Forums - Nintendo Discussion - Official Nintendo News Thread: "Born a Nintendo Fan, die a Nintendo fan!

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What would you give for Nintendo to be #1 again this gen?

500 dollars
Your favorite puppy
Your 1,000 dollar copy of Xenoblades
An hour of your time
Other ( post below)
....Left testicle....
Pezus's freedom

I have not played it much either, but I do enjoy it!


@ Vic

Did America get the last one? Or has it only been released in Japan.




Go to the link to enlarge!

Pandora’s Tower screenshots

April 18th, 2012 Posted in Posted by Valay, Screenshots, Wii






First Senran Kagura Burst screenshots/art

April 18th, 2012 Posted in 3DS, Posted by Valay, Screenshots













Monster Hunter and Jazz Finally Brought Together

Posted Wed, 18 Apr 2012 | 16:00 BST by Thomas Whitehead

Swing when you're slaying


Swing that giant sword

When battling huge monsters in Monster Hunter Tri, and no doubt desperately hoping to hunt down some extra meat to gorge on, have you ever wished that there was a jazz soundtrack to keep you going? Well, the day has finally arrived, if you live in Japan.

As reported by Andriasang, Capcom has released a new soundtrack with a rather snappy title — The Monster Hunter Swing: Big Band Jazz Arrange. Perhaps the interpretation to English hasn't done it any favours, but the CD does include ten tracks spanning the history of the franchise right up to the latest 3DS release, Monster Hunter 3 G.

Those of us outside of Japan are yet to get our hands on the 3DS title, nor can we pop to our local shop to buy the soundtrack, but the video below does provide a toe-tapping five minute taster.



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Only in japan for the moment!

And it was a launch title, for god sake! It's time already to make at least an announcement!

"When the Wii first launched, I didn’t understand it. I thought it was just a gimmick. After playing with it I could see the mass appeal, but I was afraid it would be treated like a toy by the family purchasers... For the Wii U, I once again don’t get it. I’m having a hard time seeing how a tablet controller & console system is going to be revolutionary."  - Trent Oster

Conclusion:  Trent Oster doesn't get it.

archbrix said:

"When the Wii first launched, I didn’t understand it. I thought it was just a gimmick. After playing with it I could see the mass appeal, but I was afraid it would be treated like a toy by the family purchasers... For the Wii U, I once again don’t get it. I’m having a hard time seeing how a tablet controller & console system is going to be revolutionary."  - Trent Oster

Conclusion:  Trent Oster doesn't get it.

It is interesting that as he says this, Microsoft, and even Sony (rumor) are supposedly working on a tablet for their next consoles as well. So I guess Trent is the only one who does not get it? Actually, if we listen to rumors, Apple is trying to work with Valve to make a console as well. Not sure where this guy is going with all of this.

I wonder how long it'll take to come to America...... Around 5 years at the highest level I would guess.

Carl is a Piplup hater and deserves to be punished eternally.

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You lost me at "Hello" Ninpie.

So I give you a present in the form of my next news story.



New Wii, 3DS Disney Princess Game Announced

Disney Interactive yesterday announced that Disney Princess: My Fairytale Adventure is headed to Wii and Nintendo 3DS.

In the game, players will play as an apprentice to the Fairy Godmother. Through some accident, Sprites will be turned to Imps that make their way into the worlds of the princesses. With use of the magic wand, the Imps will need to be turned back into Sprites and returned home before they can cause harm.

A few screenshots of the Wii version of the game were released:

Both versions of Disney Princess: My Fairytale Adventure will be released sometime this fall.









Megami Tensei Gaiden: Last Bible hitting the Japanese eShop next week, screenshots

April 18th, 2012 Posted in 3DS, News, Posted by Valay

Megami Tensei Gaiden: Last Bible will be hitting the Japanese eShop on April 25 for 600 yen. Screenshots of the game can be found above.









This next video is impressive! Conegamer, you will be so happy if you watch!


Fire Emblem: Awakening - My Unit footage





Fan-Art: Another Animal Crossing comic from Jake Lawrence


Lol, I swear my first town in Animal Crossing had a butt for its flag! It was called Cutebutt!

And the fruit it had, the butt-looking peach, of course!

VicViper said:
Lol, I swear my first town in Animal Crossing had a butt for its flag! It was called Cutebutt!

And the fruit it had, the butt-looking peach, of course!

I will assume that you are really excited for the next game!

So basically this next article is saying that if some crappy eshop game does not sell well on whatever system it is coming to they will probably not make games for the Wii U. How stupid!

redspotgames - The better Rush Rush Rally Racing sells, the more likely we are to work on Wii U

A portion of an ntower interview with redspotgames dev Roel van Mastbergen...

ntower: Do you think there could be a 3DS or Wii U-Version of Rush Rally
if the WiiWare-Game becomes a hit? Or are there other titles you're planning to release on those consoles?

Mastbergen: If the WiiWare port of RRRR becomes a hit, we will be super happy of course. But we won't be making any more ports, versions or sequels of this game. It would be much more fun both for us and our audience to bring something new, wouldn't it? However, the better RRRR does on WiiWare, the more interested we will become in developing games for the Wii U.








WiiPop - A homebrew game that marries Wiimotes and Kinect





Capcom calling on artists, musicians for Street Fighter's 25th anniversary
If you're reading Capcom Unity, odds are you're a Street Fighter fan. Even if your fandom has waxed and waned over the years, there's no denying how much this series has meant to gamers all over the world, and the medium of video games as a whole. To that end, we're planning some pretty cool stuff for the series' upcoming 25th anniversary, and would love for you talented types to get involved.

There are two different ways to contribute to the celebration. First is good ol' fan art, something Street Fighter can summon in abundance. Head to this site and submit your best, most celebratory art for a chance to have it immortalized in future Capcom anniversary announcements. The general theme is one of reflection and nostalgia - tailor your art to the idea of "anniversary" and it stands a better chance of being used down the road (more on that later).

Full blog post here


So what?
We know that Ubisoft loves their Rabbids games and characters. It should be no surprise to see the company pushing forward with another Rabbid-related initiative. Ubisoft has purchased the domain, and as of right now it appears to be related to a comic book due out in June. The comic book features the same 'bwaaaaaaaaaah' name.

Super Smash Bros. X - Let's Talk Game Modes
By Joseph Acosta on April 18, 2012 4:57 PM | Permalink | 35 Comments
There's no doubt in my mind that the hottest subject of discussion when it comes to the new Smash Bros. is either one of two things - the heated debate about which characters are going to make an appearance or be cut as well as third parties, and when the game is finally going to be released, as Sakurai said that using a small team will take him five years to get the product out. Said projection is also based on the fact that early in Brawl's development, only he and Iwata knew about the true nature of the project while they were gathering a development team - this proved to be counterproductive, as it stymied the process and created an earlier delay, despite the charm of what would surely be a surprise to those working on it.

However, there's something in particular that I'd like to talk about, something that hasn't quite been given the attention it's deserved... and that thing is Game Modes.

The reception on Subspace Emissary was mixed, very mixed. While I might've really, really liked it, for its adventurous, near-Kirby Super Star sort of feel, when I looked at people talking about it, I quickly realized that it had quite a few points where it didn't quite shine in the way some people were expecting. While it might've had some of the most interesting cutscenes we ever did see, said cutscenes also resulted in the entire opening movie being just a compilation of scenes from SSE - for emphasis, the Melee intro that drew you in and slapped you absolutely silly with CGI everything, bouncing from franchise to franchise: all gone in lieu of cutscenes you'd see later. Where it may have had some of the most interesting locales and music to match, enemy density and the 'resistance' met when trying to progress seemed off kilter. Even bosses felt a little underwhelming.

That is definitely not to say that it just up and failed, however. Anything but. It gave us insight into the world of Smash Bros in and of itself and a lot of things to draw conclusions on, which were quite a lot of interesting talks in my case, especially regarding the Minister, Tabuu, and Master Hand's role in everything. It did see kind of irritating on higher difficulty levels, but I didn't really let it get to me - plus, the ability to choose key players at certain times in order to slightly mix up the story and see entirely different character points of view was absolutely amazing.

And yet, I still found myself sort of pining for the Adventure Mode of old. Even the Classic-esque mode didn't feel quite right, what with the removal of the point system -and- the bonus system, which was an absolute, total downer in my experience. Perhaps it would've been more wise to avoid attempting to make it parallel Kirby Super Star so closely and instead stick to the slightly more streamlined feel of Melee's Adventure Mode.

Where is my Board the Platforms, Nintendo?

Where's my Trophy Catch for that matter? Don't just cut out some of the most beloved games for absolutely no reason, they were what added a -major- sense of Arcade appeal to single player!

Modes are integral to the overall enjoyment of the game, surprisingly enough - while one can certainly just play Vs. mode again bots over and over and over again, there was just something special about the way you could load up Adventure and have yourself just that - an Adventure, right there, whenever you wanted. Subspace Emissary did allow returning to old stages, but in its case it just felt as though you'd only be going back to just get something you missed or a secret character after a certain point in the game was passed. Couple this with -three- kinds of Trophies(Both character style trophies, Final Smash Trophies), and it just made me feel like the only real incentive was to collect trophies. On top of that, we had stickers and the AWFUL Trophy Stand system.

However, there's always learning from mistakes. Nintendo has plenty of time to address the failings and successes of Brawl together with Sakurai and Project Sora, whose absolutely stellar work in Kid Icarus: Uprising has many fans begging for as much love and care as was put in that game to also be put into the next Smash Brothers game.

Rolling back on point, the inclusion of 2P Home-Run Contest was a good idea, something it needed. Then they also added a co-op twist to Multi-Man Brawl, and while it didn't exactly have the meat of typical Multiplayer so to speak, it still had its own sort of fun mixed in. However, when we cross over into the realm of Custom Brawls is when things get a little dicey. Custom Brawl was meant to sort of add a massive amount of variables to versus play, such as 300% Metal Fire Flower-on-Head Brawl! However, this didn't exactly work out the way they intended, because it's probably the singularly least used mode, and I think that's because it wasn't particularly necessary. Players don't need an arbitrary mode in order to have those things happen - it's all about the happening when it does. Say they instead made a Green ! Block from SM64 an item, and when a player hits it, everyone is turned metal for a while! Or a Red ! Block which gives everyone a free Wing Cap that lets -everyone- glide/have an extra jump/fall slower or whatever they deem worth it.

Basically, you don't need to have a mode entirely dedicated to 'status effects' or whatever you'd like to call them in order to cater to those wanting a slightly more varied game approach. Items can already be adjusted from the get-go now, and adding a Pokeball Pokemon selection would make that perfect. Those who like the idea of cloaking or metal characters are those who will already play with the items on anyways, so instead, focus on fun items for everyone to use instead of some side-mode that's going to gather a lot of dust.

More than anything else, I want a return of the old Adventure mode and Classic Mode, complete with points and point bonuses to fit the bill of both your typical Arcade experience or an experience traveling throughout the various areas of Nintendo. To cap it off, they can also have their next SSE, which I hope they make a little more constrained and for the love of Triforce, do NOT add something like the Great Maze in Brawl. Ever again, never ever. Having to explore the entire game over again was a HORRID move meant to milk extra time out at the end, and on top of that, you had to kill minibosses based on EVERY SINGLE CHARACTER IN THE ROSTER. You won't even know where most of them are until you get Lucario, and even then it's still an exhaustive effort and actually turned me off from SSE for a week.

As far as Multiplayer modes go, just stick with the basics or use new modes that aren't just extensions of typical Vs. matches - that's a very important thing. We can already change damage ratios, starting percentages and item loadouts, so why deal with something extraneous?

We wouldn't be anywhere without our lovely readers, though. What do you think, fellow ZI readers? Should Nintendo fall back to more simplistic Multiplayer modes and bring back the feel of Melee/64's single player? Do you have any ideas of your own, perhaps? Feel free to leave them down below, and remember that E3 is a month and a half away - there just might be some SSB news to be covered on-site by one of ZI's own staff, straight to you!

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n-Space wants to make a 3DS FPS, says Winter could come to Wii U via Kickstarter

- They made 16 DS titles in 4 years
- they believe themselves to be experts in stylus-based FPS controls
- they "Would love to make an FPS for the 3DS"
- Winter was cancelled due to publishers saying it didn't fit the Wii
- Regarding publishers: "There's a lot more to making a successful product than there is to making a great game"
- Regarding the project: "You know, there's Wii U coming out and maybe that changes things. And we're definitely interested in pursuing Winter at some point. With things like Kickstarter..."

Read my original story on Fictionpress (Shinigami Twin): 

As well as my other one (Hell's Punishment):

Nintendo Network ID: kingofe3