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Forums - Gaming Discussion - Epic confirms: Unreal Engine 4 is NOT coming to Wii U

Wait, as far as I know UE 4 can even run on tablets, Epic said the engine was scalable, so Wii U can run UE 4 (just obviously not at the same level as the PS4 and next xbox). 

The reason is not because the Wii U can't run the engine, the reason is that it doesn't make sense financially.

Also, laughing at the question is extremely immature, is sad to see people like him working on the industry.



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Damn. If UE4 is to next generation was UE3 was to this one, that is a big deal.



Ouch. The way he said it is just sad.



 

Here lies the dearly departed Nintendomination Thread.

noname2200 said:
eFKac said:
It was expected and partially Nintendo's fault to launch a really underpowered console again.
Now only chance for Nintendo garnering 3rd party support without money-hatting is more in-house engines for the next gen software that will make appearance on WiiU since none of UE4 powered games will.
And it seems to be the case, there are already a lot of in-house engines announced, I think we won't see as much UE4 games as UE3 ones. But it's only speculation and guesses. For now it looks like Wii amount of 3rd party support again.

To be blunt, I'd be a bit surprised if the Wii U saw even Wii-levels of support.


Well at least the quality 3rd party games. Wii had a lot of shovelware games due to the huge install base and some developers took their chances and released those low cost, low quality games to try to cash on this install base.



So it is happening...PS4 preorder.

Greatness Awaits!

If UE4 is going to dominate like UE3 did then this is going to be big news.
Though I bet EA will use Frostbite til all eternity right now.

Ubisoft and Take Two used that engine quite a lot however. Splinter Cell, Rainbow Six, Brothers in Arms, Borderlands, XCOM, Spec Ops & Bioshock.

So either they keep using UE3 for next gen, make their own engine or they use UE4 and they're not coming to WiiU.


EDIT: Also the answer to the question was not really professional



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osed125 said:

Wait, as far as I know UE 4 can even run on tablets, Epic said the engine was scalable, so Wii U can run UE 4 (just obviously not at the same level as the PS4 and next xbox).

The reason is not because the Wii U can't run the engine, the reason is that it doesn't make sense financially.

Also, laughing at the question is extremely immature, is sad to see people like him working on the industry.

"But our goal for Unreal Engine 4 console-wise is next-gen consoles."

No tablet, no old-gen... just next-gen consoles.



pezus said:

"But our goal for Unreal Engine 4 console-wise is next-gen consoles. "

Ouch...

It makes you wonder, doesn't it, when developers say things like these. 

Unreal Engine 4 not being on WiiU will be a huge blow to its 3rd party support. Almost every other game ran on UE3 on PS360 (exaggerating, but you get the point), and I see the same happening again with UE4.


I agree.

Losing Frostbite 3 sucked but it wasnt the end of the world. 3rd parties however LOVE Unreal Engine and the fact its completly skipping Wii U should be a huge concern.  This really condemns Western 3rd party support on the console



UE4 not coming to WiiU is no surprise.  We already knew the console specs are close to PS360.

But the whole article is a terrible exercise of journalism from Kotaku IMO.  They could have avoided the ""Hahaha no"



These statements contradict his past statements. Last June he said that that the company won’t directly support the Wii U with the Unreal Engine 4, but that the technology is “supremely scalable”, and can run from mobile phones to high-end PCs and consoles. Developers will be able to port their UE4 games to the Wii U if they wish.



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pezus said:
osed125 said:

Wait, as far as I know UE 4 can even run on tablets, Epic said the engine was scalable, so Wii U can run UE 4 (just obviously not at the same level as the PS4 and next xbox). 

The reason is not because the Wii U can't run the engine, the reason is that it doesn't make sense financially.

Also, laughing at the question is extremely immature, is sad to see people like him working on the industry.

They probably don't see it as financially viable, just as scaling down to PS360 isn't financially viable. They have UE3 for that.

That's the thing. The Wii U can run the engine, tablets and phones can, so there's no reason for the Wii U to not do it. Epic is just not going to do it because it doesn't make sense financially. 

By being scalable means that the Wii U could get some UE 4 games, but like I said they won't look like the PS4 and 720 counterparts. If Epic is not doing it, then Nintendo should pay for "porting" the engine to the Wii U, but who knows how this things work.



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