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Alan Wake Ending - MASSIVE Spoilers.

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My take:

WAKE did it's job......at least for me. It left me with a HUGE cliffhanger (something I cherish in horror titles) and I'll be clinging to any info on future DLC and upcoming sequel(s).

I don't have many gripes with the game's mechanics, scares, characters (though I would have preferred better lip sync/facial animation). My only major gripe at all, texture quality, which could easily be corrected in a future release, so it's not a big problem. And the enemies, while repetitive, were a blast to battle against. At times, it was terrifying in those woods.

So far, this is my 360 GOTY/Horror GOTY.



                                                                                                                                            

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To me, if you're complaining about repetitve combat in this game, I don't see how you can't make the same claim for just about any shooter, simply because it involves shooting. It's not that long of a game for me to call it repetitive anyway. I just finished, and aside from being pretty ticked off that I missed a TV and radio show, I rather enjoyed the ending. Granted, I don't quite get what that last scene is implying, but hey, I'm waiting to see how this continues.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

i want to read your whole post, but it's just too long. i can't bring myself to do it.



Playstation All-Stars is one of the best games I've played this gen, and is the most fun I've had in a game this gen.

Solid_Raiden said:
disolitude said:
Solid_Raiden said:
I loved putting thought into games like Silent Hill and uncovering the truth, and the secret meanings behind everything. I can't say the same for Alan Wake. There isn't much thought to put into anything that has a major impact on how I see the story. The only things that are thought invoking are minor things that don't really impact the narrative but how you percieve smaller events in the narrative. So to me all this digging for answers is pretty useless. I still have the same opinion of the narrative as I had when I beaten the game.

The story felt lifted straight out of a few other sources. None of which I liked. It felt like any of the bad Stephen King novels, lost, and alone in the dark mixed together. The combat was also mediocre and beyond repetitive. Still, I walked away from the experiance pleased. It was nowhere near the best game of it's genre and despite the sea of problems I still left the experiance pleased somehow. That to me was the real mystery.


The combat and controls is quite possibly the best ever seen in a horror game. Name me another game like this that has better combat.

The problem is that it lacks variety.


Sure, shooting felt good and intuitive enough. But this game had perhaps the worst dodging mechanic in any game I've ever played. And even worse, it wouldn't let me change the controls to anything  auqward. Seeing as how jumping was a rare movement I wanted to switch dodge to a LS but it wouldn't give me the option. There was only one other control scheme and it was even worse. As far as controls in a horror game I would even take the controls from RE4/5, Dead Space (probably the best for this genre right now and was also scarier as in being scary at all) or even the latest Silent Hill. I know they aren't TPS but Condmned had better controls and so did Bioshock if you count it. Of course I would take the shooting in this game over any of those but the importance of the dodge mechanic and the lack of an intuitive way to perform it kind of killed it for me.


You do realize if you had RE 4/5 controls, it would be impossible to beat this game on any of the higher difficulties right? Those controls are archaic, for any genre, shooter or horror. Dead Space is only midly better, but still pretty clunky.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

i just finished the game right now 

and so far for me is game of the year, i just love it 

even though the end left me a little confused i dont mind at all since that gives me a reason to play it again and again 

this games shows how a story should be told in a video game 

simply a MASTERPIECE 

 



Official Member of the Xbox 360 Squad 

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I hope it sells enough for a sequel to be made. So far its my GOTY for 2010!