|#35||The Battle for Wesnoth|
|developer/publisher||David White and others|
|genre||turn-based tactics with RPG elements|
|download and play for free (for PC)|
|Steam (for free)|
|past years||2018: #26|
As a fan of turn-based strategy and tactics games The Battle for Wesnoth is a game right up my alley. You play missions on a hex based map, where you position your troops and fight the enemy not unlike Fire Emblem. In difference to FE (besides the hexfield) you hire most of your troops instead of getting them through story (although you get these too). A major difference too is managing your gold as a resource to hire troops and recall to them battle in the next scenarios. Troops also need upkeep, so you have to balance the number of units with the number of villages you captured. Wesnoth has multiple quite long and intricate single-player campaigns. It can also be played multiplayer.
The game has many things to consider, like the terrain which hinders movement and gives boni and mali depending on troop type or the day-night-cycle, which also can give some units advantages. The game plays in a medieval fantasy setting with many fantasy races and magic. The story is progressed by overlayed text-boxes.
This is an open-source game, meaning it can be downloaded and played for free and also that it is developed by multiple people over time, as everyone can join in. It includes a lot of tools to create your own map scenarios and campaigns, so there is a lot of user-created stuff downloadable.