aimancooper said:
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The appeal of Monster Hunter is hard to define. I'll try to explain a few of the reasons why I loved Tri:
1. Accomplishment - No, not the kind of accomplishment you get when a stupid little alert pops up on the screen and hands you points for hitting some arbitrary goal. The accomplishment you get when you successfully capture a monster in your hand-crafted trap, having beaten the monster to the edge of death with the weapon you manufactured out of other monsters. And you only survived because of the special potions you brewed yourself beforehand. Being a successful monster hunter requires planning, preparation and experience, making victory, oh, so rewarding.
2. Immersion - To some, immersion might mean an elaborate environment or a good soundtrack. This game is all about monsters, so that's what immersion means here. Every beast has it's own habitat, behaviors and patterns, and the better you know them, the better a hunter you are. A weakened monster might retreat and hide, or it might enrage. They'll tend to use their own natural environment against you, stalking you underground, diving from the sky, or wearing a layer of heavy mud as armor.Every monster has its own character.
3. Action - This is one of those games that Capcom has a knack at making. The combat is ponderous and clumsy, which only makes deciding which action to commit to more important. Like deciding whether to move or shoot in a Resident Evil game. You need to keep yourself protected and learn to recognize and exploit openings without leaving yourself vulnerable. There is a very fine line to walk between offense and defense.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.