games and other media. If you worked in a companies marketing department and said that there is no difference in appealing to women and men, you would be fired immediately. |
In videogames?
Not really.
First off... when you study consumer psychology,(which i have) one of the first things you learn is that every country is different because prefrences of different subgroups are based pretty much soley on socialization.
Some of that has gotten easier due to the hegemony of American Culture, but siginificant differences still exist. (Its actually fascinating to notice how American culture has caused prefrences of people to change.)
A fascinating shift has begun do to the rise of other countries like China in this regard. Movies being changed to appeal more to the international market.
Which brings me to point two. Any advertiser worth his salt would tell you that you don't build a product to suit one gender or subgroup. Unless it's like... tampons or deoderent or something that specifically has to be tailored to a man or women based on biological needs
Instead you build a utlitarian product. Then make specific advertisements that appeal to different groups.
For example, if you were to create a Turkey burger at Mcdonalds, traditional US advertising would suggest that you release 3 adds.
One that focuses on the health benefits to appeal to women, who are socialized to watch their weight.
One that focuses on how good the turkey burger looks and presumibly tastes and possibly how you can eat two instead of one, due to the reduced calories. (Emphasizing the food, the health benefit is there, but not in terms of losing weight, but as more food)
and one where the food is smaller and less prominently focused. Instead focusing on toys that you get with the Turkey Burger happy meal.
In that you serve 3 markets, with one product. While each consumer see's a product tailored to them.