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Forums - Nintendo Discussion - 3DS has "fundamentally different" strategy than PS Vita, says Nintendo

JWeinCom said:

Marketing is a part of overall strategy.  Marketing is or should be informed by the product.  We would assume that if Sony is competent, they would base their ad campaign around what is the best feature of their system.  One would also assume that Sony is competent enough to realize that they have to market the console in multiple regions (btw, the PSP's biggest region was Europe and America and Japan were neck and neck .  According to VGChartz numbers more software was sold in US than Japan by about 15 million so far) and would design a product with multiple regions in mind as they are a global software company.

When someone who's job it is to market in the US talks about Sony's strategy, that they are talking about Sony's US strategy.  That's what I'm talking about at least.  Sony is publishing console games and marketing with the slogan "play like you do at home".  It's not working as a strategy, but that's whwat they're doing right now.  I'm going to assume that people are going to be held accountable if the Vita fails, so someone has to care if it succeeds.  It may be a crappy strategy, but that's what they're going with right now.

Sony has some of the worst marketing in gaming, and that's saying something. I'd wager they just laid off their marketing team for a reason. So I'm not sure why we should assume competence on their part. But again, Moffitt is specifically talking how people play and the amount of time they want to invest in a handheld game at one go, and not about marketing. Just because something is "console quality" in terms of graphics or control schemes or whatever doesn't mean it can't also be designed for shorter handheld sessions (which, again, is something I don't think really matters with suspend mode).

I don't put much stock in VGChartz numbers, but as far as I know it's certainly possible that more units of the PSP were sold in the US or Europe than in Japan. Maybe software, too, because the PSP did have a short but hot run in the west for a while there with GTA and the like. But then it died a miserable death and became just a machine for pirates and emulators while it just kept on trucking in Japan for years after, regularly topping the charts against even the mighty DS. Given that and SCEA's obvious disinterest in the Vita, I can only deduce that SCEJ considers the PSP to be much more of a success than does SCEA. Unfortunately for the Vita, SCEJ's developmental side had withered away over the course of the last generation and has only recently started to be rebuilt.



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superchunk said:
Conina said:
Ocarina of Time Remake / Wind Waker Remake
Super Mario 3D Land / Super Mario 3D World

Fire Emblem: Awakening / Fire Emblem: Radiant Dawn
Luigi's Mansion: Dark Moon / Luigi's Mansion
Super Street Fighter IV: 3D Edition / Super Street Fighter IV
Mario Kart 7 / Mario Kart 8
Donkey Kong Country Returns 3D / Donkey Kong Country Returns / Tropical Freeze
Resident Evil: Revelations / Resident Evil: Revelations
Monster Hunter 3 Ultimate + 4 / Monster Hunter 3 Ultimate
New Super Mario Bros. 2 / New Super Mario Bros. U / Luigi U

Yeah, totally different strategies for the living room and on-the-go... ;)

Cherry picking at its finest. Great job!

Really? I'm pretty sure that list covers all of the 3DS highest selling software. 

The more relevant point to be made is that the Ninetndo's IPs are bigger then sony's and less reliant of graphical prowess or story telling, which makes them a better fit for handhelds.



teigaga said:
superchunk said:
Conina said:
Ocarina of Time Remake / Wind Waker Remake
Super Mario 3D Land / Super Mario 3D World

Fire Emblem: Awakening / Fire Emblem: Radiant Dawn
Luigi's Mansion: Dark Moon / Luigi's Mansion
Super Street Fighter IV: 3D Edition / Super Street Fighter IV
Mario Kart 7 / Mario Kart 8
Donkey Kong Country Returns 3D / Donkey Kong Country Returns / Tropical Freeze
Resident Evil: Revelations / Resident Evil: Revelations
Monster Hunter 3 Ultimate + 4 / Monster Hunter 3 Ultimate
New Super Mario Bros. 2 / New Super Mario Bros. U / Luigi U

Yeah, totally different strategies for the living room and on-the-go... ;)

Cherry picking at its finest. Great job!

Really? I'm pretty sure that list covers all of the 3DS highest selling software. 

The more relevant point to be made is that the Ninetndo's IPs are bigger then sony's and less reliant of graphical prowess or story telling, which makes them a better fit for handhelds.

Yes, Nintendo games do play better and are less reliant on aesthetics like graphics or 'story telling' to sell, but that doesn't change the fact that the 3DS success does come from a different set of standards on what software they push and how hard.

The fundamental difference is basically exclusives that can't be played elsewhere or are native to the 3DS system, something the Vita doesn't have a real abundance of.



NoirSon said:
teigaga said:

Really? I'm pretty sure that list covers all of the 3DS highest selling software. 

The more relevant point to be made is that the Ninetndo's IPs are bigger then sony's and less reliant of graphical prowess or story telling, which makes them a better fit for handhelds.

Yes, Nintendo games do play better and are less reliant on aesthetics like graphics or 'story telling' to sell, but that doesn't change the fact that the 3DS success does come from a different set of standards on what software they push and how hard.

The fundamental difference is basically exclusives that can't be played elsewhere or are native to the 3DS system, something the Vita doesn't have a real abundance of.

Thats only the case now though, Last year the PSVita had an equal amount of exclusives at retail games then the 3DS, mayb even more. But then the issue of quality and popularity comes comes up... 



Some of the bigger 3DS games gave me the impression of being homeconsoles experiences. Like Ocarina of Time 3D or Starfox 64 3D, but I can't tell what exactly.



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Pavolink said:
Some of the bigger 3DS games gave me the impression of being homeconsoles experiences. Like Ocarina of Time 3D or Starfox 64 3D, but I can't tell what exactly.


Thats my point. The more powerful the mobile devices get, the more similar the experiences to home console games will be, especially with the top rated games and the top sellers. That regards all major mobile platforms: Nintendo handhelds, Sony handhelds, iOS, Android. And with the better powermanagment of the 3DS and Vita, save points every few minutes are not as relevant as in the past.

The most innovative concepts of mobile games across platforms (and 8-bit-games in the past) were born due to the limitations of the hardware. With less and less hardware limits, innovations will mostly come from indie developer with their budget limits.

Sony, Microsoft, Nintendo and the big third-party-publishers will have their focus on the mainstream: strong IPs and proven concepts with few risks. But they seem to understand, that they have to make nice with indie developers in the future, which bring fresh concepts to their platforms.