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Forums - PC Discussion - First impressions of League of Legends from a Dota 2 player

Mohasus said:

My main problem with LoL is the lack of punishment. So, not only this rewards bad plays but also don't make them learn from mistakes. Surely it is great when you are bad at the game, but in the long term it just isn't good for the competitivity.

LoL proves that a majority of players don't care about every game being super competitive. SC2 is like this and it's failed mostly. Pro games exist for us to see the competitive play, but for most people that just isn't the appeal of LoL and Dota is actually better for you.

I was around 420W/320L (and my average ping was 200ms), and every game I'd see some players doing some things so wrong that I just didn't understand how someone who played that much couldn't know.

Was this Ranked? If you're looking for competitivness then higher-ELO ranked is better than what you describe.

Oh, and paying to have an advantage surely didn't help me like it more.

You don't pay to have an advantage. By the time you hit Lv30 (300 games) and are eligible for ranked ladder, you will have enough IP to buy 3-4 champions and their full rune sets for two roles of five. A little more time commitment will get you the remaining roles. Sure if you want everything now you need to pay, but the people who have paid are not more powerful they just have more choices of champion or rune set.

Real world money isn't allowed to buy runes at any level.

Dota does have some stupid mechanics (creep blocking, pulling and stacking), but there are so many more in LoL.

Elaborate.





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Mohasus said:
WhiteDevil said:
I don't see anything wrong with lol, really the whole so easy to play, coming from Dota people is annoying. I don't understand why a game as to be hard to play for it to be fun. 

In this case, being easier means lower skill ceiling and less strategy in the game.

The lower skill ceiling doesn't mean anything unless you're near the top, which includes very few of those who actually complain about it. I wouldn't say there's "less strategy" either, otherwise what makes the asian teams so much better than the rest of the world's?

You have less going on at once, sure. But in that sense, DotA is easy compared to a real RTS like Starcraft, which has virtually no limits for mechanical skill.



Soleron said:

LoL proves that a majority of players don't care about every game being super competitive. SC2 is like this and it's failed mostly. Pro games exist for us to see the competitive play, but for most people that just isn't the appeal of LoL and Dota is actually better for you.

 

That competitiveness is what put me off SCII. I loved the campaign and the game mechanics but I didn't want to have to look up how to build things online or have perfect macro/mirco just to get anywhere. I just wanted a game where I could jump in and have fun, not a commitment where I had to spend loads of time just to get properly started.



Mohasus said:
Areym said:
Mohasus said:

My main problem with LoL is the lack of punishment. So, not only this rewards bad plays but also don't make them learn from mistakes. Surely it is great when you are bad at the game, but in the long term it just isn't good for the competitivity.

I was around 420W/320L (and my average ping was 200ms), and every game I'd see some players doing some things so wrong that I just didn't understand how someone who played that much couldn't know.

Oh, and paying to have an advantage surely didn't help me like it more.

Dota does have some stupid mechanics (creep blocking, pulling and stacking), but there are so many more in LoL.

Where exactly are you rewarded for bad plays? The only thing that comes close is the summoner spell, Flash, which is basically a blink like in the old DotA. Every time i make a mistake, i feel like shit, i don't feel rewarded at all.

I'm assuming you mean in normal matches. People troll, people take it easy and people have the liberty to try out different buils and play styles which maybe strange and unconventional, like support ashe or adc Thresh. If you played a lot of rank, it is a completely different setting (and a much more toxic, unfortunately) I would expand more on this but running late.

Lastly, Where are you paying for an advantage? If you are talking about rune pages, they can also be purchased with in-game currency. Runes are in-game currency only and skins do not affect the champion's abilities. So i will aks again, where are you paying for an advantage?

Bigger champion pool = advantage. I played around 200 ranked matches (gold ranking), having a champion that can counter the enemy could be the difference between winning and losing -this isn't a big problem with blink pick/no bans-.

Most people don't see it as an advantage, but it is. Yes I can buy they with in-game currency, but how long would it take to buy them all? If I'm buying champions, I'm not buying runes and vice versa.

Flash isn't really like a blink, you can counter a blink (silence) and the blink dagger is disabled when you receive damage. You don't need proper positioning or vision (wards) if you have flash. No cast time too.

While bad plays aren't "rewarded" as I said, there is a bunch comeback mechanics, which reduces the burden of errors. I don't like this, but I can see why people would.

Eh, by the time you reach lv 30, the average player will most likely have a variety of champions to pick and choose from. I honestly don't see it as an advantage. If you are good with a champ, you will make plays happen and you will win. Granted there are champs who are basically made to counter others like Kassadin, leblanc and fizz who counter other mages easily. Plus, let's be real for a second. LoL is free-to-play, it has to make money on microtransactions and champions bring in the dough. Having a bigger roster is by means of RP doesn't sound like an unfair advantage, seeing as how it is completely plausible to get the same champs with in-game currency. How long it takes for that IP to be farmed varies from person to person.

the second bold is baloney. While I agreed flash is a "get out of jail free" card and promotes overextending/risky plays, there is no way you can expect to win a lane without vision wards just cause you have flash. Any jungle with a gap closer will put you to sleep. A no-ward game is something you see in normal games, never in ranked.

I can't see how comeback mechanics are a problem. Why wouldn't you want to have means to comeback after getting defeated in lane? 



"Trick shot? The trick is NOT to get shot." - Lucian

c0rd said:
Mohasus said:
WhiteDevil said:
I don't see anything wrong with lol, really the whole so easy to play, coming from Dota people is annoying. I don't understand why a game as to be hard to play for it to be fun. 

In this case, being easier means lower skill ceiling and less strategy in the game.

The lower skill ceiling doesn't mean anything unless you're near the top, which includes very few of those who actually complain about it. I wouldn't say there's "less strategy" either, otherwise what makes the asian teams so much better than the rest of the world's?

You have less going on at once, sure. But in that sense, DotA is easy compared to a real RTS like Starcraft, which has virtually no limits for mechanical skill.

I completely agree with that post. I wasnt meaning that lol should have the counter last hitting, i just think it would be easier to stop a lane from snowballing, i mean the fact that it doesnt have counter hitting might be the main reason lol dans prefer it over DOTA

As curiousness, how many wins do people have on here. I have aroudn 240 at the moment. 



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With ranked games included, I probably have somewhere above 2000 games, with 856 normal wins. I ended ranked solo queue just high enough for plat last season (1870 or so), but I don't play it too seriously, I mostly log on when friends want me to play. Lot more fun playing weird stuff with friends.

Don't really have much DotA exp at all. I know most of the differences, though, and overall I prefer LoL. Not all aspects ofc, some bad and good from both - I hate pay to win, for example.



One thing I should note - as someone who LOVED Dota and hard a hard time eventually accepting LoL (because my friends switched) I eventually came around to realizing it's the better game. But one thing Dota has that LoL just doesn't... Storm Spirit. There's noone quite like him, and that's why I'll always log on and play the occasional DOTA 2 game.