By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - New Nintendo Direct 11.14.12 per neogaf

It seems we'll have to rely on the hacker community again to get features working that Nintendo was unable or unwilling to include in the system themselves.

There is no good reason you can't use WiiWare/VC titles on the second screen other than "Nintendo didn't want you to." Maybe it stems from how they decided to do Wii B/C (similar to how they did GC bc on the Wii), but if that was the case, then they should have changed how they handled BC so that they could deliver on what seems to the average end user as a no brainer.



Check out my Youtube Let's Play channel here.

Around the Network
Crono141 said:
It seems we'll have to rely on the hacker community again to get features working that Nintendo was unable or unwilling to include in the system themselves.

There is no good reason you can't use WiiWare/VC titles on the second screen other than "Nintendo didn't want you to."
Maybe it stems from how they decided to do Wii B/C (similar to how they did GC bc on the Wii), but if that was the case, then they should have changed how they handled BC so that they could deliver on what seems to the average end user as a no brainer.

I agree this is frustrating.



JEMC said:

Do anyone know what this means?

- SD Cards can hold PC data, Wii Virtual Console, Wii Ware, and Wii save data, but cannot be used to save Wii U game save data.

What PC data? Do they mean pictures, and media like music and vids?

Yah, just like on 3DS. The only one that's different is the external HD, which needs to be dedicated to the U's proprietary format (it seems).



happydolphin said:
Crono141 said:
It seems we'll have to rely on the hacker community again to get features working that Nintendo was unable or unwilling to include in the system themselves.

There is no good reason you can't use WiiWare/VC titles on the second screen other than "Nintendo didn't want you to."
Maybe it stems from how they decided to do Wii B/C (similar to how they did GC bc on the Wii), but if that was the case, then they should have changed how they handled BC so that they could deliver on what seems to the average end user as a no brainer.

I agree this is frustrating.

Perhaps a future update will allow it?



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:

Perhaps a future update will allow it?

Sadly, it seems like a HW limitation. Given his "I know many people were looking forward to...", it seems like it just isn't possible. I could be wrong, but I won't put my hopes up personally, I'll let that desire just die so as to not be forever dissappointed. I was looking forward to that because I play a lot of Wii and Wii VC games.



Around the Network
Train wreck said:
Not to be an ass, since im getting the system anyway Sunday, but a lot of this information should have been given out months ago. They are kinda big.

The external harddrive that you use takes up two USB slots on the system.
The OS out the box is half the size for the Basic system
No USB flash drives

Only the external units that are powered via USB but this is often the case with these type of USB hard drives regardless of the system it's plugged into.   External units that plug into the wall will only need 1 USB port.

Crono141 said:
It seems we'll have to rely on the hacker community again to get features working that Nintendo was unable or unwilling to include in the system themselves.

There is no good reason you can't use WiiWare/VC titles on the second screen other than "Nintendo didn't want you to." Maybe it stems from how they decided to do Wii B/C (similar to how they did GC bc on the Wii), but if that was the case, then they should have changed how they handled BC so that they could deliver on what seems to the average end user as a no brainer.

This is correct.  The "Wii" system inside, as it were, is sandboxed or isolated away from the higher Wii U functionality to prevent a lot of the Wii exploits from working on the Wii U.

It's possible that the Wii U Virtual Console may allow you to link any Wii Virtual Console games you already own so that you may be able to download for free the updated Wii U version which would have GamePad functionality.

Remeber that Virtual Console is actually an emulator system and those emulators on Wii were not developed with Wii U functionality in mind.



The rEVOLution is not being televised

Viper1 said:
Train wreck said:
Not to be an ass, since im getting the system anyway Sunday, but a lot of this information should have been given out months ago. They are kinda big.

The external harddrive that you use takes up two USB slots on the system.
The OS out the box is half the size for the Basic system
No USB flash drives

Only the external units that are powered via USB but this is often the case with these type of USB hard drives regardless of the system it's plugged into.   External units that plug into the wall will only need 1 USB port.

Crono141 said:
It seems we'll have to rely on the hacker community again to get features working that Nintendo was unable or unwilling to include in the system themselves.

There is no good reason you can't use WiiWare/VC titles on the second screen other than "Nintendo didn't want you to." Maybe it stems from how they decided to do Wii B/C (similar to how they did GC bc on the Wii), but if that was the case, then they should have changed how they handled BC so that they could deliver on what seems to the average end user as a no brainer.

This is correct.  The "Wii" system inside, as it were, is sandboxed or isolated away from the higher Wii U functionality to prevent a lot of the Wii exploits from working on the Wii U.

It's possible that the Wii U Virtual Console may allow you to link any Wii Virtual Console games you already own so that you may be able to download for free the updated Wii U version which would have GamePad functionality.

Remeber that Virtual Console is actually an emulator system and those emulators on Wii were not developed with Wii U functionality in mind.


Thing is, even if that is the case, there isn't a good reason they could not have written a compatibility layer to allow the old hardware to access higher functions.  The same sort of thing is actually being accomplished right now by hackers on the Wii.  Gamecube b/c on the wii now has access to USB (for usb loading) and the wifi connection for modem and BBA compatibility, as well as virual memory cards.  Planned updates include using wiimotes and classic controllers in place of gamecube controllers.  This is all accomplished through a virtualization technique.

Even if Nintendo has a wii built into the WiiU, the only reason you can't do things like upscale the resolutions or play on the gamepad is because Nintendo doesn't want you to.  I even heard the Wii software on the WiiU won't be able to access WiiConnect24, meaning no more multiplayer brawl or mariokart.  And why? Because Nintendo engineers can't be assed to make it work themselves.

Here's to hoping WiiMode will be as hackable as DS mode on 3DS.  If so, it might be possible to break out of the overly restrictive box Nintendo decided to arbitrarily place the end user into.



Check out my Youtube Let's Play channel here.

Crono141 said:


Thing is, even if that is the case, there isn't a good reason they could not have written a compatibility layer to allow the old hardware to access higher functions.  The same sort of thing is actually being accomplished right now by hackers on the Wii.  Gamecube b/c on the wii now has access to USB (for usb loading) and the wifi connection for modem and BBA compatibility, as well as virual memory cards.  Planned updates include using wiimotes and classic controllers in place of gamecube controllers.  This is all accomplished through a virtualization technique.

Even if Nintendo has a wii built into the WiiU, the only reason you can't do things like upscale the resolutions or play on the gamepad is because Nintendo doesn't want you to.  I even heard the Wii software on the WiiU won't be able to access WiiConnect24, meaning no more multiplayer brawl or mariokart.  And why? Because Nintendo engineers can't be assed to make it work themselves.

Here's to hoping WiiMode will be as hackable as DS mode on 3DS.  If so, it might be possible to break out of the overly restrictive box Nintendo decided to arbitrarily place the end user into.

Wouldn't a compatability layer completely abate the security benefits of having the Wii functions in a sandbox to begin with?   That's like building a strong front gate and having your back yard protected by the trees.

What you are describing happening on Wii is because of the poor security the Wii was given.  While GC mode on Wii is sort of sandboxed, it's nothing like the sandboxing the DS and Wii modes on the 3DS and Wii U repsectively have been given.    My point is that just because something similar was done on Wii, doesn't mean you can do it on Wii U.   Completely different security.

Adn the Wii U doesn't upscale Wii games because the Wii output was locked at 480p and because that is sandboxed outside of the Wii U system, it doesn't have access to any different render coding.

And WiiConnect24 isn't the same thing as Wi-Fi Connection.   WiiConnect24 was just the Wii's Internet connection in standby mode.  Wi-Fi Connection is the online multiplayer system.



The rEVOLution is not being televised

"- In Data Management, you must format the connected media drive. Note that this means you cannot use the drive with a PC"

What!? Maybe I read that wrong, am I only allowed to use the external HDD with my Wii U? I can't use the same external HDD on my PC!?



Nintendo and PC gamer

Viper1 said:
Crono141 said:


Thing is, even if that is the case, there isn't a good reason they could not have written a compatibility layer to allow the old hardware to access higher functions.  The same sort of thing is actually being accomplished right now by hackers on the Wii.  Gamecube b/c on the wii now has access to USB (for usb loading) and the wifi connection for modem and BBA compatibility, as well as virual memory cards.  Planned updates include using wiimotes and classic controllers in place of gamecube controllers.  This is all accomplished through a virtualization technique.

Even if Nintendo has a wii built into the WiiU, the only reason you can't do things like upscale the resolutions or play on the gamepad is because Nintendo doesn't want you to.  I even heard the Wii software on the WiiU won't be able to access WiiConnect24, meaning no more multiplayer brawl or mariokart.  And why? Because Nintendo engineers can't be assed to make it work themselves.

Here's to hoping WiiMode will be as hackable as DS mode on 3DS.  If so, it might be possible to break out of the overly restrictive box Nintendo decided to arbitrarily place the end user into.

Wouldn't a compatability layer completely abate the security benefits of having the Wii functions in a sandbox to begin with?   That's like building a strong front gate and having your back yard protected by the trees.

What you are describing happening on Wii is because of the poor security the Wii was given.  While GC mode on Wii is sort of sandboxed, it's nothing like the sandboxing the DS and Wii modes on the 3DS and Wii U repsectively have been given.    My point is that just because something similar was done on Wii, doesn't mean you can do it on Wii U.   Completely different security.

Adn the Wii U doesn't upscale Wii games because the Wii output was locked at 480p and because that is sandboxed outside of the Wii U system, it doesn't have access to any different render coding.

And WiiConnect24 isn't the same thing as Wi-Fi Connection.   WiiConnect24 was just the Wii's Internet connection in standby mode.  Wi-Fi Connection is the online multiplayer system.


My point being that if hackers (who are backfiguring everything) can add those kinds of features that nintendo neglected to on the old hardware, the only reason Nintendo didn't add the desired WiiU features is because they didn't want to.

Hackers will always try to hack, but leaving out no brainer features like wii software on the handheld screen just pushes them even harder.



Check out my Youtube Let's Play channel here.