ramses01 said:
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Notice I stated is was a grossly broad calculation already. And I sense that yours includes costs such as overhead, insurance, etc...which I alluded to in my post as well.
The rEVOLution is not being televised
ramses01 said:
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Notice I stated is was a grossly broad calculation already. And I sense that yours includes costs such as overhead, insurance, etc...which I alluded to in my post as well.
The rEVOLution is not being televised
Viper1 said:
My example was just that...an example. Unless you know the total years of development and average number of people that worked on it annually, you can't make any assumptions. And as I said, it doesn't take into account things like fees for major script doctors, engine license fees, music licenses, studio overhead costs, etc.... And finally, many production 'budgets' also include the marketing budget. |
I have an idea of what the wages for people are and that range of 70k per person is about right and I've rarely seen a game with over 100 people making it (Some titles I've seen 200, as Ocarina of Time's case, others like Final Fantasy XIII had rumoured 300 people working on it at one point. But rarely over 100). And I hope marketing is included in those numbers cuase then it all makes sense.
Conegamer said: I don't agree with this one bit. I think that games should be judged unto their own performance, and not relative to one another. (I think I've got the topic for my next thread) |
Um, how is that disagreeing? He didn't imply that games should be judged relative to one anoter. He just stated that games can make a profit without reaching a million.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
It would be interesting to know the developing budgets of games along with marketing budget. Nice to see the entire number's story.
LordTheNightKnight said:
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I meant I don't agree with the idea that games need to reach a million, or, that Nosfinger is right
Should've been more clear really...
Conegamer said:
I meant I don't agree with the idea that games need to reach a million, or, that Nosfinger is right Should've been more clear really... |
Ah.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
LordTheNightKnight said:
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Yeah, I realised it didn't make any sense when I read through it again, but, ah well. I know what I mean
I'm sure many indie game developers on the PC would like to have a word with him.
Don86 said: I'm sure many indie game developers on the PC would like to have a word with him. |
What do you mean?
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
Look at my sig baby.
Look at my sig.
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Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger