kekrot said: Isn't the investor meeting tomorrow? Or am I way off... |
At 3am EST
3DS Friend Code: 047387541842
Rate Conegamer's Reign | |||
10 | 81 | 70.43% | |
9 | 4 | 3.48% | |
8 | 2 | 1.74% | |
7 | 3 | 2.61% | |
6 | 0 | 0% | |
5 | 1 | 0.87% | |
4 | 0 | 0% | |
3 | 0 | 0% | |
2 | 1 | 0.87% | |
1 | 8 | 6.96% | |
Total: | 100 |
kekrot said: Isn't the investor meeting tomorrow? Or am I way off... |
At 3am EST
3DS Friend Code: 047387541842
Bandai Namco bringing "surprises" to Japan Expo in addition to announced lineup
http://www.siliconera.com/2014/05/06/bandai-namco-say-theyre-bringing-surprises-japan-expo/
Japan Expo is july 2-6 in France. Honedge was revealed there last year.
A look at Tropical Freeze's stages
http://www.siliconera.com/2014/05/06/glimpse-donkey-kong-country-tropical-freezes-stages-made/
Japan's releases next week
http://www.gonintendo.com/s/227757-japan-next-week-s-wii-u-3ds-eshop-releases
3DS Friend Code: 047387541842
Slarvax said: I'm back! Like I said, easy tests! And we made it possible to postpone 1 of 6 for the next week! |
Good to hear; nice work!
Also, I would be very surprised if we don't see a Metroid game at E3...
Sorry guys, quick question, with 101.6 mil unit sold/shipped has Wii passed PS1 yet?
i cannot remember the total sales of it.
Switch!!!
Another weekly Art of Balance Wii U screen and talk:
"Today we will show you an image from one of the many multiplayer game modes. Everyone loves playing against a friend via split-screen, and AoB allows you to play locally or online using split-screen.
The best part: it’s not only one on one but you can play with up to five people locally or up to eight people online. The players get arranged into two teams that try to solve the puzzles in parallel. Although the single-player mode is great fun, we had the biggest laughs and enjoyment when playing the game in split-screen mode with a few friends. You simply play for hours and hours…
On the technical side, I wanted to talk this time a bit about how water visuals are done. On the left side you see a player’s puzzle break down into the water. The ripples on the water are evaluated from a height field water simulation. It’s very similar to what we implemented a few years ago in the Wii version of AoB, but this time it’s GPU rather than the CPU. This allowed us to increase the simulation density and therefore its quality has improved a lot. The triangles in the water mesh were already almost pixel sized and so we capped the density at a factor of 16 times higher then on the Wii.
Nice ripples are important, but water needs proper reflections to look life-like. To get them perfect, we rendered the scene again reflected on the water plane. We also fed back the water simulation results to perturb the reflection vectors. It’s a simple yet effective way to get quite the convincing water surface. In the end, it simply looked and felt great if a puzzle crashed and splashed into the water. Next time we will take a look at the ‘Challenge’ Levels. Have a great week!
Yours, Manfred, Shin’en."
Read more at http://nintendoeverything.com/weekly-screen-art-of-balance-wii-u-4-multiplayer-info/
fedfed said: Sorry guys, quick question, with 101.6 mil unit sold/shipped has Wii passed PS1 yet? i cannot remember the total sales of it. |
No. The PS1 had over 104 million sales.
Love and tolerate.
Salnax said:
|
Shame!
Switch!!!
Keep an eye out for the Nintendo @ E3 thread; will be going live soon!
Dunno it's been posted already but Nintendo's conference will be at 9AM PT (erm...5PM BST?) on 10th June!
http://e3.nintendo.com/#2014/date
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