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Forums - Nintendo Discussion - Was 3D a bad decision for the 3DS?

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Was 3D a bad decision for the 3DS?

No 118 54.88%
 
Yes 47 21.86%
 
The 3DS has bigger problems. 21 9.77%
 
Nintendo FTW! 16 7.44%
 
Don't care. 13 6.05%
 
Total:215
RolStoppable said:

1) It's not going to happen, because stereoscopic 3D is just a visual effect. The system is 15 months old and there isn't even a sign of such software yet. Compare that to the DS which by that point in time already had games that justified the touch screen.

2) You are really grasping at straws. There's simply no reason to believe that a gaming handheld will become popular for being able to play movies.

3) Animal Crossing wasn't cherry-picked. I just pointed out that your description was wrong.

I am basing the staying power off of sales. I mean, how can you even overlook this? 2D Mario, Mario Kart and Pokémon have prevailed for generations, so they have nothing to prove anymore. Meanwhile, Nintendogs and Brain Training won't repeat their previous level of success.

You can talk about the touch screen as much as you want, but that won't change the fact that stereoscopic 3D adds nothing worth of note to gaming. I don't know why we are even talking about the touch screen and 3D as if they were similar. They are not. One has value while the other clearly has not. Your entire argument pro-3D boils down to: "It may be worthless now, but it could be useful one day. You never know." Hope, that's all you got.

3D is an expensive feature with minimal value. It was a bad decision to include it, because it hurt Nintendo much more than it helped. Remember, it's because of this feature that Nintendo's cash reserves are drained. It shouldn't even be up for debate whether or not 3D was a bad decision, because it's so obvious that it was a bad decision.

1. Yes, due to Nintendo's own failure to leverage 3D properly.

2. As aforementioned I could say pretty much the same thing vice-versa

3. Erm. . . what? Staying power? I understand you've conceded the initial point that the touch screen was integral to the DS's success, so don't try to morph this point into something else. I cited the likes of Nintendogs and Brain Training to illustrate that, if capatilised on with great software, a console's USP can create a market for software that rivals that of their biggest established franchises. Whether they ever sell another copy or not is irrelevant. They've proved their point.

You see my main problem with you is that you're given to making wild statements based on nothing more than your predjudiced opinion. There is as much evidence to suggest that 3D is helping the 3DS's sales as there is to suggest it is hindering them. Literally as much evidence.

Unless you're going to actually produce some market research that firmly establishes consumers' opinions on the 3DS's 3D feature, either way, these "facts" that you're throwing around are little more than hot air.



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In hindsight, I think Nintendo would probably opt not to center the DS2 around the 3D concept.

The thing about 3D is your eyes kinda need some time to get used to it initially, and I've noticed about half the people don't like it, while the other half like it immediately.

So it creates a really mixed first impression.

It's a neat feature, but it's not really a system selling type of feature and it likely made the system quite expensive to manufacture.

If they had to do it over again, my guess is the DS2 would be something more focused on having a strong online store/eShop from day 1 (full digital download titles + retail) rather than having the 3D effect.



The main purpose of the 3D is to add depth and to give you the feeling that you are actually in the the game. It has nothing to do with gimmicks or whatsoever and if you don't like it there is a slider on the rightside....

Batterylife is game-dependant: the more polygons the faster it drains....



RE: bad US/EU sales - Nintendo don't need a games delivery innovation with the 3DS "version 2", they need a fucking mobile phone included.

I know what you'll say, i don't care, i think this is a genuine concern right now for the company.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

RE:bad US/EU sales. It's pretty clear at this point that good games don't sell on their own. You need to pair them with new non-gamer experiences to create exposure one your console and games, and bring it out of gamer land for the greater market to see. Once that exposure happens, games like RE:R can leverage that exposure to greater legs and higher sales, and all other software will also benefit greatly.

This phenomenon shouldn't take too long to happen, some more casual experiences are needed and are coming, (NSMB2, Brain Demon, AC 3D) and e3 and Christmas are around the corner.

Give it 6 months guys, everything will be in the bank.



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happydolphin said:
RE:bad US/EU sales. It's pretty clear at this point that good games don't sell on their own. You need to pair them with new non-gamer experiences to create exposure one your console and games, and bring it out of gamer land for the greater market to see. Once that exposure happens, games like RE:R can leverage that exposure to greater legs and higher sales, and all other software will also benefit greatly.

This phenomenon shouldn't take too long to happen, some more casual experiences are needed and are coming, (NSMB2, Brain Demon, AC 3D) and e3 and Christmas are around the corner.

Give it 6 months guys, everything will be in the bank.

Im sorry but how is this right?? THe BrainAge group the type who would buy those games, have NO interest in RE, period. THey never did and never will, the people who are interested already have the game and are just waiting for a price drop. 3ds sells decently every week but you NEVER see that game in the top 100. That is a AAA series, and that game was hyped as hell, something is wrong. Hell maybe it will get better by xmas when there is a price cut, but even then they will be competing with a numbered RE game and the Wii U



OT it wasnt a mistake perse, but man I felt underwhelmed by it, I lost the wow factor as soon as i picked up SSF4 for the system. That was it?? Pilotwings was better, Nintendogs was the worst and everything has been inbetween. It is a cool bullet point to have but i think thats just it, i think when most people got it in their hands they were meh about it, which is why it probably wasnt selling for 250. It funny because i was a huge advocate for the 3d feature but after actually owning the thing, it is the least impressive thing on 3DS IMHO.

I actually agree with most of Rol's points except for PS2 it just wasnt a better PS1, im pretty sure it being the cheapest DVD player on the market at the time had to do with its popularity. DVDs were pretty big when they were coming out



3D wasnt at all a bad idea. To me, its just an extra feature you can use if you choose, and it never hurts to have more features. Just like buying a 3D HDTV. If playing 3D was mandatory then there might be an issue.



I know what you mean Oni. But even if their respective markets are distinct for the most part, it's the stigma of the console that is affected overall.

If the stigma is "This console is big and accessible", then people, no matter the market they're in, will be attracted to the platform. Then they'll likely buy the games they like best.

That's what I meant. It's a matter of platform stigma.



^^ts the value proposition of the hardcore gamer. Won't pay for 2d games at full price, and won't pay 40$ for miniature screen version of Resident Evil.

Personally, i sure as hell would've preferred to be playing Revelations on Wii.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.