Totally Monster Hunter! Could be big indeed!
Looking great, but like I said before, keep that dreadful artwork to the artwork, please!
How many vita games do you have in your library? | |||
| 0-10 | 184 | 31.51% | |
| 11-20 | 109 | 18.66% | |
| 21-30 | 69 | 11.82% | |
| 30+ | 215 | 36.82% | |
| Total: | 577 | ||
Totally Monster Hunter! Could be big indeed!
Looking great, but like I said before, keep that dreadful artwork to the artwork, please!
A question to you guys. Is monster Hunter a brutal game ? If Soul Sacrifice would be Sonys Monster Hunter wouldnt it be a mistake to make it so violent?
Well, Inafune did say he wanted japanese developers to try something new, it's great that he's walking the walk!
Looks like a lot of fun to me! Still not sold on the macabre look and feel, but the gameplay looks solid and the features sound like a LOT of fun.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android
0_0 guys at least let me fight for a bit before you sacrifice me! the way this democratic voting thing is going I will be sacrificed to cross a bridge even :P
But I won't mind ya know..the apparent good thing about being sacrificed is that the monster they summon through you, is 'controlled' by you ...I will be a Salamander anyday!
and some more info from a neogaf user who was at the event
"Alright, I think this is how it goes, but don't all rip on me if I'm a little wrong. When an enemy, or an ally, is slain, if you move close to the body, your two palms rise up. One is "rescue" (救済), the other is "sacrifice" (犠牲). For regular enemies, and maybe for allies too, it just takes one player to decide. For the main boss, all players vote, but I'm not sure if they're doing it for their own result, or for a joint result.
The other thing to mention, when a monster, or an ally, is down/hurt, you'll see red text showing up saying stuff like "I want to be with my family" or "I don't want to die". Stuff that's supposed to tug on those heart strings and show that they were once real people, but have somehow gone astray. "
such brilliant game design there :D will be a very unique experience
and the game looks phenomenal! Sony did an excellent job promoting this game and the reasons are obvious as to why they did so. the multiplayer is just bonkers isn't it?
@SunofKratos: Nope not from what I have played. MH is a much slower game than this too. But this just shows and proves one important fact. Sony, at least at the moment, are not targeting the casual crowd for the vita. They are fully going after the core gamers and most probably due to the price of the system. I think they have a real gem on their hands with this game. They should keep promoting this and this series will become something big for them not only in Jp but WW. In all forums I have visited so far people have been praising what they saw non stop!

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I think you can adjust camera angles and such too. Some characters looked much closer than the rest to the screen
and also
possible WW simultanious release?

世界中のゲームプレイヤー
which translates to "gamers from around the world"
oh yes please! 0_0

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| M.U.G.E.N said: 0_0 guys at least let me fight for a bit before you sacrifice me! the way this democratic voting thing is going I will be sacrificed to cross a bridge even :P But I won't mind ya know..the apparent good thing about being sacrificed is that the monster they summon through you, is 'controlled' by you ...I will be a Salamander anyday! and some more info from a neogaf user who was at the event "Alright, I think this is how it goes, but don't all rip on me if I'm a little wrong. When an enemy, or an ally, is slain, if you move close to the body, your two palms rise up. One is "rescue" (救済), the other is "sacrifice" (犠牲). For regular enemies, and maybe for allies too, it just takes one player to decide. For the main boss, all players vote, but I'm not sure if they're doing it for their own result, or for a joint result. The other thing to mention, when a monster, or an ally, is down/hurt, you'll see red text showing up saying stuff like "I want to be with my family" or "I don't want to die". Stuff that's supposed to tug on those heart strings and show that they were once real people, but have somehow gone astray. " such brilliant game design there :D will be a very unique experience and the game looks phenomenal! Sony did an excellent job promoting this game and the reasons are obvious as to why they did so. the multiplayer is just bonkers isn't it? @SunofKratos: Nope not from what I have played. MH is a much slower game than this too. But this just shows and proves one important fact. Sony, at least at the moment, are not targeting the casual crowd for the vita. They are fully going after the core gamers and most probably due to the price of the system. I think they have a real gem on their hands with this game. They should keep promoting this and this series will become something big for them not only in Jp but WW. In all forums I have visited so far people have been praising what they saw non stop! |
Thanks for the explanation mugen. ANd i agree to your point. Normally i dont like such japan styled games but for some reasons i like what i see from Soul Sacrifyce even if i am more of a "western"gamer. This game has the ability to sell very well on both markets. I surly hope this game will be a success.
i need to see some gamplay, from the looks of it the magic and sacrifice combat is a big part of the game, so i wonder how the weapons and skills will work as well as classes
Being in 3rd place never felt so good
| SunofKratos said: Thanks for the explanation mugen. ANd i agree to your point. Normally i dont like such japan styled games but for some reasons i like what i see from Soul Sacrifyce even if i am more of a "western"gamer. This game has the ability to sell very well on both markets. I surly hope this game will be a success. |
Yeah in an article posted by andriasang (which I will post shortly) Infaune have said that it was he who approached Sony with the concept for the game. The nature of the game is such that it would be easier to market to the core crowd across the world. This is what worked for Demon's Soul despite it being made by a japanese team. There definitely is a good market for these games.
and sony seems to be pushing big time for new IPs with the system as well. So I wouldn't be surprised to see few NEW IP's from sony's western studios at E3 and GC ;) My money is on Sony London and Sucker Punch (and possibly a game by QD as well since it's rumored they are working on two games)

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| zgamer5 said: i need to see some gamplay, from the looks of it the magic and sacrifice combat is a big part of the game, so i wonder how the weapons and skills will work as well as classes |
I read that you can assign around 6 types of attacks to the vita shape buttons and L&R buttons. Depending on the locale the things you may use for magical attacks can vary as well so you will need to be careful and manage your resources carefully during battle. When you sacrifice yourself you will start mutating into a monster slowly. Other than organs you can use your own blood for things like a speed boost.
Don't think there is any info on classes yet
and here's a very good article from andriasang on the game
"
The Soul Sacrifice trailer Sony shared today did not include any gameplay. But attendees at today's unveiling press conference were shown a live gameplay demonstration and provided lots of gameplay details from planner Keiji Inafune himself.
Famitsu.com filed a detailed report, which we've summarized below. We've also included a couple of gameplay-filled cam-grabbed videos, down at the bottom of the article.
Following opening remarks from Sony's Shuhei Yoshida, Inafune took the stage for a high level discussion about the game. "Concept is the most important part of a game," said Inafune. "If the concept is good, 80% of games are good. That's how important the concept is."
For Soul Sacrifice, the concept is "True Fantasy." The "True" part comes from the idea of making sacrifices and payments. If you want to get a lot of power, you have to pay or sacrifice something. This is something everyone experiences in real life -- for instance, if you want to eat something good, you have to pay a lot of money. He hopes to deliver this truth in Soul Sacrifice.
Inafune took part in a live play demo as he spoke about the game. He revealed that you can you can select from multiple types for your player character, and make various customizations on top of this, resulting in your very own sorcerer.
The game does not have the notion of "MP" (magic points). Instead, you sacrifice things for magic. Make a big sacrifice, and you'll get greater power. For Excalibur, you sacrifice your life. If you continually use powerful magic, though, you'll gradually begin to lose your human form.
During the demo session, Inafune showed how one can use trees and boulders in combat. He also demonstrated using your own blood to send yourself flying at enemies like bullets.
Magic can be set to circle, triangle and square, and you can toggle between two sets via R. This means you can set six magics in all.
When you defeat an enemy, you can chose to either sacrifice the enemy or revive/help it. You'll get different things depending on your choice.
Composers Yasunori Mitsuda and Wataru Hokoyama appeared at the event to discuss their contribution. they're still working on music for the game right now, they said. Some of the songs will have large-scale recordings with overseas orchestras and full chorus.
Following the composer commentary, Inafune introduced the game's multiplayer component, not through a live play session, but through a video.
Up to four players can play simultaneously. The video showed one player near death following an attack from a cerberus. The player was able to sacrifice his life for the other players, and turned himself into "Salamander," a massive flame which struck the enemy. The three remaining players were able to to select between saving the cerberus or sacrificing it. They all decided to sacrifice it.
Inafune shared more details about the game in a Q&A that followed the main press conference. Here's some of what he said:
Asked about how the game came to be he said that after leaving Capcom, he was thinking about a number of ideas, and he came up with something that seemed would go well with Vita, so he spoke to Sony. This is one of the first projects that he started after going independent.
The reason he selected Vita is because he wanted to make a game where multiplayer is main.
Inafune confirmed that the game is planned to have both ad-hoc and infrastructure play. Ad-hoc only is not sufficient nowadays, said Inafune, especially if you want to appeal not just to Japan, but to overseas. He added that nothing has been decided as far as an overseas release is concerned.
The game will have a number of other PlayStation Vita-ish features. These will be revealed later.
They're planning download content for the game. Inafune feels that in this era, download content is part of the game.
Sony announced that the game is due for release in the Winter. That can technically mean early next year, but Inafune says he'd like to get it out this year.
Inafune was asked about the game's CERO rating. It's not finalized, of course, but Inafune did joke that CERO A, the lowest rating, is not likely.
The game will support voice chat during infrastructure. Inafune noted that when playing locally, you can communicate with other players easily, saying "let's do this!" This can't be done as easily in infrastructure mode. He added that perhaps there are some good parts to not being able to do this.
As shown in the multiplayer video, at the end of a boss fight, you can select to either save the boss, or sacrifice the boss. The players in the presentation video all voted to sacrifice the boss. So what happens if players don't agree? Inafune says that they have a system in place to deal with this, but he would not say what it is. Regarding this area of the game, he noted that he wanted to make a game that did not end just with players feeling relief at having defeated the enemy, but having to think about what to do after defeating the enemy."
http://andriasang.com/con0yw/soul_sacrifice_presentation/
I know I know holy wall of texts batman :P But it's a very good read and explains things very well.

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