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Forums - Sales Discussion - Malstrom: Why Project Cafe will fail

I actully agree the 'Project Cafe' is going to fail for the same reasons Nintendos' other consoles failed (excluding the Wii).... however i think Nintendo have learned from the past and they have a plan. i've read a rumour recently that claims Nintendo are planning to do 3D without glassess and without a 3D tv.

i dont know much about this tech, but i know that currently Sony and LG, etc are all focusing on sterostopic 3D, there are probabily other ways of doing 3D. maybe Nintendo have discovered a way of doing 3D on the cheap in which case they will corner the market again!



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noname2200 said:
freebs2 said:

Call Of Duty has actually sold more than Super Mario Bros 5.

Are you sure this is true?

 

Pos Game Americas Japan EMEAA Worldwide
1
New Super Mario Bros. (DS)
Nintendo, Platform
9.83 6.31 9.32 25.47
2
New Super Mario Bros. Wii (Wii)
Nintendo, Platform
11.16 4.29 6.20 21.65
Pos Game Americas Japan EMEAA Worldwide
1
Call of Duty: Black Ops (X360)
Activision, FPS
8.70 0.05 3.50 12.26
2
Call of Duty: Black Ops (PS3)
Activision, FPS
5.37 0.28 4.21 9.86
3
Call of Duty: Black Ops (PC)
Activision, FPS
0.48 0.00 0.62 1.10
4
Call of Duty: Black Ops (Wii)
Activision, FPS
0.59 0.00 0.32 0.92
5
Call of Duty: Black Ops (DS)
Activision, FPS
0.24 0.00 0.01 0.25
Total 15.39 0.34 8.66 24.38

Wrong :P



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Malstrom is really good when it comes to describing disruptive technologies and the blue ocean strategy. And he has a deep understanding of them. He was consistently wrong about politics and I think he's reading too much into Nintendo's actions right now. Once he leaves the field of disruptive products / blue ocean strategy he isn't much better than most people at predicting things. Everyone who understands these books would be able to make such predictions and tell why Nintendo was successful with the Wii and DS.

Here's a fun fact: In his book Clayton Christensen describes why established companies like Nintendo could eventually get into trouble when they try to introduce disruptive technologies and why they could get off track. It fills a whole chapter of the book. Why doesn't Malstrom write about that? It's really interesting because Nintendo is a special case. And it would be great fun to argue about it since different people might come to different conclusions. (Especially Malstrom since it would contradict his "3D obsession" observation).



noname2200 said:
freebs2 said:

Call Of Duty has actually sold more than Super Mario Bros 5.

Are you sure this is true?


if you combine all the realeses we have the following:

 

http://gamrreview.vgchartz.com/browse.php?name=black ops

 

PS3 9.86 million worldwide

XB3 - 12.26 million worldwide

Wii - 1million worldwide

PC - 1 million worldwide

DS - 0.25 million worldwide

 

so we have about 24 million as opposed to 21 million for New super Mario bros Wii

Now if he meant the DS NSMB game, then not at all, it sits at 25 million (O.O)

or combined at 50 million!!!

 

Edit: Savior beat me to it :P



RolStoppable said:

MOM simply marked the breaking point. Nintendo was already going down the wrong road and this game was the last straw. Another thing is that the Wii really needed system sellers at that time, had there be one Malstrom wouldn't have gone on his endless hate tirade against MOM.

MOM's control scheme is a mess. The game could have been so much better with a Wiimote/Nunchuk setup and it wouldn't have been a problem in any way. The way it is, MOM is a ridiculously easy game and it's only potential to be challenging is single hits doing insane amounts of damage. Aiming? Automatically, safe for missiles. Dodging? Keep tapping the d-pad. With a W/N setup you could have manual aiming, actual manual dodging while not being a hassle to play. MOM's hard mode is an admission by the developers just how flawed the controls and gameplay are.

With the technology of the Wii, a game in the spirit of Super Metroid could have been a marvellous masterpiece. What we got is a game with many missed opportunities.

Other M is creepy. I watched the story cutscenes on youtube. It freaked the shit out of me. It's disturbing in multiple ways...



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noname2200 said:
SaviorX said:

If the PS3 or the 360 for that matter had to survive based on the 3rd party support the Wii currently gets, they would have been dead, period. Sony was so close to complete decline, but multiplatform titles kept the PSTriple afloat until Sony could adopt some type of new strategy, culminated by the Slim model, PS Move, and Japan's complete Wii abandonment.

I agree, but in my mind Sony's fortunes basically came from clinging to 360 ports, cutting their price, and waiting for the Wii to get starved out. Their assertive attempts to break out, like Home and Move, have by and large failed at their goal. They've essentially just lucked out, as far as I can tell.

So much of this industry is about relative position, momentum, and thus partially luck. The Wii is unique in that it had to really fight for its position in the market, but most trends are more self-sustaining than that. The PS2's victory, as i've postulated in the past, was a product of market forces bigger than Sony planned, and partly an issue of them releasing at exactly the right time

I think in part Nintendo's taking note of how easily even a total loser in the market like the PS3 (total loser part applying to the first couple years) can get sustaining third party support just by positioning their device properly, and Nintendo's probably capitalizing on that. A smart idea, because as long as doing that doesn't price you out of the mainstream, then you've got all your vanilla FPS/TPS/Adventure stuff covered, and Nintendo can be free to be Nintendo and thus create a fully rounded-out software environment the likes of which hasn't been seen in a very long time

The burden is mainly on Nintendo's first parties again to act as that differentiating factor, and also on price, and then to make sure the third parties actually do support it, but the latter point seems to be a given because the market is currently more adverse to third parties than it has been since the NES days.



Monster Hunter: pissing me off since 2010.

I dont see nintendo failing maybe they wont reach the heights of the wii but i see them making good profit so who cares. As long as they release good games which i know they will i dont see anything bad happening. This Malstorm guy issued an opinion sue him.



RolStoppable said:
Mr Khan said:

If we're going to have this argument again, so be it, but the only bloat in Other M's case were the cutscenes, as all they did ultimately was detract from the game in one way or another, but i maintain that the control scheme and the gameplay elements were set up with streamlining in mind, and i cannot see any reason why the opposite could be argued.

Other M's control scheme is exactly the right direction to go in if you want to put the gameplay values of 2D Metroid in a 3D space. That was one thing Other M did almost perfectly (i would debate the sensitivity of having to point at the screen, which could be alleviated by holding a button for when you intended to flip into first person mode)

And the whole point is that he let Other M hate monopolize is blog and monopolize his distaste for Nintendo. Metroid has always been a third-tier franchise as far as sales go, and he was wrong to argue that the game was so significant in the big picture, just as he's pointedly wrong that every game Nintendo releases has to be a system seller. So long as the games are profitable and system sellers exist, there is no crime in that, from a business perspective

MOM simply marked the breaking point. Nintendo was already going down the wrong road and this game was the last straw. Another thing is that the Wii really needed system sellers at that time, had there be one Malstrom wouldn't have gone on his endless hate tirade against MOM.

MOM's control scheme is a mess. The game could have been so much better with a Wiimote/Nunchuk setup and it wouldn't have been a problem in any way. The way it is, MOM is a ridiculously easy game and it's only potential to be challenging is single hits doing insane amounts of damage. Aiming? Automatically, safe for missiles. Dodging? Keep tapping the d-pad. With a W/N setup you could have manual aiming, actual manual dodging while not being a hassle to play. MOM's hard mode is an admission by the developers just how flawed the controls and gameplay are.

With the technology of the Wii, a game in the spirit of Super Metroid could have been a marvellous masterpiece. What we got is a game with many missed opportunities.

The problem being Metroid simply hasn't been a system seller... ever (and his glorification of the original Metroid in that regard is misguided enough). Which would tie back into his irrational assertion that every Nintendo game must be a system seller or its just pointless developer masturbation



Monster Hunter: pissing me off since 2010.

PSwii60 said:

Nintendo should find a way to cater to the Blue Ocean and "Hardcore". They need a formula that bridges that gap. Either way, it seems the consumers demands so much from Nintendo; it seems they must be innovative, revolutionary, and unique to be successful whereas Sony and Microsoft have it easy - they just need to have a media-driven, powerful consoles in order to be successful.
In my opinion, of course, as how I see the market.


This. I just don't understand why (if this supposed Cafe rumor has any truth to it) Nintendo would think it was a good idea to simply pull what Sony and Microsoft pulled in the beginning of this gen. and battle it out in the red ocean.  This is a philosophy that led both of them to "lose" the marketshare battle to Nintendo quite handedly, and they have even tried to rectify their mistakes by trying "catch up with the Wii" with Move and Kinect. Especially if the technolgy they are using to recapture the core market is barely more powerful than PS3 current hardware. Sure, they are selling more units now, after getting their ass handed to them year after year by the Wii and it's blue ocean strategy.

The Wii was released as both a way to keep gaming fresh and to expand the market. Nintendo new that releasing an HD GameCube simply wouldn't net them any more consumers, and concurrently wouldn't expand the market, wouldn't make gaming "fresh" and new for the core, leaving the game industry to go down the path of higher dev costs, games, and most importantly, a consumer base that wouldn't have expanded after the PS2 era. If they can find a way to continue to expand the market (doing something revolutionary) while catering to the hardcore (better online, third party support, ect.) all at a mainstream consumer firendly price, they will be in good hands.

After all, if their next console is truly is only for the "core" what the hell was the point of the Wii to begin with?  Would this be Nintendo's way of saying we never should have tried to expand the market in the first place?

 



And what is this horseshit about Galaxy and Twilight Princess "not selling?" He cherry picks certain games and franchises he likes, and then anything else doesn't sell, even if it does reach the 8th digit.

Malstrom should follow what he preaches: he's mad at developers for giving up on content and focusing on meaningless ego-stroking. Pot, meet kettle.



Monster Hunter: pissing me off since 2010.