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Forums - Sony Discussion - Sony explains why DualShock 4 dropped touchscreen

PlayStation product planning manager says in addition to cost, developers didn't like the idea of looking down at the controller all the time.

by Eddie Makuch 

 

One of Sony's DualShock 4 prototypes featured a touchscreen, but this was ultimately scrapped in the final version in favor of the touchpad because developers didn't like the idea of having players divert their eyes from the main screen during gameplay, product planning manager Toshimasa Aoki has said.

"A touchscreen was another idea that we had," Aoki told GamesBeat. "We actually tested it, but [besides cost factors], our game teams felt like having to look down at the controller is not what they want to do. They want to have the consumers concentrated on the big picture that they show [on the TV]."

Nintendo's Wii U features a touchscreen for its GamePad controller. Players can use the touchscreen to navigate menus, inventory, and maps for various games.

Nintendo asserts that the GamePad opens up entirely new methods of play, but this functionality has not been universally praised. Tekken boss Katsuhiro Harada said looking back and forth between two screens is "distracting" for fighting games.

Also in the GamesBeat interview, Aoki explained that at the very start of the design process for the DualShock 4, Sony considered "drastically changing" the controller.

"We tried out new devices, changing the form factor. We'd start from there and then try to talk to the game teams and tweak toward what the best form would be to have for those new devices," he said. "So we made, I don't know, more than 20 prototypes. Some had no buttons, just touch panels. Some were rounded. All this crazy stuff."

Sony even looked at the Microsoft's Xbox 360 controller for inspiration, Aoki said.

"For the analog sticks, we did test having the analog sticks on top, since the Xbox has the left side on top [above the D-pad]," he said. Especially from the shooter teams--we got feedback that that's what they wanted. They knew that consumers liked the 360 for shooters."

Aoki explained that Sony tested numerous combinations of analog stick placements, including two sticks at the bottom (like the DualShock 3), two sticks offset (like the Xbox 360), and two sticks at the top (like the Wii U GamePad or Pro Controller).

"When Nintendo came out with that, we were like, 'Wow, that's just like our prototype!’ That surprised us," Aoki said.

Ultimately, however, that stick placement "just wouldn't work" because it would break players' muscle memory, Aoki said.

The PS4 launches in North America on November 15 and November 29 in Europe. A DualShock 4 controller is included with every system and can be purchased separately for $60.

http://www.gamespot.com/articles/sony-explains-why-dualshock-4-dropped-touchscreen/1100-6415701/



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And they saw that the gimmick wasn't attracting players on the Wii U.



Good call.



So it is happening...PS4 preorder.

Greatness Awaits!

To bad. the WiiU-gamepad is the best controller since the Gamecube-controller



I like the direction they took and am glad they didn't add something that would increase the cost significantly.



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it looked to small to be really useful...but isn't KZ; SF suppose to use the touchscreen?

 

Edit: read it wrong..thought they got rid of the touchpad altogether



So, they didn't have the balls to do something new. I mean, it's all about risk, they certainly can't take one more anymore. 



Good.

As vita gets cheaper over the years and the amount of casuals playing the system increases, it can take over and act as Sony's gamepad equivalent for those innovative titles.

cbarroso09 said:

So, they didn't have the balls to do something new. I mean, it's all about risk, they certainly can't take one more anymore. 

I can't help but feel you're only saying that because you love Nintendo.

First off the screen wouldn't be new since Nintendo already did it.

Secondly, they have a touchpad, got rid of the select button, added a share button, and replaced player numbers with player colors. That's a lot of risk.



I say they should have gone with the X360 layout. Problem would have been the Vita though since it was probably into production already.



I'm very satisfied with that decision. I haven't seen anything yet on the Wii U that makes me care about touch-screen controllers yet and I'm more than willing to trade that for a cheaper price. Different doesn't always equate to better.