By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Is PS All Stars going to be a huge flop in America? (dismal pre-orders) UPDATE: Yep, it's a huge flop.

Tagged games:

Fusioncode said:
I think most people feel underwhelmed with the current roster. None of the real Playstation All-Stars have gotten in. I'm talking about Crash, Spyro, Cloud, Lara, Snake, Old Dante, without them the roster feels incomplete. Still, I think it will do fine over the holidays, bundling and cross buy should give it a nice push. It'll probably finish around 1.5 million over the holidays.

They are probably saving some "icons" for DLC's. This game is a DLC heaven.



Around the Network

 

Developers/ studios only make about 12 maybe 13.

Trololo where did you get 30 dollars from?  

I could be wrong and please correct me if I am, however it would seem he is correct and your graphic only supports his argument.   If you take away the retailer cut(12 but we will say 15) and marketing(3+4 = 7 but we will say 9) you are left with $36. I know you still have to account for shipping and pressing but do you really think that takes up more than $6 per disk as with the size of their operation?  Sony wouldn't have to pay any liscensing fees and and use many of their own engines(Uncharted in particular).  I have yet to read the article linked to in the graphic but at first glance....  



Ya it could be a flop if sony dont market it right( like always) but maybe crossplay will up sales. Sony is following nintendo( like always) and what they did with smash bros. They figuire if there making money at it lets try. It does look like a good game but not my taste. Maybe it will be like little big planet and take off in sales, who knows.



ninetailschris said:

"wtf...

A game that cost 20m to make would only need to sell a bit less than 1 million to make a profit (based on $30 per sale to Sony). This being a first party game though, I'm sure Sony get a larger cut. Then we have advertising, and I don't think they advertised Uncharted 1 all that much...So Uncharted easily made a profit, and a big one at that.

You keep saying you are using "facts" but you don't back any of them up with a source or explanation."

Developers/ studios only make about 12 maybe 13.

Trololo where did you get 30 dollars from?  

I based the 2.5 because of 3 things.

1. It was marketed very good and I mean it was all over the place not as good as COD but very close. COD spends millions on marketing and not low numbers millions we are talking tens- hundred million. Uncharted was marketed very good so we have  to add a few millions at the lowest. 20 million budget doesn't include marketing I found this out when reading about Max Payne failure lost.

2. Servers look at COD cost for servers. Why do you think many ninetendo games don't have online servers because it cost lot's of money. Servers are not put into the budget because there is no way to determine it in the long run. I suggest you read up on some articles on server cost and why companies SHOULD make people pay to be on servers. You will be shocked the cost and how it's hurting the industry.

3.Lastly if you want  just get similar Profit numbers as wii numbers in comparision of sells.

Developer Ninja Theory recently revealed its 2007 PS3 exclusive Heavenly Sword barely broke even despite its relatively impressive 1.5 million-copy debut. I believe it's budget was 15 million oppose to 20 million and was barely marketed in comparision.

 

 

What ninja theory actually said was that they broke even ,but believed  the game made a healthy profit for Sony , the reason being they had run into debt financing the game trying to make it across platforms and to get it finished and published had to hand over the ip to Sony ,and  still had to pay back there incurred debts from a now a much smaller slice of the pie , We have  see this type of behavour in other games where the developer is in trouble and has to agree to terms that they would normally laugh at with the the  publisher .



Research shows Video games  help make you smarter, so why am I an idiot

Alasttor said:
Turkish said:
Lol, there have been many ps3 exclusives that lacked massive pre-orders.but continued to show legs, games like UC2, LBP, Killzone, Heavy Rain says hi


Those must be very short legs.

no



Around the Network

I think a game like this will need to rely on legs. I would expect that most people are a bit skeptical. Marketing and word-of-mouth is what will decide it's fate and neither of those can truly start yet. Response to the beta has been good, though. I plan to pre-order closer to release just for the skins. It's not something I really do. I've only ever pre-ordered once and that was Dark Souls simply for the free upgrade to limited edition that would just be silly to pass up.



4 ≈ One

I suppose it depends on what you expect for the game.

Honestly to me it seems more like one of those "Low debut but huge legs" type games.

At least if it's any good.

Most of it's sales should be driven by friends playing it with the owner and wanting it for themselves.

It could sell from anywhere to 700K to 4 million and it'd be within my expectations.

Forced to pick a concrete number I'd go 1.5 or 1.8.



Pimp3k said:
kopstudent89 said:


I actually don't know how that would attract people. If you buy it on your PS3, why would you want the same game on your vita? Plus most people don't have a vita so


Why wouldn't you? Can you take your PS3 + TV on a vacation, business trip, school trip... This is a portable console, that can play the same game that you probably like if you bought it for a PS3 on a go. So anywhere you end up and have a wi-fi hot spot, you can enjoy game with your friends. And at this time and date it's really hard to find a hotel without a wi-fi. It's even hard to find a bar/cafe without it. Even my home town has a free hot spot on a main town square and I live in a "dump" of a country.

 

I don't think that game will flop. Will it sell 4 million copies? Hardly. I think it'll sell around 1 million - 1,5 million, and I think that's OK for the "new" IP and a genre that is pretty much dominated by bigger names Tekken, MK, Capcom's IP's, KOF....

That's the thing, I don't want PS3 games on my Vita. I don't want CoD or Assassins, I want a handheld game. I think that's the point Sony are missing



Too early to tell imo, besides it's a new IP so people are still skeptical about this game



Nintendo and PC gamer

I think the inevitable comparisons to Smash Bros will not be kind, but the game will probably sell "ok" ...