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Multiple timed X1 exclusives - Confirmed by "Below" developer

Forums - Microsoft Discussion - Multiple timed X1 exclusives - Confirmed by "Below" developer

Mr Khan said:

It's all on a case by case basis. Some second-party games are Microsoft-funded, or Microsoft secures exclusive publishing rights, or owns the IP even without intention of owning the studio (The Mistwalker games come to mind, here). Some games are *merely* Microsoft published, like Mass Effect 1.

Can't know unless we talk to each developer separately.

If MS owns the IP then it will be exclusive.

A good example is Demon's Souls... Sony owned the IP so no other console can have this game with that name but the third-party developer can create a new IP like Dark Souls.

Titanfall and MineCraft are timed exclusives and MS did't have the IP... if they will be release in others concoles just the dev can know but they can do anything they want.

Dead Rising 3 is Capcom's IP... even ir MS publish it... Capcom can relese it in another plataform with another Publisher.

Ryse: Son of Rome, Sunset Overdrive and D4... I don't know if the IP is owned by MS.



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ethomaz said:

If MS owns the IP then it will be exclusive.

A good example is Demon's Souls... Sony owned the IP so no other console can have this game with that name but the third-party developer can create a new IP like Dark Souls.

Titanfall and MineCraft are timed exclusives and MS did't have the IP... if they will be release in others concoles just the dev can know but they can do anything they want.

Dead Rising 3 is Capcom's IP... even ir MS publish it... Capcom can relese it in another plataform with another Publisher.

Ryse: Son of Rome, Sunset Overdrive and D4... I don't know if the IP is owned by MS.


Sunset Overdrive is Insomniac's ip



J_Allard said:

The only thing you have said that Respawn also said is that the cloud is a marketing word that can mean different things.

Respawn has also said that the scalability, ease of rolling out updates, and  price are all things that MS's cloud dedicated server setup does that beats your "standard dedicated server". Consider this lesson extra credit. I hope you finally understand and helps you to stop spreading FUD.

That's the point... what I'm spreading is not FUD... the Cloud is not different from clusters of dedicated servers.

There are nothing new... the Gmail, Hotmail, etc... all mains runs over clusters of dedicated servers.

The differece in Azure is that these servers can be used for other things... that's reduce costs but increse complexibility and decrease performance to handle these "shared" servers... it is like I runing all games in a big dedicated server instead a server per game.

Cloud is nothing new, nothing revolutionary, nothing that will change how the games works.

The games will run equal using Cloud or dedicated servers... there are no differece to the end user... to the gamers.



Very little to believe with any developer.  They can only guess as to what anyone else is doing just like us. 



ethomaz said:

J_Allard said:

The only thing you have said that Respawn also said is that the cloud is a marketing word that can mean different things.

Respawn has also said that the scalability, ease of rolling out updates, and  price are all things that MS's cloud dedicated server setup does that beats your "standard dedicated server". Consider this lesson extra credit. I hope you finally understand and helps you to stop spreading FUD.

That's the point... what I'm spreading is not FUD... the Cloud is not different from clusters of dedicated servers.

There are nothing new... the Gmail, Hotmail, etc... all mains runs over clusters of dedicated servers.

The differece in Azure is that these servers can be used for other things... that's reduce costs but increse complexibility and decrease performance to handle these "shared" servers... it is like I runing all games in a big dedicated server instead a server per game.

Cloud is nothing new, nothing revolutionary, nothing that will change how the games works.

The games will run equal using Cloud or dedicated servers... there are no differece to the end user... to the gamers.

FUD it is then.

I already detailed 3 differences from typical dedicated servers for you. And these aren't mine, they are straight from the people making the game themselves. Maybe you should send them a resume? You apparently know more about this stuff than even they do. DICE sure could use your help with their shitty servers.



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@ STAGE - Quantum Break  is owned by Microsoft.  Microsoft L.A. Studios.  2nd Party just means they have a 2nd party working on it as well.  Two developers.  One is a First party developer and the other is a 2nd party developer.  



ethomaz said:

Mr Khan said:

It's all on a case by case basis. Some second-party games are Microsoft-funded, or Microsoft secures exclusive publishing rights, or owns the IP even without intention of owning the studio (The Mistwalker games come to mind, here). Some games are *merely* Microsoft published, like Mass Effect 1.

Can't know unless we talk to each developer separately.

If MS owns the IP then it will be exclusive.

A good example is Demon's Souls... Sony owned the IP so no other console can have this game with that name but the third-party developer can create a new IP like Dark Souls.

Titanfall and MineCraft are timed exclusives and MS did't have the IP... if they will be release in others concoles just the dev can know but they can do anything they want.

Dead Rising 3 is Capcom's IP... even ir MS publish it... Capcom can relese it in another plataform with another Publisher.

Ryse: Son of Rome, Sunset Overdrive and D4... I don't know if the IP is owned by MS.

Even without IP ownership, exclusivity can be established by the publisher. GoldenEye is the most famous example, where Rare was a ways along in porting it to Xbox Live before they found out that Nintendo retains exclusive rights to the title, while having nothing resembling ownership of Rare or James Bond.

It all depends.



Monster Hunter: pissing me off since 2010.