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Forums - Microsoft Discussion - Update: 343 Industries’ Frank O'Connor hints at Conan-related announcement for Halo 4

just looks like the interior of those cars for kids. don't know the engish name hope you know what i mean.



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happydolphin said:

Lol, the dash in this gif looks horribly fake besides the incredibly detailed MC and environment!

Yeah, that's hilarious. Like a sticker with crude renditions of guages and whatnot.



I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.

these are amazing gifs !

And yeah the stickers are hilarious, but I doubt there will be any occasion where you get a close view on the Warthog



Barozi said:
these are amazing gifs !

And yeah the stickers are hilarious, but I doubt there will be any occasion where you get a close view on the Warthog


Given recent titles I wouldn't complain too much though:

 

 



IIIIITHE1IIIII said:
Barozi said:
these are amazing gifs !

And yeah the stickers are hilarious, but I doubt there will be any occasion where you get a close view on the Warthog


Given recent titles I wouldn't complain too much though:

 

 


woah you bought the toy Warthog with the Master Chief figurine in it ? Awesome and you even have a second toy car in the back



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Barozi said:


woah you bought the toy Warthog with the Master Chief figurine in it ? Awesome and you even have a second toy car in the back


You got me :D





as if they would really have visible emotions in the future...all will be so pumped full of botox and other shit the faces will be like stone then^^



Gaming Everything

We received a slew of Halo 4 media and tons of information today, but there are a few additional tidbits to report.

343 Industries Halo franchise development director Frank O’Connor has been posting up a storm on NeoGAF, sharing a few new points about the upcoming shooter.

First, O’Connor confirmed native 720p for Halo 4. He mentioned that the team won’t be using any temporal anti-aliasing, though they will be implementing some standard AA.

O’Connor also commented on how the title won’t be using any engine technology from Halo: Combat Evolved Anniversary:

“It shares no engine tech with Anniversary. Almost every single system, audio, rendering, lighting, you name it, has been either radically overhauled or rewritten from the ground up. At this point saying it’s based on a previous version of the engine basically speaks to a few pieces of code.”

O’Connor on perks:

“I’ve responded to it a couple of times. There aren’t ‘perks’ in the game as being described here. And classic Halo is still there. But there are things we will be rolling out soon to put all of this discussion in a much better perspective and I suspect calm frayed nerves. …We didn’t mention them. That’s why I put it in quotes. That term was coined by someone else to interpret stuff they saw in the UI. Not a big deal in the grand scheme of things and to be expected during announce fervor. And yes, it’s partly our fault since we re rolling out more information about this stuff at a later time.”

O’Connor on Halo 4′s composer:

“He is awesome, but that’s not why he’s unannounced. It is a tedious contractual thing. More news soon. …Nope. Again, we’re not trying to hype up a big reveal, just waiting out a contract date.”

Last but not least, O’Connor talked about how what fans may have seen in the video released today – in terms of stutter and bugs – will be fixed for the final product:

“It’s a video of very early footage. There are LOTS of bugs and work in progress in that footage. We do not intend to ship with them.”

Thanks to N4PS3G for the tip!



I read on gaf that everything we have seen so far is pre alpha stuff. I can't wait for e3 to see what the new builds look like.