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Graphics: Gamecube vs. Xbox vs. PS2 vs. Dreamcast

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Awesome Read on Wind Waker Tech =O
http://www.polycount.com/forum/showthread.php?t=104415

 



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

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Attoyou said:

Awesome Read on Wind Waker Tech =O
http://www.polycount.com/forum/showthread.php?t=104415

 

 

This is probably the most interesting thing to come out of this topic. Love me some Wind Waker.

Thanks!



Attoyou
NO!!!!
But....but....i looks kiddy....and......its not realistic.......c..a..n..t......compute
*explosion*



curl-6 said:
The polygon count alone isn't the reason (or at least not the only reason) that RS3 is impressive graphically; the real achievement is that it pushed this number while ALSO running light scattering, self-shadowing, tons of bumpmapping, sharp textures, and more. THAT is what puts it above Xbox games in terms of performance.

This.

 

Its not about the poly count alone when it comes to RS3. Its everything the game pushed while maintaining that frame rate. No other game came close last gen. RS3's texture work was amazing, as was its lighting and particle effects and sense of scale. The game was a technical marvel for its time. Its not a preference of art choice its a fact.



Games are fun.

curl-6 said:
The polygon count alone isn't the reason (or at least not the only reason) that RS3 is impressive graphically; the real achievement is that it pushed this number while ALSO running light scattering, self-shadowing, tons of bumpmapping, sharp textures, and more. THAT is what puts it above Xbox games in terms of performance.


This indeed.

This is why its annoying trying to have graphics discussion with people who don't know what they are talking about. They will nitpick at one thing and ignore everything else. It is everything that a game does altogether that defines its technical achievement.

This is what the dude in the other thread I was in yesterday seemed incapable of understanding when I pointed out that P-100 would not run on the PS3/360 as it is. Its because it is doing so many high level things once. Of course he immediatley went to nitpicking at the individual, unarmored, character modals. Then (as always) he went into design preference which leaves the field of technical capabilitiy altogether.

How much appeal a game has, how fun it is, and what it is doing technically are all 3 entirely different things.



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DieAppleDie said:
Attoyou
NO!!!!
But....but....i looks kiddy....and......its not realistic.......c..a..n..t......compute
*explosion*

This



lilbroex said:
curl-6 said:
The polygon count alone isn't the reason (or at least not the only reason) that RS3 is impressive graphically; the real achievement is that it pushed this number while ALSO running light scattering, self-shadowing, tons of bumpmapping, sharp textures, and more. THAT is what puts it above Xbox games in terms of performance.


This indeed.

This is why its annoying trying to have graphics discussion with people who don't know what they are talking about. They will nitpick at one thing and ignore everything else. It is everything that a game does altogether that defines its technical achievement.

This is what the dude in the other thread I was in yesterday seemed incapable of understanding when I pointed out that P-100 would not run on the PS3/360 as it is. Its because it is doing so many high level things once. Of course he immediatley went to nitpicking at the individual, unarmored, character modals. Then (as always) he went into design preference which leaves the field of technical capabilitiy altogether.

How much appeal a game has, how fun it is, and what it is doing technically are all 3 entirely different things.

Edit: you know what never mind 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

IF the Gamecube was the most powerful system, which is nonsense, why were the following games not released on it or the PS2:

  • Doom 3
  • Half-Life 2
  • Riddick
  • FarCry Instincts
  • Enclave

And please tell me why SC CT looked so bad on GCN compared to Xbox



There once was a great sig here, but it got killed.

A moment of silence would be appreciated.

DirtyP2002 said:

IF the Gamecube was the most powerful system, which is nonsense, why were the following games not released on it or the PS2:

  • Doom 3
  • Half-Life 2
  • Riddick
  • FarCry Instincts
  • Enclave

And please tell me why SC CT looked so bad on GCN compared to Xbox

One could equally ask why Rogue Squadron 2 & 3 weren't on Xbox.