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Fire Emblem Three Houses reviews: Meta: 89, OC: 89

Forums - Nintendo Discussion - Fire Emblem Three Houses reviews: Meta: 89, OC: 89

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Lonely_Dolphin said:
Cerebralbore101 said:

Alright so I just finished my 2nd playthrough of this game. There are some serious flaws but overall the game is excellent.

On the first playthrough the monastery section just takes way too much time, especially before the timeskip. There are too many lost and found items to return, some of which you can't even return because they belong to a house leader or retainer. There are too many people to talk to in the first half of the game, and most of them provide dialog without context because they are not part of your house. You don't have enough mission points to do side battles, and doing side battles takes away from time needed to keep your class motivated. You kind of have to grind professor points by fishing. All in all the first playthrough is something like 70% monastery stuff and 30% battling before you get to the timeskip. 

But on the 2nd playthrough the game massively improves. You don't need to talk to everyone anymore, because you've already talked to them in the last game. You can boost your professor level to the max at the start of the game. This makes it so that you have plenty of professor points to spend on keeping your class motivated. This makes sure your class doesn't miss out on motivation by doing side battles. You have 3 battle points per week, which can be spent on doing side battles, as opposed to 1-2 in the first playthrough. New Game+ makes the game 40% monastery and 60% battling. After the timeskip it focuses even more on battling. 

There are still a few flaws in the game that New Game+ doesn't fix though. Cutscenes for support levels tend to overwhelm with sheer numbers. Then there's the fact that Assassins, Paladins, Heroes, and Swordmasters don't really have a good option for Master Classes. If you Masterclass an Assassin you lose the ability to open chests and doors, which is their best ability. You could wind up being a Mortal Savant, but that requires learning Reason. Likewise all these classes lack a good route to Master Class because they have to learn a skill that has nothing to do with what they initially learned. Of course, there's more to a character than making Mastery Class. You can add adjutants, give them a unique weapon, feed them stat boosters, or cross-class by unlocking extra abilities. For example: I gave Leonie a legendary Spear, Bow, and Shield to make up for the fact that she couldn't really make Great Knight without huge investments in Axe and Armor. And I wound up putting a battalion with insane endurance on  Hero Class Ignatz along with a ton of Leadership based skills, and a healer Adjutant, to make him keep pace with the Master Classes. 

Yeeeeeessssss!!!

Master classes while generally better aren't necessary, advanced classes are also viable so you don't gotta feel like you have to have all your units in master classes.

As for maddening mode, the first mock battle took me like 5 trys, so yeah I'm liking it already!

Yeah that's basically what I was saying to an extent. 

I started maddening mode yesterday. Took me seven tries to beat the just mock battle, and I still lost two units in the fight. Then I remembered that I have to activate Sothis' Shield if I want to not have my tank nuked by their magic users. 

By the end of Hard/Classic mode I was pretty much trolling the enemy units, so maddening should offer a good challenge. Death Knight will be insane though. I'm scared!

Edit: Also, there's no Divine Pulse in maddening mode! Lots of enemies can kill you in one hit. So a single mistake and you lose a unit! 

Last edited by Cerebralbore101 - on 12 September 2019

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Cerebralbore101 said:
Lonely_Dolphin said:

Master classes while generally better aren't necessary, advanced classes are also viable so you don't gotta feel like you have to have all your units in master classes.

As for maddening mode, the first mock battle took me like 5 trys, so yeah I'm liking it already!

Yeah that's basically what I was saying to an extent. 

I started maddening mode yesterday. Took me seven tries to beat the just mock battle, and I still lost two units in the fight. Then I remembered that I have to activate Sothis' Shield if I want to not have my tank nuked by their magic users. 

By the end of Hard/Classic mode I was pretty much trolling the enemy units, so maddening should offer a good challenge. Death Knight will be insane though. I'm scared!

Edit: Also, there's no Divine Pulse in maddening mode! Lots of enemies can kill you in one hit. So a single mistake and you lose a unit! 

What is Sothis' Shield? Never heard of that. Divine Pulse is still there, 3 uses to start with which I think is less than hard mode. Given the game has same turn reinforcements and fog maps I'm glad it remains.



Lonely_Dolphin said:
Cerebralbore101 said:

Yeah that's basically what I was saying to an extent. 

I started maddening mode yesterday. Took me seven tries to beat the just mock battle, and I still lost two units in the fight. Then I remembered that I have to activate Sothis' Shield if I want to not have my tank nuked by their magic users. 

By the end of Hard/Classic mode I was pretty much trolling the enemy units, so maddening should offer a good challenge. Death Knight will be insane though. I'm scared!

Edit: Also, there's no Divine Pulse in maddening mode! Lots of enemies can kill you in one hit. So a single mistake and you lose a unit! 

What is Sothis' Shield? Never heard of that. Divine Pulse is still there, 3 uses to start with which I think is less than hard mode. Given the game has same turn reinforcements and fog maps I'm glad it remains.

Hmmm. Maybe you just can' use Divine Pulse during the mock battle? 

Sothis' Shield is an ability you get by visiting the Tomb of the Progenitor God  and talking to a sleepy Sothis. You can get to this tomb in New Game+ by interacting with the Amiibo Gazebo. Anyway, Sothis' Shield buffs all party members' resistance to spells for a few turns. 



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I broke down and got the expansion pass last night. The extra costumes were disappointing. They were really just pajamas for your classmates, and one extra costume for Byleth. The bonus items were pretty cool though. Especially the consumable that boosts movement by 2.



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Cerebralbore101 said:
I broke down and got the expansion pass last night. The extra costumes were disappointing. They were really just pajamas for your classmates, and one extra costume for Byleth. The bonus items were pretty cool though. Especially the consumable that boosts movement by 2.

But was it worth $15? :L

I'll grant that regardless of the content, it's still the best dlc of any fire emblem for the price alone, but I still need the content itself to sell me on it.



The new update's boost to NG+ renown is great! I just opened a new game on my file that I've cleared four times, and have been awarded the 10000 renown clear bonus four times, so I'm starting my run with 45,500 renown, going to have fun building stupid units right from the start this time.

I also broke and got the expansion pass. I don't like to buy DLC without knowing what's coming (Smash burnt me, none of the new fighters outside of Hero do anything for me), but I've already got 200 hours so far in FE, I know it'll be worth it.



I've heard that if you beat maddening mode the"true way" (no NG+/DLC), you get a new title screen. Very cool that they're acknowledging us purist! Also, the difficulty gap between hard and maddening is crazy big! Can rarely 1-shot anything, well except armors lul, meanwhile all my units now generally die in 1-2 hits. I have to actually wall and kite now, precisely plan out my positioning and attack order, play more thoughtfully and defensively rather than just stride in and mindlessly kill everything. Actually had to use gambits on regular enemies for the aoe dmg and stun, as well as needing to pay attention to battalion health now.

Before, stride/rescue/warp and the range meta felt like cheating, but now it feels necessary to have as many options as possible to even the playing field. Granted they're still OP, but with enemy archers able to deal relevant damage now the range meta doesn't feel so one sided, and since enemies are sturdier walking up and killing all or enough of them that you wont die to their counterattack isn't always possible. It's still possible to cheese some maps though, Lorenz's paralogue I beat in 1 turn. At the same time, you have maps like Ingrid's paralogue that gave me Echoes flashbacks with the endless enemy spawns, except these enemies are actually a threat. I just gave up on that one, I'm not using Ingrid anyway lul. So overall? That thread I made criticizing the game's lack of strategy? Yeah I take that back now, and I'm so glad for it, this is the experience I wanted out of the game! ^_^



Just finished the game on Hard - Blue Lions route. Final level was somewhat tricky to keep everyone alive, though once I took out the hordes of enemies the final boss was pretty easy to gang up on.

Overall, I loved the game though. Didn't quite break into my top 3 FE games (Path of Radiance, Blazing Blade, and Radiant Dawn), but the story was very good overall and it probably had the best character-writing in the series.

On the flip-side, and maybe its just that the game expects you to play all the routes, but I feel like a lot of key plot points were forgotten in Blue Lions.

Spoiler!
Dimitri and Edelgard's mother was brought up multiple times as the person behind the Duscur Massacre, and yet she was nowhere to be seen in the ending. Rhea was apparently okay, but we never see her either. The Death Knight seemed to have some connection to Mercedes, a key member in Blue Lions route, and yet nothing was really explained even if they choose to fight. And I don't even know what happened to the mysterious masked group that was supporting Edelgard...I guess they just returned to the shadows and never came back?

Still...despite all this, I'm looking forward to playing more. Will likely do Edelgard's route yet...looking forward to it! 



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

I finally got to start this game the other day. 7 hours in and hooked. I knew I would be, but holy crap this is blowing my expectations out of the water so far. I'm with the Black Eagles on first play through. I cannot get enough of that battle music though, so good.



1doesnotsimply

Super_Boom said:

Just finished the game on Hard - Blue Lions route. Final level was somewhat tricky to keep everyone alive, though once I took out the hordes of enemies the final boss was pretty easy to gang up on.

Overall, I loved the game though. Didn't quite break into my top 3 FE games (Path of Radiance, Blazing Blade, and Radiant Dawn), but the story was very good overall and it probably had the best character-writing in the series.

On the flip-side, and maybe its just that the game expects you to play all the routes, but I feel like a lot of key plot points were forgotten in Blue Lions.

Spoiler!
Dimitri and Edelgard's mother was brought up multiple times as the person behind the Duscur Massacre, and yet she was nowhere to be seen in the ending. Rhea was apparently okay, but we never see her either. The Death Knight seemed to have some connection to Mercedes, a key member in Blue Lions route, and yet nothing was really explained even if they choose to fight. And I don't even know what happened to the mysterious masked group that was supporting Edelgard...I guess they just returned to the shadows and never came back?

Still...despite all this, I'm looking forward to playing more. Will likely do Edelgard's route yet...looking forward to it! 

Yeah it does want you to play all routes, and even then I hear certain things still get no explanations. This leaves each individual route feeling less than satisfying, but I don't fault them too much for this as atleast all paths are in the base game, unlike a certain other Fire Emblem game oh snap!