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Forums - Gaming Discussion - First ever 4k next gen gameplay

Yeah saw the video yesterday in Zarx' thread. Pretty awesome stuff.

Just imagine this with the final Oculus Rift in 4k resolution using 4k textures. 



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Pemalite said:
joora said:

 

And to really put it in perspective here is an image explaining the difference in size vs 1080p and 720p (standard resolutions for this gen and next gen consoles).

 


The resolution is only but a small portion.
The assets in StarCitizen is built for 4k, everything from textures, to the GUI to even framebuffer effects, that's why it's amazing, not just because of the resolution the game is running at.

That was already said, and it is impessive, especially since 4K has 4x more pixels than 1080p, so the need for assets to look great in 4k really ramps up the costs of production.



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I thought many games ran at crazy resolutions before. With Eyefinity tech or something.

Not sure if native or upscaled though.

And the game looks cool, but I'd also like to land on asteroids and planets.



Not seeing how this is any different than running a modern game on a 4k monitor Tbh.



FrancisNobleman said:
I thought many games ran at crazy resolutions before. With Eyefinity tech or something.

Not sure if native or upscaled though.

And the game looks cool, but I'd also like to land on asteroids and planets.

A Pemalite said, even running existing PC games natively in 4K won't make taht much sense, since all the assets are made for lower resolution.

As for upscaling, that option gives even lower quality than runing a non-4K game in 4K.

 

As far as I know, you will be able to land on planets, even fight on them FPS style. I might be wrong, tho.



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Frequency said:
Not seeing how this is any different than running a modern game on a 4k monitor Tbh.


Well, it's almost the same as you've said that you don't see how it is any different running a DVD-quality video on a FullHD screen compared to running a blu-ray disc with 1080p video on a FullHD screen.



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joora said:
Frequency said:
Not seeing how this is any different than running a modern game on a 4k monitor Tbh.


Well, it's almost the same as you've said that you don't see how it is any different running a DVD-quality video on a FullHD screen compared to running a blu-ray disc with 1080p video on a FullHD screen.

Hint: if you have a 4k monitor you can set most PC games to its native res.



Frequency said:
joora said:
Frequency said:
Not seeing how this is any different than running a modern game on a 4k monitor Tbh.


Well, it's almost the same as you've said that you don't see how it is any different running a DVD-quality video on a FullHD screen compared to running a blu-ray disc with 1080p video on a FullHD screen.

Hint: if you have a 4k monitor you can set most PC games to its native res.


Hint: that only gives you smoothness of object edges, not higher-res textures or other assets. So there is a difference bettween running a modern game in 4K natively and running a 4K optimized game (as in texture quality and other things) in 4K.

Edit: It also means that your GFX card and other PC components must be up to snuff to actually run all that smoothly, ofcourse.



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joora said:
Frequency said:
joora said:
Frequency said:
Not seeing how this is any different than running a modern game on a 4k monitor Tbh.


Well, it's almost the same as you've said that you don't see how it is any different running a DVD-quality video on a FullHD screen compared to running a blu-ray disc with 1080p video on a FullHD screen.

Hint: if you have a 4k monitor you can set most PC games to its native res.


Hint: that only gives you smoothness of object edges, not higher-res textures or other assets. So there is a difference bettween running a modern game in 4K natively and running a 4K optimized game (as in texture quality and other things) in 4K.

Edit: It also means that your GFX card and other PC components must be up to snuff to actually run all that smoothly, ofcourse.

If you genuinely think that current games do not have the texture capability to display on 4k just fine youre mistaken, many of the latest games for PC have shipped with, or optionally had available, high resolution textures up to 4096x4096, but even when for the most part the textures are 2048x2048, or even 1024x1024 or any power of two variation, the likelyhood of that texture being displayed on the screen where the full resolution of the texture is displayed at native or stretched, is extremely small.

When youre looking at a wall in the distance, the image on screen shows that wall as being only a few hundred pixels high and a thousand or so long, meaning the amount of texture you actually see is for example, 256x256 tiled, if, and in most cases will be the actual case, the wall texture is a power of two such as 1024x4096, or 512x2048, you would need to be close enough to the wall for it to be filling that amount of screen realestate JUST TO GET IT TO SHOW AT ITS NATIVE RESOLUTION, and when it does end up closer, shader effects, bump mapping and detail textures muxed in with the material maintain a level of detail higher than the original texture asset anyway.

In short, you do not need "special 4k textures" to display games at 4k and see a benefit.

Of course, if you feel a far off object on screen taking up a few hundred pixels, but the object itself having a 1024x1024 texture applied, somehow wont look better if the amount of that texture being shown is higher, then you have some major issues.

 

In short, higher resolution doesnt just "smooth the edge of objects", you dont "need 4k specific textures and assets" for a game to be the first "4k next gen", increasing the resolution, increases how much of the texture on each and every object drawn, is visable.

There are no ways about it, you cannot just say "all textures will be 4k" then, because for one, no graphics card around will have the vmem for it, and for two, its an absolute waste of memory for anything other than ground and wall, and skybox textures - and guess what, most modern games use high res textures for those already.

But please, go ahead, tell a game dev shes wrong, see how far it gets you.

Bonus tip, not many of the textures in the game linked will be 4096x4096 either, and the specular maps on the asteroids are definitely below half the resolution of the asteroid itself.



Pemalite said:



Also the first publicly funded AAA game. Also PC exclusive.

Can't wait to see what people will do in regards to graphics mods for this game!
StarCitizen's assets are built for 4k and it also has a higher polygon count than any other game ever made.


i was going to say that game is beautiful but then i realised youtube was showing me video at 320p. 

./raises resolution

fuck that's gorgeous.  wow.