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Forums - Nintendo Discussion - Nintendo Answers Burning Wii U Questions

Badassbab said:
My two burning questions-

Will Nintendo ever release proper system specifications?

Can developers make games that only require use of the pro controller and thus freeing up precious system resources?


Yes, they can, however I wouldn't bet on it unless at least (1) comes bundled, which is unlikely since it probably has to bundle with a tablet controller, wiimote and nunchuck.



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I don't really care if an achievement system is mandatory for devs or not, as long as I as a user can ignore the hell out of it. (preferably turn it off altogether without turning off other online features)



Euphoria14 said:
Badassbab said:
My two burning questions-

Will Nintendo ever release proper system specifications?

Can developers make games that only require use of the pro controller and thus freeing up precious system resources


Yes, they can, however I wouldn't bet on it unless at least (1) comes bundled, which is unlikely since it probably has to bundle with a tablet controller, wiimote and nunchuck.

The in terms of functionality the UPro is the same as the UPad except without the touchscreen/motion control/NFC sensor and all that stuff.... in other words any game that can use the UPro as it's controller, can also use the UPad. Therefore there is no need to bundle it.

I believe devs can basically do what they want regarding control schemes, ie the primary can be just buttons and sticks (which means you can play it with UPro only if you like, or the default would be UPad but the screen turned off) or the Wii remote, or the full UPad functions, or have multiple options for the same game (like Mario Kart and Smash Bros had for Wii)

I fully expect the console will come with a UPad (which covers traditional controls as well as anything new the UPad offers) as well as the Wii remote+ and nunchuck (which cover games with more complex motion controls than the UPad can offer, as well as games that require pointer controls)... together they will cover over 99% of games. (the other 1% being anything requiring the balance board or special controllers like guitars/drums) So the only reason people will have to buy additional controllers is if they want to play local multiplayer or for personal preference.



TWRoO said:
I don't really care if an achievement system is mandatory for devs or not, as long as I as a user can ignore the hell out of it. (preferably turn it off altogether without turning off other online features)

Always wondered why some dislike it. All it really is is a way to allow your friend to see what you have accomplished in game without the need to come over your house, boot up a game, check your treasures/stamps/etc... in a specific games menu.

There is zero downside to it and a ton of upside.

 

I would say to of course give the option to turn off the notifications, but other than not there is absolutely zero reason for Nintendo to not have mandated it.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

TWRoO said:
Euphoria14 said:
Badassbab said:
My two burning questions-

Will Nintendo ever release proper system specifications?

Can developers make games that only require use of the pro controller and thus freeing up precious system resources


Yes, they can, however I wouldn't bet on it unless at least (1) comes bundled, which is unlikely since it probably has to bundle with a tablet controller, wiimote and nunchuck.

The in terms of functionality the UPro is the same as the UPad except without the touchscreen/motion control/NFC sensor and all that stuff.... in other words any game that can use the UPro as it's controller, can also use the UPad. Therefore there is no need to bundle it.

You're 100% right. Only difference in that case would be weight and design.

However, if a game makes no use of the touch screen then what is the point?



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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TheKoreanGuy said:
RedInker said:
Why show two colours if they havent decided yet? Anyone smell the possibility of 2 models ie Wii U and Wii U Elite?

Well, I recall seeing a silver and white PS3 during its launch, but we never got those :(. But that's Sony and this is Nintendo... just thought I'd bring it up. They released a black Wii late into its life cycle so I have no doubts that they have plans of releasing a black version later down the line. Maybe there is a certain timing for releasing these things. Don't be surprised if there is only a white version at launch.

What do you mean by Wii U and Wii U Elite? One's cheaper and the other is more expensive?



. Yeah, kinda like the 360 models. Just seems weird that they wouldn't announce colours and a price



Euphoria14 said:
ninty_shareholder64 said:
Euphoria14 said:
No unified achievement system? O_o

To make it worse they aren't even making it a company wide mandate to include it in Nintendo games either? O_o

Reggie talks as if he knows best which way we want to use a tablet, so now we only get single touch? O_o


Well, that there definitely hurts plans for wide spread support for tablet specific games on the WiiU shop. Better of making them for the Vita or better yet, smartphones...

It's a gamepad with single touch screen, not a tablet. It's been said beforebut i will repeat it, the gamepad has sticks and buttons O_o

What's a Vita? just sayin...

Did we ever heard of price, consumer friendly pricing or failing console-launches with 599$, or 249$ handhelds ?

And a console packed with touchscreen-gamepad should be a powerhouse, multi-touch and for 299$?

It's no rocket sciene, is it?

#1.) Yes, I know what it is, but the point I am making is that if they want serious WiiU shop support for the controller they should have at the least had it able to support what other touch devices were able to support the last 4-5+ years.

#2.) Vita is a Sony handheld with the same setup as the WiiU tablet, only with a back touch rather than the R2 and L2 triggers. It's screen has support for multitouch of (From what I have tested) ~6-8 fingers at a time, although (2) is what is required for the most part. The back touch panel supports the same.

As for the rest of your post, No, nobody said it is rocket science, but if you are going to release a tablet that won't even be able to share content that the smartphones, Vita, tablets all share, what makes you think devs will drop all else and give their focus to the WiiU? Even more so since you are outright admitting that it is a step back in that regard.

You also act like adding a multitouch screen would have added another $50 to the price tag of the console considering the estimated BOM for the Vita was $50 total for (2) touch screens, one of which has no display and the other which is a higher resolution than the one on the WiiU. We all know it is single touch only because they are being cheap. Both of which are also 5", just like the one on the WiiU controller tablet.

 

No offense to anyone here, but maybe I just have higher standards when I realize we are living in 2012 and not 2004.

 

 

Now don't get me wrong, I will be getting a WiiU someday, just not until it gets proper updates. One of which being mandated achievements so that they catch up with the rest of the world.

Other touch devices don't have buttons/sticks, i wouldn't even call it a touch device, more like a controler with screen. It shouldn't be too complicated to quickly tapp anywhere on the screen while holding the gamepad, but everything more would make the button/stick/touch layout look unhandy. They are not trying to catch the tablet audience, or wanna the dev to drop support for other smartphones or consoles, that would be utter utopia. Just some 3rd party games to get high user base in both markets, casual/hardcore, then bamm, 10-30million sellers from Ninty, and they will never look back to the others.

The Vita is priced too high obv; 6-8 fingers, wtf? imo, that's nonsense from an economical point of view.

You are living in 2012, perhaps, and perhaps you were living in 2006 in 2006, but half of the rest of the world was living in 2001/2002 between 2006 and 2009. And who knows when you are living in 2013/2014? Most consumers will be fine living in the past, these good ol days with economic stability and you know middle class.

Ah, forget it. As a gamer, i have to admit that i understand your point of view.



Euphoria14 said:
Badassbab said:
My two burning questions-

Will Nintendo ever release proper system specifications?

Can developers make games that only require use of the pro controller and thus freeing up precious system resources?


Yes, they can, however I wouldn't bet on it unless at least (1) comes bundled, which is unlikely since it probably has to bundle with a tablet controller, wiimote and nunchuck.


I was thinking more of a case of will Nintendo allow it. The tablet controller won't be necessary for all games so I would hope Nintendo would give developers free reign to makes games that don't require it and with the extra power available really make the Wii U shine.

COD BLOPS 2 won't need the tablet unless Treyarch add's some gimmicky feature. Could be the best console version of BLOPS 2 so in DF Face Offs or LOT H2H, Wii U tech could get some positive publicity amongst the tech/fanboy crowd.



ninty_shareholder64 said:

#1.) Yes, I know what it is, but the point I am making is that if they want serious WiiU shop support for the controller they should have at the least had it able to support what other touch devices were able to support the last 4-5+ years.

#2.) Vita is a Sony handheld with the same setup as the WiiU tablet, only with a back touch rather than the R2 and L2 triggers. It's screen has support for multitouch of (From what I have tested) ~6-8 fingers at a time, although (2) is what is required for the most part. The back touch panel supports the same.

As for the rest of your post, No, nobody said it is rocket science, but if you are going to release a tablet that won't even be able to share content that the smartphones, Vita, tablets all share, what makes you think devs will drop all else and give their focus to the WiiU? Even more so since you are outright admitting that it is a step back in that regard.

You also act like adding a multitouch screen would have added another $50 to the price tag of the console considering the estimated BOM for the Vita was $50 total for (2) touch screens, one of which has no display and the other which is a higher resolution than the one on the WiiU. We all know it is single touch only because they are being cheap. Both of which are also 5", just like the one on the WiiU controller tablet.

 

No offense to anyone here, but maybe I just have higher standards when I realize we are living in 2012 and not 2004.

 

 

Now don't get me wrong, I will be getting a WiiU someday, just not until it gets proper updates. One of which being mandated achievements so that they catch up with the rest of the world.

Other touch devices don't have buttons/sticks, i wouldn't even call it a touch device, more like a controler with screen. It shouldn't be too complicated to quickly tapp anywhere on the screen while holding the gamepad, but everything more would make the button/stick/touch layout look unhandy. They are not trying to catch the tablet audience, or wanna the dev to drop support for other smartphones or consoles, that would be utter utopia. Just some 3rd party games to get high user base in both markets, casual/hardcore, then bamm, 10-30million sellers from Ninty, and they will never look back to the others.

The Vita is priced too high obv; 6-8 fingers, wtf? imo, that's nonsense from an economical point of view.

You are living in 2012, perhaps, and perhaps you were living in 2006 in 2006, but half of the rest of the world was living in 2001/2002 between 2006 and 2009. And who knows when you are living in 2013/2014? Most consumers will be fine living in the past, these good ol days with economic stability and you know middle class.

Ah, forget it. As a gamer, i have to admit that i understand your point of view.

ZombiU showed us gameplay where you didn't focus on using the sticks and buttons, but rather just holding the screen up and using it + the touch controls. Now why is it so difficult to add multitouch? For something like that it would add much more possibilities. I think it is a great opportunity lost in that regard.

Sometimes you may need to take your hands off the buttons and use the screen to solve puzzles. Once again, by having only single touch it limits what you can do in this regard. PInching, zooming, dragging two points together, covering multiple holes to prevent toxic gases from escaping, etc... the options are out there and there are many. However, now this is unfortunately not going to happen.

2012, 36M iPhones sold last quarter, 9M Galazy S3 android preordered, hundred and hundreds of millions of multitouch controlled smart devices all over the world, whether it be US, Europe, Japan, China, you name it. You say maybe some are living in 2006. Well, WiiU launched end of 2012 and multitouch has been there mainstream since 2007 with the iPhone, so yes, they are way behind.

 

Vita is too overpriced? Could be, but we need to see some software first. For all we know it might not be, especially if PSSuite gets off the ground and those $.99 apps from Android find their way over. Even then, yes, it could be overpriced. Doesn't look like it though when the WiiU "non-tablet" is estimated to retail at almost $130. Also, 6 touches may seem like overkill, but think back to my example of covering holes to block gas. I did this on Escape Plan with the Vita and was easily able to cover 5 holes and make my character move. So, just because it seems like a lot for Nintendo doesn't mean that for the rest of us who are used to multitouch. Even my phone does more than dual touch and I got it early 2010.

 

As for your last sentence. That is exactly why is bugs me. As a gamer I can see that this looks like a situation where you take some steps forward but then take steps back. No doubt, at the least, this should have had multitouch.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Why do so many people want achievements to be mandatory? Developers who want to have achievements will have them. Developers who don't want to have achievements won't be forced to shoehorn them into their games against their will. Achievements only add to the experience if the developers want them to, anyway -- look at Smash Bros Brawl, Metroid Prime Trilogy, Kid Icarus Uprising. In most games they're completely meaningless.