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Forums - Gaming - Nintendo: Devs concerned over used sales should make better games

"We have been very clear. We understand that used games are a way for some consumers to monetize their games. They will buy a game, play it, bring it back to their retailer to get credit for their next purchase," Fils-Aime said. "Certainly, that impacts games that are annualized and candidly also impacts games that are maybe undifferentiated much more than [it] impacts Nintendo content. Why is that? Because the replayability of our content is super strong."

"The consumer wants to keep playing Mario Kart. The consumer wants to keep playing New Super Mario Bros. They want to keep playing Pikmin," he added. "So we see that the trade-in frequency on Nintendo content is much less than the industry average--much, much less. So for us, we have been able to step back and say that we are not taking any technological means to impact trade-in, and we are confident that if we build great content, then the consumer will not want to trade in our games."

"Our view about used games has been, as opposed to whining or figuring out ways to punish the consumer for buying used games, we've figured out we better delight the consumer,"

http://uk.gamespot.com/e3/nintendo-devs-concerned-over-used-sales-should-make-better-games-6410228/



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LurkerJ said:

"We have been very clear. We understand that used games are a way for some consumers to monetize their games. They will buy a game, play it, bring it back to their retailer to get credit for their next purchase," Fils-Aime said. "Certainly, that impacts games that are annualized and candidly also impacts games that are maybe undifferentiated much more than [it] impacts Nintendo content. Why is that? Because the replayability of our content is super strong."

"The consumer wants to keep playing Mario Kart. The consumer wants to keep playing New Super Mario Bros. They want to keep playing Pikmin," he added. "So we see that the trade-in frequency on Nintendo content is much less than the industry average--much, much less. So for us, we have been able to step back and say that we are not taking any technological means to impact trade-in, and we are confident that if we build great content, then the consumer will not want to trade in our games."

I'd like to see actual numbers on that.

Nintendo games always have that itch, sometime down the line you feel like you have to pop it back in and play for another 30 min of so.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

i have to agree.... i cum everytime i open a new nintendo game box :P



 

Link the article, dude.
Nintendo has the correct approach. I've sold everything I can't replay.



Xen said:
Link the article, dude.
Nintendo has the correct approach. I've sold everything I can't replay.

http://uk.gamespot.com/e3/nintendo-devs-concerned-over-used-sales-should-make-better-games-6410228/ I'll add it to the OP.



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More like "Reggie" said it though right?



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Otakumegane said:

More like "Reggie" said it though right?

Heheh, priceless gif.

Nintendo is not a conscious entity :P Reggie/Iwata/Miyamoto are the closest you can get to "Nintendo said" :P



*claps*

Nintendo has, oddly enough, become the last man standing as far as traditional gaming goes.



prayformojo said:
*claps*

Nintendo has, oddly enough, become the last man standing as far as traditional gaming goes.

They aren't, but it wouldn't be odd if they would - they're the oldest console maker in the industry after all. Its savior.



I think this is the third time this article has been posted. It's just that good, I guess!