Many people seem to think that's a sure thing that these games won't sell amazingly well again, so I'm just asking for proofs because I don't see any reason to believe that:
- 3DS and a pure casual game like Animal Crossing are still selling amasingly well despite smartphones and those devices are certainly competing much more with handhelds and this kind of games than they are with consoles and ips like WS and WF which don't exist at all on these platforms.
- Wii Fit Plus, Wii Sport Resort but also all the Just Dance annual iterrations, Zumba Fitness, Kinect games... all sold or keep selling really well even in a very recent past.
So please explain me with proofs and arguments, not baseless personal assumptions, why there is a better chance exactly for these particular ips to be finished commercially than for COD, Halo or FPSs in general for example.
You kind of answered the question yourself in the OP.
@ bold, I don't think a parallel can be drawn between Animal Crossing & Wii Sports/Fit. Animal Crossing had been a thing since 2001, a long time before the WIi hit market. It's more of a core Nintendo IP at this point.
A better comparison would be comparing Wii Sports/Fit to some of the other fads that took off on DS, such as Nintendogs or Brain Training. Just like Wii Sports/Fit these led to a lot of imitators which saturated the market, and by the time we got new instalments on the 3DS no-one was interested anymore.
I mean, Nintendogs 3DS has sold pretty well for what it is, but it's nowhere near the numbers the series put out on DS. I also suspect it's no longer a system seller, but rather a game people picked up with their 3DS because there wasn't much else in the first 6 or so months.
The new Brain Training, I believe, completley bombed by all accounts.
@ underlined, that's exactly the problem. The people who buy Just Dance/Zumba Fitness already have machines that play Just Dance/Zumba Fitness. Are they going to go out and buy another machine for £200+ just so they can play the latest iteration?
I'd hazard a guess that the people who are buying these type of games aren't the type to loyally follow a franchise. They probably weren't even console gamers before the Wii came along. And it's going to take a hell of a lot of convincing them that they need a Wii-U so they can continue shaking motion controls at a screen.