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Devil May Cry - New Directions....

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Updated: 3rd video embedded in OP!

Ninja Theory: "...an oppertunity to elevate the games experience into one that can rival film and literature" (http://www.ninjatheory.com/)

I created this thread about a while back to support Ninja Theory and DmC.

I've since updated the thread with the new E3 2011 trailer of DmC. The first video is from last years E3, the second is the new 2011 DmC gameplay trailer and some rumours, which seem to be true, from what some people have observed from the trailer!

 

 

My take so far is that Ninja Theory seem to be taking the story into a more psycological based narrative (with the text we see at the beginning) with similar combat to the old DMC games. Personally I was impressed and I like the visceral approach they've taken with the trailer.

RUMOURS: source: http://playstationlifestyle.net/2011/06/02/rumor-possible-devil-may-cry-details-leaked/

Rumor: Possible Devil May Cry Details Leaked

06/02/2011 Written by Zak Islam

 According to a reputable IGN member, who is supposedly trusted with his leaks, the details on DmC have derived from one of the early builds of the action game. The details the member posted are as follows:

  • Apparently, the demo has been “finished” for a while now, since back in February at least. Capcom employees have played it and say that it feels just like other DMC games, although no one can vouch for their level of DMC expertise. The reason NT hasn’t revealed anything yet is apparently because they were only four months into development when they announced the game, and obviously the fan backlash has made them wary of showing anything that isn’t polished to absolute brilliance.
  • The leak believes he/she knows why they went with UE3 instead of MT Framework. He/She says it was because MT Framework is usually handled by a small team and is written in Japanese, and it was just better for NT to use an engine they had worked with before.
  • As for the demo itself, the leak says that NT apparently has not dumbed down the difficulty, and that it has a fairly steep learning curve like past DMC games. Also, the combat appears very, very fluid (no comparisons given here), and appears to be running at a locked 30 fps. Of course, we don’t know if that will hold with tons of enemies on screen.
  • Leak says that the “highlight” of the demo, or possibly game, is Dino’s morphing weapon shown in the trailer. No word on how it works but apparently it looks awesome.
  • It is confirmed that NT has added a cooldown period to firearms so they can’t be spammed like in the past games. I don’t know if this is good or bad.
  • He/She confirmed that Dino’s look hasn’t changed, although they only played the demo and they admit they know nothing about the story. So I don’t think this is a confirmation of anything except NT not caving to the demands of fans and changing the base design.
  • Overall, they say that the gameplay is pretty solid for the build that they played. Again, they know nothing of the story, and they don’t particularly like anything else about the game, but that’s how it is. Gameplay enthusiasts should be happy.

Devil May Cry is expected to be shown in full by Capcom during this year’s E3, including some extremely anticipated gameplay of the title.

Nothing too interesting in this video; a lot of information we already know. but the reason its important is because of the mention at the beginning of the launch trailer coming to TGS. i would speculate that it will be released late this year in Japan and early next year in the Europe and the US.



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Interview from Ninja Theory talking about what their doing with the series:

http://www.ugo.com/games/ninja-theory-on-devil-may-cry

"Is Devil May Cry Still Cool? The creative director behind Capcom's revival defends the new art style and talks Bayonetta comparisons.

When Capcom released the first DmC trailer (reproduced below) last week, the Internet wasn't happy. Here was a series fans loved, in a genre dominated by Japanese developers, with a main character that looked like a Japanese pop star; and the people in charge were bringing in a Western development team, and "reimagining" main character Dante by making him look like -- depending who you ask -- a trendy vampire, Hillary Swank, or Justin Bieber. For many (though notably, not all), the gut reaction was anger. "I literally can't stop laughing at how bad that character design is," said Ken Saunders on the 1UP forums.

"I think they are trying to bring new fans into the series and don't care if they alienate the old fans," added Emilio Morales.


"For the style that DMC has gone for all these years it seems like a logical progression," countered Matt Schulte. "The Metal Goth imagery is still intact with a change to a more urban setting (reminds me of a DMC-inspired Empire City from Infamous) and the style [of] the main character is relevant to the style of people who are into that culture. It's just no longer being drawn by anime-inspired artists."

Capcom's Keiji Inafune has made many comments recently about Japanese companies needing to look to Western developers for inspiration, and DmC is the most obvious example yet of the publisher putting a Western spin on a well-established Japanese franchise. Ninja Theory creative director Tameem Antoniades, who some have pointed out looks like the new Dante (which he claims wasn't intentional), sees this as an important shift.

"The essence of Devil May Cry is all about 'cool,'" he says. "It's about Dante being cool and making you feel cool when you're playing it, and so the combat and the style system and everything is integral to that. But, you know, what was cool 12 years ago -- I think that was when the first game came out [Editor's Note: he's a bit off, as the first title came out in 2001] -- isn't cool anymore. If Dante, dressed as he was, walked into any bar outside of Tokyo, he'd get laughed out. What  Devil May Cry did when it launched was it brought everything that was great about action cinema like the fashion, music -- it was like a cultural melting pot -- and I feel like now, for Devil May Cry to have that same impact, it needs to draw on new things. New music, new ways of cinematography, new fashion."

Showing clear cultural differences, Antoniades -- who's based in the UK -- places the new game in contrast to Platinum Games' Bayonetta, which was led by original Devil May Cry director Hideki Kamiya and a team in Japan.

Asked if he thinks Bayonetta looks cool, Antoniades says: "Personally, I don't. I love the game. I think it's awesome. It's taken everything -- it's just gone to a total extreme. But in terms of, 'Do I think it's cool?' No, not at all. I think it's caricatured and over-the-top and very 'Japanesey,' and for that absurd style it does that really well, but that's not what I want."

As it turns out, Ninja Theory has been working with Capcom's U.S. and Japan offices on this new art style for the past year.

"[Initially], we said, 'Go explore the space,' and [Ninja Theory] came back with a very incremental look from what Dante had usually been," says Capcom USA lead producer Alex Jones. "And we went, 'No guys, go back to first principles and really do something,' and then they went about 25-percent more down the field. And we're like, 'No, seriously! Do something that you think would make us angry with you,' and that's when we started making progress."

When I mention the fan reaction thus far to Jones and Antoniades, they point out that, since this is an origin story, DmC's Dante will evolve over the course of the game, so the Dante seen in the trailer won't be the same Dante on the screen for the entire game. They stop short of confirming whether that means he'll be playable as a child, or whether he will turn into something resembling his character from the older games at some point along the way, claiming that much of the story is still under development, but they point to his hair in the trailer as an example.

"His hair is white!" says Jones. "Actually there is some white in the trailer, to all you guys on the forums saying it's not."

Wait, is it really?

"There's... there's some white in there," he says. "We weren't trying to hide it."


Regardless of the details, it's clear the idea here was to shock players with something new, and to that extent Capcom has succeeded. The question now is whether they can overcome the negative feedback that's come along with that, and whether there's a large enough new audience to replace disappointed legacy fans. Antoniades points out that while the game looks different, it will still feel "mechanically responsive," and control "like a DMC game," which if true should go a long way to calming fears about a new development team taking over the franchise. But with a game based around the idea of being cool, word of mouth will play a very important role over the next year or so before it hits stores."





Asked if he thinks Bayonetta looks cool, Antoniades says: "Personally, I don't. I love the game. I think it's awesome. It's taken everything -- it's just gone to a total extreme. But in terms of, 'Do I think it's cool?' No, not at all. I think it's caricatured and over-the-top and very 'Japanesey,' and for that absurd style it does that really well, but that's not what I want."


But that's exactly what I want :P



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Jdevil3 said:


Asked if he thinks Bayonetta looks cool, Antoniades says: "Personally, I don't. I love the game. I think it's awesome. It's taken everything -- it's just gone to a total extreme. But in terms of, 'Do I think it's cool?' No, not at all. I think it's caricatured and over-the-top and very 'Japanesey,' and for that absurd style it does that really well, but that's not what I want."


But that's exactly what I want :P

Thanks for being the only one to comment on my thread, lol, hahaha, reminds me of when you had the Vanquish thread.

did you watch the vid with NTheory, i think they have a very good philisophy. i mean i know you want some awesome Japanese game, and we're gonna get that with Bayonetta 2, (i think). Kamiya has said stuff to suggest its coming.

but i think they're right man. if you look at God of War, the reason people love it is because of the serious tone and the dark character and story. i think if you look at new Dante he will follow in that serious and gritty style. this fits in with Capcom's vision for getting more sales and more fans in the west.

i know at the moment a lot of fans are upset with new Dante, i was shocked as well when i first saw him. but now its kinda grown on me.

if you look at Dante from DMC4 hes so butch and the stubble ad the rolled up sleeves, and the open gloves. imo he dosent look that good. new Dante has a pretty cool attitude i think, and hes so thin and his face look vampirish, other worldly and definitly fits in with a demonic theme i think. so i think DMC reboot will be very good if they can keep the combat similar to before, but improve it at the same time.



A203D said:
Jdevil3 said:


Asked if he thinks Bayonetta looks cool, Antoniades says: "Personally, I don't. I love the game. I think it's awesome. It's taken everything -- it's just gone to a total extreme. But in terms of, 'Do I think it's cool?' No, not at all. I think it's caricatured and over-the-top and very 'Japanesey,' and for that absurd style it does that really well, but that's not what I want."


But that's exactly what I want :P

Thanks for being the only one to comment on my thread, lol, hahaha, reminds me of when you had the Vanquish thread.

did you watch the vid with NTheory, i think they have a very good philisophy. i mean i know you want some awesome Japanese game, and we're gonna get that with Bayonetta 2, (i think). Kamiya has said stuff to suggest its coming.

but i think they're right man. if you look at God of War, the reason people love it is because of the serious tone and the dark character and story. i think if you look at new Dante he will follow in that serious and gritty style. this fits in with Capcom's vision for getting more sales and more fans in the west.

i know at the moment a lot of fans are upset with new Dante, i was shocked as well when i first saw him. but now its kinda grown on me.

if you look at Dante from DMC4 hes so butch and the stubble ad the rolled up sleeves, and the open gloves. imo he dosent look that good. new Dante has a pretty cool attitude i think, and hes so thin and his face look vampirish, other worldly and definitly fits in with a demonic theme i think. so i think DMC reboot will be very good if they can keep the combat similar to before, but improve it at the same time.

 

 

Well, yes, I want an awesome Japanese game and we probably are going to get that with Bayonetta 2 but I'd rather get 2 awesome Japanese games (DMC and Bayonetta 2) instead of only one :P

I've never bought a God of War game because of the story since it barely has any :P (the same goes for DMC and Bayonetta :P). But let's say most of people who bought it was because of "the serious tone, the dark character and story"... Is that the reason why people buy DMC games? :P I think they buy them for the opposite reasons :P

NT wants to change everything I liked about DMC... the first DMC game I played was 3...

I liked the Japanese style of the game and NT (and Capcom) wants to make it "more western"

I liked the over the top action of the game and they want to change that to make it "more credible"

I liked it when Dante made fun of his enemies while fighting them and now they've made him boring in my opinion

I liked it how Dante was so strong he could let himself get shot in the head, stabbed with many scythes and stuff like that and be just fine and now they've made him so weak that he can get easily chained up and tortured.

I liked the music in the game and now they've changed that into... IDK, some other music style, lol xD

I liked the gameplay and who knows what they'll change that into... but having played the Demo for Heavenly Sword and Enslaved, I have to say I'm worried about that, too xD

 

When someone buys a DMC game, they look for Japanese over the top action with a not so serious story :P. If they give us the opposite then it'll be another audience who buys the game instead of the DMC fans.

If they had only changed Dante's design I wouldn't care so much... but they've changed EVERYTHING I liked about DMC and even if they bring the old Dante back it still wouldn't be a DMC game :P I don't care so much about Dante's design (I still prefer the "original" Dante, though)... I care more about all the other things I've mentioned that made me like DMC in the first place.

 

And I see nothing wrong with the old Dante... and I have no idea what makes the new one cooler than the old one...

I think these guys want to forget about their current fanbase and try to appeal to the "God of War fanbase". It sucks because I prefer DMC... and they probably will fail if they don't make it "more brutal" like God of War or Dante's Inferno.

 

Oh, I don't remember where I got this image from but it's funny :P



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Yeah that was a funny pic, lol. i think if you play God of War 1 you will really like - it has a great story set in world of Greek mythology, its very good imo, but the gameplay dosent have as much depth as DMC.

i think that NT are changing the formula up a bit, but they're keeping things similar to before, only refining it from before. i mean from the first trailer the action is still pretty over the top. i've played the demo of Enslaved and imo it was okay, so yes i am also worried about the gameplay.

but i think Capcom tried to make Dante from DMC4 more 'western' with his butch body, and his stubble, and rolled up sleeves. that was my point from before, there was something not right about him, not the same as DMC1,2 & 3 Dante, which looked really cool. so i was saying that i'm shocked that they've changed so much about Dante, i think he does look pretty good now the dust has settled.

i think the main thing the fans are upset about is Dante's design, they couldve kept it the same. but i am a bit worried about the gameplay, but as long as its similar to before, but still improving it i will be happy.



A203D said:

Yeah that was a funny pic, lol. i think if you play God of War 1 you will really like - it has a great story set in world of Greek mythology, its very good imo, but the gameplay dosent have as much depth as DMC.

i think that NT are changing the formula up a bit, but they're keeping things similar to before, only refining it from before. i mean from the first trailer the action is still pretty over the top. i've played the demo of Enslaved and imo it was okay, so yes i am also worried about the gameplay.

but i think Capcom tried to make Dante from DMC4 more 'western' with his butch body, and his stubble, and rolled up sleeves. that was my point from before, there was something not right about him, not the same as DMC1,2 & 3 Dante, which looked really cool. so i was saying that i'm shocked that they've changed so much about Dante, i think he does look pretty good now the dust has settled.

i think the main thing the fans are upset about is Dante's design, they couldve kept it the same. but i am a bit worried about the gameplay, but as long as its similar to before, but still improving it i will be happy.

Except for the stubble; Dante in Devil May Cry 4 looked how he did in the first Devil May Cry... which was badass.



darkknightkryta said:

Except for the stubble; Dante in Devil May Cry 4 looked how he did in the first Devil May Cry... which was badass.

I think his face, hair and body look different:

i think if you at the design DMC4 Dante has a broader body compared to DMC1, who is more slender. his facial structure seems bigger and more western (the jaw-line) and the smaller eyes, his hair is different - less Japanese. and you can see his forearms in DMC4, which are larger, more like a butch western person. my point is that i dont think the design was right in DMC4 anyway, i'm glad they've decided to revamp the style because DMC4 wasnt a good game imo.



I like the Dante in DMC4 better...... DMC and  the new reboot versions makes him look too feminine

(which is the reason for my dislike of japanese games)



I think i'm starting to like the new Dante now after i got over the initial shock... kinda like Zelda:Skyward Sword's new style, it just wasn't what i was expecting, but now I like both

Looking at DMC4's Dante, I realise that I don't really like the way he looks after all and imo DMC3 Dante is better... and the more I see of the new Dante the more I like his design even better, he does seem a lot "darker" and more serious than the old one

description of old Dante i found: "very laid back and often indifferent. He seems to be frequently in debt and never seems able to pay someone back. His favorite food is pizza and he loves a strawberry sundae" - not exactly the darkest/coolest character personality, he sounds a bit silly here - - - the new Dante really seems to be genuinely "bad"