Forums - Nintendo Discussion - For or Against, the Wii U pad.

Wii U pad a good idea?

yes it has potential.
no, very few worthwhile uses for it.
Beneficial to games but not commercially viable.

Was reading this article by the Times and it reminded of why the wii U is $350 and not £250 or even less; The gamepad. Here are a few excepts from the article...

"In Super Mario 3D World, for example, you can touch the screen to interact with certain objects, such as POW blocks. This makes the game slightly easier in a handfu l of areas, but it was essentially a glorified cheat button. In Mario Kart 8, the touchscreen includes a horn and a way to switch between controller types. You can also view a map and see which items other players are carrying, but it’s too difficult to look down at this information while driving. Putting this information on the TV screen would be more helpful..... It makes me wonder whether Nintendo is setting the stage for a low-cost, GamePad-free version of the Wii U. Given that the GamePad isn’t essential to Nintendo’s upcoming games, and that it doesn’t have much support from other publishers.http://techland.time.com/2013/06/14/even-nintendo-is-stumped-by-the-wii-u-gamepad/

To add to these lack luster functions, big games like Pikmin 3 and Donkey Kong were being played with the wii remotes at E3, so it seems not even Nintendo has any real ambitions with the Gamepad. Do you guys think the Wii U pad was a worthwhile investment, are you still excited for its potential? Maybe Nintendo should have released it as a bundled accessory once they found a defining piece of software to package it with (similar to the balance board+wii fit). A huge part of the Wii U's failure thus far is weak a software line up, so I'm not necessarily saying that the gamepad is to blame, but its removal could have allowed a number of alternatives for nintendo Nextgen effort:

Wii HD: Simply branded, the wii but with better graphics and media functionality (bluray). The console could have shipped with a tradition 360 styled gamepad (for 3rd party games like AC) and wiimote+. Marketing would have been easy and the price more approachable at $250 ($300 if nintendo wanted day1 profit).

Nintendo: Maybe they could have gone for a traditional powerhouse console and retackled their approach with the N64 but with better execution? Risky, but look at how Microsoft has morphed the xbox brand and appeal between generations and even the 2nd half of the 360s life.



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It's worthless and stupid. Terrible terrible concept. Drop it.

Seems weird. I'm confused, with your last choice. Do you mean beneficial but commercially not/un viable?

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i think it could be a worth while investment, but that's really only something that can be seen in hindsight. I think rayman and nsmariou have a great function of being able to be played by 5 people. That can be a game changer if more were to implement this kind of idea. The idea of assymetric gameplay doesn't seem to have caught on by many developers and that's a shame. They seem to be more focused on what they can do with more horsepower and reluctant to step out of their comfort zone. There's alot of possibilities with asymetric gameplay, but the question is will anyone take the time and money to make a worth while game with this logic of development. Only time will tell.

BloodyRain said:
Seems weird. I'm confused, with your last choice. Do you mean beneficial but commercially not/un viable?


yep, sorry

:)



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I am against it, too expensive and a lot of games wont really use it to make games much better, i mean if having a map and seeing other players item in MK is the best thing Nintendo could thing of, i dont think many devs will do better than that lol

teigaga said:

Wii HD: Simply branded, the wii but with better graphics and media functionality (bluray). The console could have shipped with a tradition 360 styled gamepad (for 3rd party games like AC) and wiimote+. Marketing would have been easy and the price more approachable at $250 ($300 if nintendo wanted day1 profit).

Nintendo: Maybe they could have gone for a traditional powerhouse console and retackled their approach with the N64 but with better execution? Risky, but look at how Microsoft has morphed the xbox brand and appeal between generations and even the 2nd half of the 360s life.


I think going with an improved wiimote and a camera as good or better than kinect would have been better. 



The gamepad should have been optional. All it does is greatly increase cost, and make developers uncomfortable trying to figure out something to add to their multiplat game on Wii U, to make it look like they put some effort into using the second screen.

I can see where Nintendo could be headed. The second screen basically turns the console into a giant DS. That and merging the console and handheld departments... I was hoping to see some clever WiiU/3DS multiplatform games already though. It's just Super Smash Bros. as of now right? Nintendo isn't even making that.

Luiskpx said:
I am against it, too expensive and a lot of games wont really use it to make games much better, i mean if having a map and seeing other players item in MK is the best thing Nintendo could thing of, i dont think many devs will do better than that lol

Ot: Is your avatar for nabari no ou/lol prob got the name one. The one with ninjas.

ot: Who knows, seems like it isn't a huge selling point as of now.



ib0MhCVqhqacam

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I think it would work much better if the tablet controller was it's own separate system. The PS4 + Vita combination will do the same thing and blow it out of the water.

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