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Forums - Gaming Discussion - Namco on Dark Souls 2 marketing: "treating it as a massive AAA title, would be nice to attract Skyrim players"

VXIII said:

Dark Souls changed me as a gamer. Now, no matter what game I play, I always set the difficulty on hard, hoping to get the same sense of caution and accomplishment that Dark Souls gave me.

It almost feels like that every game after Dark Souls is lacking.

I feel exactly the same.

And I too always play everything on hard nowadays.



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Guys for realz adding a lower difficulty wouldn't even make sense. Like would they split the online then for co-op/invasions? Would you have less items being dropped and less souls being given from the easier difficulty? It seriously cannot be done without huge repercussions!



           

Barozi said:
mtu9356 said:
Barozi said:
I totally agree with yo-john.
I want fun and/or distraction from unpleasant situation in my life for my games and that's why I usually play them on normal difficulty.
I certainly don't want to get angry or frustrated due to gaming. That's not what hobbies are for.

If I know that a certain game is not as well received (Darkest of Days) or will piss me off with superhuman AI (Sniper Ghost Warrior), too many enemies (Earth Defense Force) or other reasons I won't waste my time with countless of retries and just quickly play through it on easy.
I only want games that I really like to be challenging and that's when I additionally play on one of the harder if not on the hardest mode (CoD, Halo, Alan Wake, FIFA, Crysis, Gears of War etc.).

I usually have several games started within the same period and if the game doesn't make me play further on its own, I'm going to play something else and when I come back to it one day, I'd need to put effort into learning the controls again, which probably leads to even more failing.


People have different definitions of fun.  I for one, have difficulty enjoying a game when I'm constantly being spoon-fed like a child and not given a chance to figure things out on my own.

Then why don't you want that other people like me can have fun with a game like Dark Souls ?

I don't think there is anyone on this forum who would deny someone an optional harder mode (like Ranger mode in Metro, 1999 mode in Bioshock Infinite or Hardcore mode in Fallout New Vegas) for any of the mainstream games.

Wouldn't you like that the casualized games get more hardcore with proper difficulty modes that do more than just change the player's health etc. ?

From Software knows where their fanbase is. They will make sure that upcoming games are still challenging. But an easier mode could broaden the audience by several hundred thousands. That would lead to more money and possibly more budget for the next games, which is good for everyone.


The difficulty in the game couldn't be changed as easily as many here suggest.  Dying and retrieving your bloodstains is a design decision and fits with the storyline.  Not being able to pause the game is a result of the online functions of the game.  Much of the challenge comes from the environment, for example Sen's Fortress' traps and Anor Londo's skybeams and archer section.  These things cannot be made easier unless they were to redesign the dungens.



blkfish92 said:
Guys for realz adding a lower difficulty wouldn't even make sense. Like would they split the online then for co-op/invasions? Would you have less items being dropped and less souls being given from the easier difficulty? It seriously cannot be done without huge repercussions!

Yep, if you play on normal mode you only play co-op with other people on normal. Same with invasions.

Easy mode could be slightly higher souls and item drop rate making you level a little bit faster and checkpoints right before boss battles.

The only repercussions from something like that would be a few angry self-entitled gamers who don't think anyone else is allowed to enjoy the game (but they would still buy the game) and more sales overall because the ideal audience would be slightly larger.

But let's be honest, what possible repercussions can come from something that doesn't effect your playing style?



yo_john117 said:

What a load of bollocks. Get off your high horse.

Anyways I'm done debating with you. It's obvious you're one of those "hardcore" gamers that can't accept more people enjoying the same games that you do. This is actually like gaming racism/segregation lol.

Just madness.

 I don't have a problem with difficulty modes put into other games that I enjoy...that is fine..But DS is different because   difficulty and punishment are the core elements...Its like if I hated cinematics and story and just wanted to play the game  to ask the Heavy Rain Creators to get rid of the cinematics and story in a gameplay only mode in heavy rain so I can enjoy it lol....

My high horse? Are you aware and presistant? Did you enjoy Dark Souls? Exatcly.  If you aren't presistant you can't beat dark souls legitly and thus you can't fully enjoy it. Aka Not a game for everyone...and its not advertised to be.

Barozi didn't get far because he was  timid with losing everything. but he understands that with an easy mode he prob wouldn't have enjoyed it anyway becasue that is the main point of it.



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yo_john117 said:
Yep, if you play on normal mode you only play co-op with other people on normal. Same with invasions.

Easy mode could be slightly higher souls and item drop rate making you level a little bit faster and checkpoints right before boss battles.

The only repercussions from something like that would be a few angry self-entitled gamers who don't think anyone else is allowed to enjoy the game (but they would still buy the game) and more sales overall because the ideal audience would be slightly larger.

But let's be honest, what possible repercussions can come from something that doesn't effect your playing style?

Absolutely nothing. Oh wait. The masochistic gamers will feel less smug about their self torture. 



yo_john117 said:

 

Easy mode could be slightly higher souls and item drop rate making you level a little bit faster and checkpoints right before boss battles.

 


1.You can easily get a ring that can increase your item drop weight...(not that item drop rate really does much in DS...Unless if you want to save a couple souls on easily obatinable items)

2. Souls /leveling are so easy and not-important I wouldn't mind if they did that for the 1 and only mode that it has. You can be lvl 70 but still not able to beat the game...and you can be lvl 1 and be able to beat the game(only if u played through it once of course)  There are also rings/armor that can Greatly increase your soul gain

3. As I said before you can skip enemies easily if you have been through the area a couple of times...Mostly in 30 seconds.Don't want to re-fight eneimies? Then avoid them.

 

See pretty much everyone suggestioning easy mode haven't really made it far in the game and don't realize that these problems aren't really problems as they appear at first glance. Definitely not so to warrant an easy mode. Items like Drake sword and certain spells/rings/armor are easy mode.As are guides and stuff like that. Learning to parry is also easy mode for mobs...Something I didn't do till the last boss but with practice can be done very very early.



I just want Dark Souls 2 to come out.....



Thaimasker said:
yo_john117 said:

 

Easy mode could be slightly higher souls and item drop rate making you level a little bit faster and checkpoints right before boss battles.

 


1.You can easily get a ring that can increase your item drop weight...(not that item drop rate really does much in DS...Unless if you want to save a couple souls on easily obatinable items)

2. Souls /leveling are so easy and not-important I wouldn't mind if they did that for the 1 and only mode that it has. You can be lvl 70 but still not able to beat the game...and you can be lvl 1 and be able to beat the game(only if u played through it once of course)  There are also rings/armor that can Greatly increase your soul gain

3. As I said before you can skip enemies easily if you have been through the area a couple of times...Mostly in 30 seconds.Don't want to re-fight eneimies? Then avoid them.

 

See pretty much everyone suggestioning easy mode haven't really made it far in the game and don't realize that these problems aren't really problems as they appear at first glance. Definitely not so to warrant an easy mode. Items like Drake sword and certain spells/rings/armor are easy mode.As are guides and stuff like that. Learning to parry is also easy mode for mobs...Something I didn't do till the last boss but with practice can be done very very early.

Yes ofcourse it's easy if you've played the game already. Or check online, start with the skeleton key, grab the sword and shield at the sleeping dragon in valley of the drakes. Then the whole first part of the game becomes 1 hit kills instead of carefully fencing while you're the easy kill. So great it has an easy mode already, but it's obscured. How is that any better then simply coming out with it in the options?

On my first play through, no I couldn't simply run past enemies, not enough health and damage mitigation. Plus I had missed the shortcut on the bridge (I could fall down, tried to unlock the ladder,  didn't seem to work, so figured it was oneway only) trekking back to the church became a real chore. Later I got stuck in the Darkwood garden. I had the key to the depths (well a key, didn't know what it was for), yet missed the door. There I kept dying over and over with my crappy club. I finally gave in and checked online wth I was supposed to be doing and found out I had pretty much screwed up my character beyond repair.
So on restart I grabbed the easy sword to get back to where I was quickly. That ruined the little sense of achievement that was left from my first attempt. Simply walk up and stab and 95% is dead in 1 hit. Suddenly it was a hack 'n slash game. If the game world wasn't so immersive and interesting I wouldn't have bothered with a 2nd attempt.

Anyway what's wrong with an optional system that gives you the choice between instant retry, or going back to a bonfire to prepare better. And allow to reconfigure your character at firelink shrine. Much better in my eyes then looking on message boards and risking spoilers or using some cheap overpowered weapon, or having to start all over.

Optional hints, optional explanation of game mechanics, optional lower cost of upgrades, doesn't effect you. They can add a special throphy for playing the real obfuscated won't even tell you what the buttons do, no shortcuts, no easy gear hidden away game mode. Now everyone that can read a wiki can claim to be a Dark Souls god, no achievement there.



You don't need alot of health to run past enemies. For example in the undead burg..just avoid them and you won't get hit...Just don't wear super heavy armor when getting ready to run and you'll be fine.

As I said Souls series isn't made to be a game that gives you the most convenient options and not scared of dying because you can just press retry without any real penalty. They want the player to feel risk and that every move counts..Thus one of the reasons why they aren't adding those options.

even things not so obscure were borderline easy mode...For example certain spells.  As  A Sorc you could take down the gargolye with like 3/4 hits of heavy soul arrow...and soul arrows were 1 hit kill to mobs...By the time u get to the next bonfire they are re-filled I remember lightning spear also being too good against certain bosses. ...as with pyromancy. and don't get me started on lightning weapons and dark magic. I hope they work on balancing more but with being able to shot arrows while moving in DS2..I dunno. but we'll see.

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EDIT:

And I just wanted to claify that I 100% agree with you that they need to make it more understandable so the player doesn't have to go online. I think that they wanted to combat having to go online with the message system but thats not a full solution. Thats one of main difficulties of the game. If the new director can make the game "acessible" and more understandable I think some people can get into the game easier and see that its not so bad once you understand it.

 

Now beyond that its just completely unrealistic for a Souls game or any hardcore RPG that is devloped by fromsoft.and thats not even including them getting into damage control mode whenever easy mode or a easier game idea is brought up or mis-translated. 

 

According to them Things such as getting to the boss is  more important than beating the boss(so no retrying at boss), losing souls being A major part of accomplishment/suspense(so no reducing souls lost), the considerable difficulty being an important tool for accomplishment(no easy mode). 

 Thats their goal with the game...to provide the presistant player a sense of accomplishment...not the player that sells the game after 4 deaths or doesn't even die but is too scared to lose souls lol.