Mohasus said:
Areym said:
Mohasus said:
My main problem with LoL is the lack of punishment. So, not only this rewards bad plays but also don't make them learn from mistakes. Surely it is great when you are bad at the game, but in the long term it just isn't good for the competitivity. I was around 420W/320L (and my average ping was 200ms), and every game I'd see some players doing some things so wrong that I just didn't understand how someone who played that much couldn't know.
Oh, and paying to have an advantage surely didn't help me like it more.
Dota does have some stupid mechanics (creep blocking, pulling and stacking), but there are so many more in LoL.
|
Where exactly are you rewarded for bad plays? The only thing that comes close is the summoner spell, Flash, which is basically a blink like in the old DotA. Every time i make a mistake, i feel like shit, i don't feel rewarded at all.
I'm assuming you mean in normal matches. People troll, people take it easy and people have the liberty to try out different buils and play styles which maybe strange and unconventional, like support ashe or adc Thresh. If you played a lot of rank, it is a completely different setting (and a much more toxic, unfortunately) I would expand more on this but running late.
Lastly, Where are you paying for an advantage? If you are talking about rune pages, they can also be purchased with in-game currency. Runes are in-game currency only and skins do not affect the champion's abilities. So i will aks again, where are you paying for an advantage?
|
Bigger champion pool = advantage. I played around 200 ranked matches (gold ranking), having a champion that can counter the enemy could be the difference between winning and losing -this isn't a big problem with blink pick/no bans-.
Most people don't see it as an advantage, but it is. Yes I can buy they with in-game currency, but how long would it take to buy them all? If I'm buying champions, I'm not buying runes and vice versa.
Flash isn't really like a blink, you can counter a blink (silence) and the blink dagger is disabled when you receive damage. You don't need proper positioning or vision (wards) if you have flash. No cast time too.
While bad plays aren't "rewarded" as I said, there is a bunch comeback mechanics, which reduces the burden of errors. I don't like this, but I can see why people would.
|
Eh, by the time you reach lv 30, the average player will most likely have a variety of champions to pick and choose from. I honestly don't see it as an advantage. If you are good with a champ, you will make plays happen and you will win. Granted there are champs who are basically made to counter others like Kassadin, leblanc and fizz who counter other mages easily. Plus, let's be real for a second. LoL is free-to-play, it has to make money on microtransactions and champions bring in the dough. Having a bigger roster is by means of RP doesn't sound like an unfair advantage, seeing as how it is completely plausible to get the same champs with in-game currency. How long it takes for that IP to be farmed varies from person to person.
the second bold is baloney. While I agreed flash is a "get out of jail free" card and promotes overextending/risky plays, there is no way you can expect to win a lane without vision wards just cause you have flash. Any jungle with a gap closer will put you to sleep. A no-ward game is something you see in normal games, never in ranked.
I can't see how comeback mechanics are a problem. Why wouldn't you want to have means to comeback after getting defeated in lane?