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Forums - Gaming Discussion - Xbox One "secret sauce" revealed. 40x more powerful than 360 when connected to the cloud.

Munkeh111 said:

They say cloud... Basically, you could play 1 city offline, but it used the cloud to calculate all the regional stuff even if it was a private server. I am sure Microsoft won't have the same load issues, but it still does make people a little concerned

Of course the main problem is the latency that nobody seems to have been able to solve, especially if you are trying to stream something which looks better than next-gen.

Basically, it could be a good thing, but I certainly don't want to it become a requirement for any game any time soon.


Well XBL will have 300,000 servers and each game now has a dedicated server so hopefully there will be no issues.




       

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BenVTrigger said:
AnthonyW86 said:
BenVTrigger said:
avais1993 said:
Can someone please explain how cloud can make it more powerful?


Developers can offload things like physics, AI, and load times to the cloud to massively free up the CPU and GPU.

Theoretically it coukd make things like 4k gaming a reality

Sorry to bust your bubble here but that would mean it would have to have a constant internet connection, and a fast one with that. Any hiccup and your retail bought game becomes unplayable.

Why on earth would I care about always online?

I changed my posts slightly to clarify. It's not about if you mind being online all the time or not, it's that the game becomes reliant on the connection to even function at all. Console games are heavily optimised on their hardware, streaming alot of data from the disc and the hard drive. An internet connection is not constant nor fast enough to stream data back and forth that a game needs to calculate a game enviroment, especially if only a part is streamed and has to be combined with other calculations the system does itself.

Cloud based gaming works by uploading your controller input, letting a massive server calculate the entire game, and then streaming the video and audio back. You can't let the server calculate only the AI for example and stream that back and then the Xbox One has to put all the information back together again. The AI information would take much longer to completely process than the rest that is calculated by the console itself. And even the slightest slowdown would cause information to be delayed and would probably make the game crash instantly.

In other words they are simply planning to release a cloud based streaming service like Gakai or Onlive.



*Me playing cloud gaming*: "OMG! this graphics are amazing, this games is incredible fun"

*Internet goes down*: ".....F*CKKKKKKK!!!!!"



Nintendo and PC gamer

BenVTrigger said:
Pretty interesting.



I watched the hardware discussion the designers of the Xbox One had after thw announcement and they were talking about how developers could offload things like AI and physics to the cloud to free up the CPU and GPU

thats means games built with constant net conection, why not just stream an ultra high quality games depending on how quick your net conection is



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PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Does that mean you will need a gold account for single player games?

What happens to off loaded physics, AI calculations when you have a bandwidth cap and normal latency.
60fps games can't spend more then 16 ms per frame on that stuff, that's too short for a average round way trip to a server, and then still render the frame locally.

Cloud mmo type features, sure. I don't see any real time off loading happening. Full game streaming is more likely, but will never be acceptable for sim racers or fighting games for example. Blame physics.



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AnthonyW86 said:
BenVTrigger said:
AnthonyW86 said:
BenVTrigger said:
avais1993 said:
Can someone please explain how cloud can make it more powerful?


Developers can offload things like physics, AI, and load times to the cloud to massively free up the CPU and GPU.

Theoretically it coukd make things like 4k gaming a reality

Sorry to bust your bubble here but that would mean it would have to have a constant internet connection, and a fast one with that. Any hiccup and your retail bought game becomes unplayable.

Why on earth would I care about always online?

I changed my posts slightly to clarify. It's not about if you mind being online all the time or not, it's that the game becomes reliant on the connection to even function at all. Console games are heavily optimised on their hardware, streaming alot of data from the disc and the hard drive. An internet connection is not constant nor fast enough to stream data back and forth that a game needs to calculate a game enviroment, especially if only a part is streamed and has to be combined with other calculations the system does itself.

Cloud based gaming works by uploading your controller input, letting a massive server calculate the entire game, and then streaming the video and audio back. You can't let the server calculate only the AI for example and stream that back and then the Xbox One has to put all the information back together again. The AI information would take much longer to completely process than the rest that is calculated by the console itself. And even the slightest slowdown would cause information to be delayed and would probably make the game crash instantly.

In other words they are simply planning to release a cloud based streaming service like Gakai or Onlive.

Did you watch the hardware panel? Not only is it possible supposedly they are already doing it. They said theyve had major breakthroughs and hinted even Forza 5 a launch title would support it



Maybe they are serious, because 300 000 servers at One's launch may be for cloud processing purposes.



Well that certainly has some nice potential in the future.



Well not bad. Can we call it X1 sauce now though since it is no more secret.



If console makers, developers and publishers want the consoles to become more like PCs with all this online and DRM stuff, I hope they're prepared for more modest PC like sales.

More than 60% of the people I know with consoles don't have them connected to the internet.

I predict a second gaming crash within 3 years.



 

 

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