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RolStoppable said:
Mr Khan said:

If we're going to have this argument again, so be it, but the only bloat in Other M's case were the cutscenes, as all they did ultimately was detract from the game in one way or another, but i maintain that the control scheme and the gameplay elements were set up with streamlining in mind, and i cannot see any reason why the opposite could be argued.

Other M's control scheme is exactly the right direction to go in if you want to put the gameplay values of 2D Metroid in a 3D space. That was one thing Other M did almost perfectly (i would debate the sensitivity of having to point at the screen, which could be alleviated by holding a button for when you intended to flip into first person mode)

And the whole point is that he let Other M hate monopolize is blog and monopolize his distaste for Nintendo. Metroid has always been a third-tier franchise as far as sales go, and he was wrong to argue that the game was so significant in the big picture, just as he's pointedly wrong that every game Nintendo releases has to be a system seller. So long as the games are profitable and system sellers exist, there is no crime in that, from a business perspective

MOM simply marked the breaking point. Nintendo was already going down the wrong road and this game was the last straw. Another thing is that the Wii really needed system sellers at that time, had there be one Malstrom wouldn't have gone on his endless hate tirade against MOM.

MOM's control scheme is a mess. The game could have been so much better with a Wiimote/Nunchuk setup and it wouldn't have been a problem in any way. The way it is, MOM is a ridiculously easy game and it's only potential to be challenging is single hits doing insane amounts of damage. Aiming? Automatically, safe for missiles. Dodging? Keep tapping the d-pad. With a W/N setup you could have manual aiming, actual manual dodging while not being a hassle to play. MOM's hard mode is an admission by the developers just how flawed the controls and gameplay are.

With the technology of the Wii, a game in the spirit of Super Metroid could have been a marvellous masterpiece. What we got is a game with many missed opportunities.

The problem being Metroid simply hasn't been a system seller... ever (and his glorification of the original Metroid in that regard is misguided enough). Which would tie back into his irrational assertion that every Nintendo game must be a system seller or its just pointless developer masturbation



Monster Hunter: pissing me off since 2010.