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Original Message (newest first):

A game with "puzzles" like this simply isn't good. It's badly designed.
http://gaming.stackexchange.com/questions/62477/how-to-solve-the-clock-room



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

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SvennoJ said:
I kinda have to agree with you after playing the demo.

From a technical standpoint it's hard to believe this game was in development for 5 years, it could use a lot more polish. It looks pretty rough at times, frame rate can dip a lot which effect control and the rotating effect itself sometimes makes the level look turned inside out due to the flat lighting. There's not much to render here, it's quite baffling why this can't run at 1080p at a solid frame rate.


Fez was done by 2-3 people (not sure if music is made by one of 2), cave story which is less complex in technological state point and made by one man army was also develop in 5 years, so i guess thats fare :) As for perfermence, remeber that fez is writen in C# and same Java is compiled "just in time" which lowers prefermence, it has same issue you see with Minecreaft, which looks like very simple game yet it's really demending.



Damnyouall said:

I just came across this nice image that explains the situation perfectly:


I got a giggle out of it.



Damnyouall said:

I just came across this nice image that explains the situation perfectly:

Real World score? More like troll account butthurt score.



I enjoy watching you get your panties in a bunch over this; quite entertaining.



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I just came across this nice image that explains the situation perfectly:



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

i think what we really have here is just a bunch of people still butthurt over the japanese comment.



"I like my steaks how i like my women.  Bloody and all over my face"

"Its like sex, but with a winner!"

MrBubbles Review Threads: Bill Gates, Jak II, Kingdom Hearts II, The Strangers, Sly 2, Crackdown, Zohan, Quarantine, Klungo Sssavesss Teh World, MS@E3'08, WATCHMEN(movie), Shadow of the Colossus, The Saboteur

Nah bro you don't know what you're talking about, Japanese games sux Fez is the best hurr durr so perfect.

While poorly written all your complaints directed at the game are well founded and accurate but good luck if you don't get your face eaten off by morons.



Indie games, like indie movies, are generally overrated by people who want to look hip by supporting something that's not mainstream or made by a big company.



SvennoJ said:
smroadkill15 said:
I'm going to whole hardily disagree after playing the trial. Let me just point this one, I was never highly anticipating this game so I was very surprised at how good this game really it. Btw not all games have to have bad guys you fight or have to avoid. It's strictly a puzzle/platformer game, which imo makes it pretty unique compared to most games this gen. I love the art style that complements the gameplay and music score. It's a very unique and original game.

So let me get this straight, I should take the opinion of one person over professional reviewers? Sorry, but I'm going to have to side with the critics on this one. You state everything like it's a fact, maybe you should fix that.

It depends where you look and what games you play. This game is far from unique and there are plenty of puzzle platformers out there. The problem is for some reason reviewers are all over this and hailing it as a 10/10 game while other innovative creative efforts like Closure hardly get mentioned at all. I guess being an ass as a game developer helps getting your game noticed.

It's still a decent game, nothing wrong with a bit of relaxing exploration, but 10/10 is a bit much with the technical issues alone. And it's not difficult to see how for many it is closer to walking through a level editor then a fully developed game.

See this is a solid and valid argument. This is the first of it's kind I've played so it was original to me. I'm not saying the game is 10/10, but I would give it a solid 8/10 maybe 8.5. Now I really need to play it more for me to come to a full concusion because after all it was just a trial I played for 20 minutes. Maybe there something later on in the game we can't judge based on just playing the trial, but the game must be doing something right to get 9's and a few 10's.