Gaming Everything
We received a slew of Halo 4 media and tons of information today, but there are a few additional tidbits to report.
343 Industries Halo franchise development director Frank O’Connor has been posting up a storm on NeoGAF, sharing a few new points about the upcoming shooter.
First, O’Connor confirmed native 720p for Halo 4. He mentioned that the team won’t be using any temporal anti-aliasing, though they will be implementing some standard AA.
O’Connor also commented on how the title won’t be using any engine technology from Halo: Combat Evolved Anniversary:
“It shares no engine tech with Anniversary. Almost every single system, audio, rendering, lighting, you name it, has been either radically overhauled or rewritten from the ground up. At this point saying it’s based on a previous version of the engine basically speaks to a few pieces of code.”
“I’ve responded to it a couple of times. There aren’t ‘perks’ in the game as being described here. And classic Halo is still there. But there are things we will be rolling out soon to put all of this discussion in a much better perspective and I suspect calm frayed nerves. …We didn’t mention them. That’s why I put it in quotes. That term was coined by someone else to interpret stuff they saw in the UI. Not a big deal in the grand scheme of things and to be expected during announce fervor. And yes, it’s partly our fault since we re rolling out more information about this stuff at a later time.”
O’Connor on Halo 4′s composer:
“He is awesome, but that’s not why he’s unannounced. It is a tedious contractual thing. More news soon. …Nope. Again, we’re not trying to hype up a big reveal, just waiting out a contract date.”
Last but not least, O’Connor talked about how what fans may have seen in the video released today – in terms of stutter and bugs – will be fixed for the final product:
“It’s a video of very early footage. There are LOTS of bugs and work in progress in that footage. We do not intend to ship with them.”
Thanks to N4PS3G for the tip!







