Viper1 said:
My example was just that...an example. Unless you know the total years of development and average number of people that worked on it annually, you can't make any assumptions. And as I said, it doesn't take into account things like fees for major script doctors, engine license fees, music licenses, studio overhead costs, etc.... And finally, many production 'budgets' also include the marketing budget. |
I have an idea of what the wages for people are and that range of 70k per person is about right and I've rarely seen a game with over 100 people making it (Some titles I've seen 200, as Ocarina of Time's case, others like Final Fantasy XIII had rumoured 300 people working on it at one point. But rarely over 100). And I hope marketing is included in those numbers cuase then it all makes sense.