By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Which console launch was handled worse, PS3 or Wii U?

 

Worse launch?

PS3 394 56.85%
 
Wii U 299 43.15%
 
Total:693

I'd have to say WiiU because a large part of why the PlayStation 3 did bad initially was the pricetag, and that was down to the hardware costs associated with the new optical medium and processer, not really how they 'handled the launch'
Infact given the mass media hatred and pricetag, i think the PS3 did pretty darn well considering.

In contrast, Nintendo had it all in the bag, a install base of near on 100 million for the previous console, a decent launch price, higher spec hardware than is currently available, and the most loyal fanbase of any platform, with all that going for them they still managed to ram it all up their own backsides.



Around the Network
Mazty said:
curl-6 said:
Mazty said:

Yes I brought up the CPU deficiency to highlight who it's competition seems to be...and Trine 2 :

http://www.youtube.com/watch?v=MloukGYj8hw

The improvements there are barely noticable, backing my point that the Wii U doesnt have a single next-gen looking game. And let's be honest, Uncharted 3/Gears 3 look much better than Trine 2 on the Wii U making any improvements made to the game completely redundant...The problem I personally have with the Wii U is that if it this many months into it's life and we've yet to see a single next-gen game on it (think Shadow Fall), then does it really have the power to keep up with the PS4/nextbox? In terms of performance it seems to be more of a GC for the 7th gen but very, very late to the party.

Gears 3 / Uncharted 3 run on 7th gen systems while the developers of Trine 2 say the Director's Cut cannot.

You said: Not a single Wii U game shows an improvement in the slightest. 

I presented a game that shows improvement, and can't be achieved on PS3/360, and you backpedal and move the goalposts to "well, I can't see a difference."

The reason we don't see more impressive Wii U games is simple; not a single technically competent developer had sat down and made a ground-up Wii U game that's  built to be graphically intensive. Of course there's no games that look blatantly, obviously post-PS360, because nobody has even tried to make one yet.

Almost no system has any games that show its full power only 4 months into their lifespan. It took the Wii almost a year to get a game that looked post-Gamecube, and two more years after that for its most advanced games to start emerging.


But what improvements does it show? Look at the video...they look identical...and as I said existing games look better than trine 2 as it is...

Erm, Shadow Fall? Just sayin'. We haven't even had any demos of next-gen games for the Wii U yet. So are you saying the Wii U would have to reach it's full potential to surpass the games we already see? 

Trine 2's improvements on Wii U over PS360 include: texture resolution, screen resolution, physics, normal map compression, water effects, and anti-aliasing.

And not necessarily, no; Wii U might very well surpass anything from the 7th gen before it hits its peak.



curl-6 said:
Mazty said:
curl-6 said:
Mazty said:

Yes I brought up the CPU deficiency to highlight who it's competition seems to be...and Trine 2 :

http://www.youtube.com/watch?v=MloukGYj8hw

The improvements there are barely noticable, backing my point that the Wii U doesnt have a single next-gen looking game. And let's be honest, Uncharted 3/Gears 3 look much better than Trine 2 on the Wii U making any improvements made to the game completely redundant...The problem I personally have with the Wii U is that if it this many months into it's life and we've yet to see a single next-gen game on it (think Shadow Fall), then does it really have the power to keep up with the PS4/nextbox? In terms of performance it seems to be more of a GC for the 7th gen but very, very late to the party.

Gears 3 / Uncharted 3 run on 7th gen systems while the developers of Trine 2 say the Director's Cut cannot.

You said: Not a single Wii U game shows an improvement in the slightest. 

I presented a game that shows improvement, and can't be achieved on PS3/360, and you backpedal and move the goalposts to "well, I can't see a difference."

The reason we don't see more impressive Wii U games is simple; not a single technically competent developer had sat down and made a ground-up Wii U game that's  built to be graphically intensive. Of course there's no games that look blatantly, obviously post-PS360, because nobody has even tried to make one yet.

Almost no system has any games that show its full power only 4 months into their lifespan. It took the Wii almost a year to get a game that looked post-Gamecube, and two more years after that for its most advanced games to start emerging.


But what improvements does it show? Look at the video...they look identical...and as I said existing games look better than trine 2 as it is...

Erm, Shadow Fall? Just sayin'. We haven't even had any demos of next-gen games for the Wii U yet. So are you saying the Wii U would have to reach it's full potential to surpass the games we already see? 

Trine 2's improvements on Wii U over PS360 include: texture resolution, screen resolution, physics, normal map compression, water effects, and anti-aliasing.

And not necessarily, no; Wii U might very well surpass anything from the 7th gen before it hits its peak.

It might well be discontinued before it hits it's peak, too.



Tachikoma said:
curl-6 said:
Mazty said:
curl-6 said:
Mazty said:

Yes I brought up the CPU deficiency to highlight who it's competition seems to be...and Trine 2 :

http://www.youtube.com/watch?v=MloukGYj8hw

The improvements there are barely noticable, backing my point that the Wii U doesnt have a single next-gen looking game. And let's be honest, Uncharted 3/Gears 3 look much better than Trine 2 on the Wii U making any improvements made to the game completely redundant...The problem I personally have with the Wii U is that if it this many months into it's life and we've yet to see a single next-gen game on it (think Shadow Fall), then does it really have the power to keep up with the PS4/nextbox? In terms of performance it seems to be more of a GC for the 7th gen but very, very late to the party.

Gears 3 / Uncharted 3 run on 7th gen systems while the developers of Trine 2 say the Director's Cut cannot.

You said: Not a single Wii U game shows an improvement in the slightest. 

I presented a game that shows improvement, and can't be achieved on PS3/360, and you backpedal and move the goalposts to "well, I can't see a difference."

The reason we don't see more impressive Wii U games is simple; not a single technically competent developer had sat down and made a ground-up Wii U game that's  built to be graphically intensive. Of course there's no games that look blatantly, obviously post-PS360, because nobody has even tried to make one yet.

Almost no system has any games that show its full power only 4 months into their lifespan. It took the Wii almost a year to get a game that looked post-Gamecube, and two more years after that for its most advanced games to start emerging.


But what improvements does it show? Look at the video...they look identical...and as I said existing games look better than trine 2 as it is...

Erm, Shadow Fall? Just sayin'. We haven't even had any demos of next-gen games for the Wii U yet. So are you saying the Wii U would have to reach it's full potential to surpass the games we already see? 

Trine 2's improvements on Wii U over PS360 include: texture resolution, screen resolution, physics, normal map compression, water effects, and anti-aliasing.

And not necessarily, no; Wii U might very well surpass anything from the 7th gen before it hits its peak.

It might well be discontinued before it hits it's peak, too.

If it isn't maxed out, then I believe its highest point qualifies as its graphical peak. (As happened with the Wii)