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Forums - Microsoft Discussion - Update: 343 Industries’ Frank O'Connor hints at Conan-related announcement for Halo 4

Here's a really good analysis of the Vidoc.
http://www.youtube.com/watch?v=FUa9n3nHMgg

The most interesting thing this guy found was that the spartans were seemingly dying faster than normal. I wonder if Halo 4's shields are weaker? Not sure if I like that...





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Those gifs are amazing!
Master Chief is so cool!
(never played Halo!)



20happyballs said:
Here's a really good analysis of the Vidoc.
http://www.youtube.com/watch?v=FUa9n3nHMgg

The most interesting thing this guy found was that the spartans were seemingly dying faster than normal. I wonder if Halo 4's shields are weaker? Not sure if I like that...


I didn't watch the breakdown yet but the thing that people need to keep on mind is that Halo has SOOOOO many different playlists. I can totally see a game type where the shields are weaker, maybe something between standard fare and SWAT. Perhaps this is the case in what's been shown.

 

This is a little off topic but I saw someone on GAF say that O'Connor is starting to look like a young Ballmer, I about pissed my pants.

 

Ok, I just watched the breakdown and I maintain that just about everything that this dude points out could easily be explained by the game type theory. Not to mention how early on in development this footage is probably from. 



I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.

toadslayer72 said:
20happyballs said:
Here's a really good analysis of the Vidoc.
http://www.youtube.com/watch?v=FUa9n3nHMgg

The most interesting thing this guy found was that the spartans were seemingly dying faster than normal. I wonder if Halo 4's shields are weaker? Not sure if I like that...


I didn't watch the breakdown yet but the thing that people need to keep on mind is that Halo has SOOOOO many different playlists. I can totally see a game type where the shields are weaker, maybe something between standard fare and SWAT. Perhaps this is the case in what's been shown.

 

This is a little off topic but I saw someone on GAF say that O'Connor is starting to look like a young Ballmer, I about pissed my pants.

 

Ok, I just watched the breakdown and I maintain that just about everything that this dude points out could easily be explained by the game type theory. Not to mention how early on in development this footage is probably from. 


Yes, I agree it could just be the gametype, but it's very possible that it is not. I don't think that a gametype with lowered shields would be called BR Slayer.





20happyballs said:
toadslayer72 said:
20happyballs said:
Here's a really good analysis of the Vidoc.
http://www.youtube.com/watch?v=FUa9n3nHMgg

The most interesting thing this guy found was that the spartans were seemingly dying faster than normal. I wonder if Halo 4's shields are weaker? Not sure if I like that...


I didn't watch the breakdown yet but the thing that people need to keep on mind is that Halo has SOOOOO many different playlists. I can totally see a game type where the shields are weaker, maybe something between standard fare and SWAT. Perhaps this is the case in what's been shown.

 

This is a little off topic but I saw someone on GAF say that O'Connor is starting to look like a young Ballmer, I about pissed my pants.

 

Ok, I just watched the breakdown and I maintain that just about everything that this dude points out could easily be explained by the game type theory. Not to mention how early on in development this footage is probably from. 


Yes, I agree it could just be the gametype, but it's very possible that it is not. I don't think that a gametype with lowered shields would be called BR Slayer.

damn i hope this won't be true! that's one big thing what halo's multiplayer is about, longer duells which cost much more nerves than only a short shot and the duell is over! as more shots you need as more skill is needed to win against you opponent that's one point i loved abut halo! ok games with one shot kills are very skill based as well but there it's most time only reaction time which kills the game for many even when they play very good but don't have this reaction time which isn't possible to get better for many even with thousands of hours of gameplay. so a good ping is very important there as well and if you need a lot of shots this problem is solved.

at least if it will be true i hope they will implement some kind of "halo classic" mode with more energy.



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20happyballs said:
toadslayer72 said:
20happyballs said:
Here's a really good analysis of the Vidoc.
http://www.youtube.com/watch?v=FUa9n3nHMgg

The most interesting thing this guy found was that the spartans were seemingly dying faster than normal. I wonder if Halo 4's shields are weaker? Not sure if I like that...


I didn't watch the breakdown yet but the thing that people need to keep on mind is that Halo has SOOOOO many different playlists. I can totally see a game type where the shields are weaker, maybe something between standard fare and SWAT. Perhaps this is the case in what's been shown.

 

This is a little off topic but I saw someone on GAF say that O'Connor is starting to look like a young Ballmer, I about pissed my pants.

 

Ok, I just watched the breakdown and I maintain that just about everything that this dude points out could easily be explained by the game type theory. Not to mention how early on in development this footage is probably from. 


Yes, I agree it could just be the gametype, but it's very possible that it is not. I don't think that a gametype with lowered shields would be called BR Slayer.

Good point but what about an MLG gametype called BR Slayer? And who says that's even a name of a gametype that's going to in the final game? Point is, I think it's too early to get carried away with this type of analysis, E3 vids ok but not so much now. I just don't see a lower shield gametype being the starting point, that's too far away from Halo IMO.



I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.

Though I'm looking forward to Halo 4 (Big Halo fan here), I do understand why Bungie had to drop the resolution and AA to develop the game engine they did for Halo 3 and Reach. That Halo look requires a lot of alpha transparencies, post process effects with HDR and MDR lighting and the levels need to be large to accommodate the vehicles and that sanboxy type firefights. The 360 Halo games all fit within the 360 10MB EDRAM framebuffer limit without tiling it out to the main ram (which uses up precious CPU resources) so they have tons of tons of bandwidth to play with.

If 343 decide to go native 720p with AA then something has to give. Less use of heavy alpha, less bad guys to fight at any one time, cut back on HDR, smaller level design, tile out the framebuffer to the main ram....must be something they cut back on. Maybe they could use FXAA.



I fell in love at battle riffle.



Okay, I've hated Xbox 360 for years now...but...I'm fucking hyped. Sign me up for that shit.



Gameranx

343 Studios' employees answered a bunch of questions posed to them by the Halo fanbase on the official community for Halo 4.

The developers noted that it was difficult for them to keep the information so close to their chest for as long as they did, so they were more than happy to impart details about the game as soon as they could.

The 'perks' talked about by the gaming media is a misunderstanding of the actual feature in Halo 4.

You can customize your character in multiplayer in terms of appearance. There will also be elements of ability and performance customization. The game will be balanced so there will be no 'power combinations'.

There are no plans for a Halo 4 beta, at the moment.

Halo 4's multiplayer loadouts will be based on lessons and inspiration from previous games.

Multiplayer and single player campaigns will be interconnected in terms of story and setting, but it is not necessary to play one to enjoy the other.

There will be a tightly focused multiplayer playlist, with properly polished maps upon the game's release.

Maps in the campaign are designed to provide a more cinematic experience, while those in multiplayer will be geared for competitive play.

The Halo multiplayer experience will remain 'intact' and will be immediately available to players.

Halo 4 will see the return of old characters and the introduction of "very interesting" new ones.

Halo 4 development is currently in crunch-time. The developers are finishing levels, gameplay, UI, and finalizing cinematics. The campaign is playable from beginning to end.

There are many new guns in Halo 4.

Health has been changed in Halo 4. There are no more health pickups.

The new implementation of Slayer will score differently than the traditional 0-50 method of previous games.

All the music we've heard of Halo 4 so far will be in the final game. The composer is yet to be revealed.

Skulls will not return in Halo 4, but there will be a similar system to encourage replaying the campaign.

Covenant will return in multiplayer, but in a completely different form.

There are new vehicles in Halo 4. The Cyclops 2 seen in the center of War House will not be playable, however.

The BR is a three-shot burst weapon, with hitscan. It also has bloom (recoil) that causes it to rise slightly when fired.

Assassinations will return in Halo 4, but they will be tweaked.

There will be at least one more Halo novel by Karen Traviss to be released between now and launch. Greg Bear is penning the final Forerunner chapter after the game's release.

It will be possible to play Grifball in Halo 4.

There is no color blind mode for Halo 4, but the game is being developed by several color-blind players, so the color palette is being designed to accommodate color-blind players anyway.

http://www.gameranx.com/updates/id/5470/article/halo-4-info-blowout---beta-character-customization-new-guns-and-more/