noname2200 said:
SaviorX said:
If the PS3 or the 360 for that matter had to survive based on the 3rd party support the Wii currently gets, they would have been dead, period. Sony was so close to complete decline, but multiplatform titles kept the PSTriple afloat until Sony could adopt some type of new strategy, culminated by the Slim model, PS Move, and Japan's complete Wii abandonment.
|
I agree, but in my mind Sony's fortunes basically came from clinging to 360 ports, cutting their price, and waiting for the Wii to get starved out. Their assertive attempts to break out, like Home and Move, have by and large failed at their goal. They've essentially just lucked out, as far as I can tell.
|
So much of this industry is about relative position, momentum, and thus partially luck. The Wii is unique in that it had to really fight for its position in the market, but most trends are more self-sustaining than that. The PS2's victory, as i've postulated in the past, was a product of market forces bigger than Sony planned, and partly an issue of them releasing at exactly the right time
I think in part Nintendo's taking note of how easily even a total loser in the market like the PS3 (total loser part applying to the first couple years) can get sustaining third party support just by positioning their device properly, and Nintendo's probably capitalizing on that. A smart idea, because as long as doing that doesn't price you out of the mainstream, then you've got all your vanilla FPS/TPS/Adventure stuff covered, and Nintendo can be free to be Nintendo and thus create a fully rounded-out software environment the likes of which hasn't been seen in a very long time
The burden is mainly on Nintendo's first parties again to act as that differentiating factor, and also on price, and then to make sure the third parties actually do support it, but the latter point seems to be a given because the market is currently more adverse to third parties than it has been since the NES days.