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Forums - Gaming Discussion - Should video games play themselves (easy mode for Sekerio?)

 

Should games like Sekerio have an easy mode?

Yes. 15 35.71%
 
No. 25 59.52%
 
Unsure. 0 0%
 
Other/comments. 2 4.76%
 
Total:42
Bofferbrauer2 said:
Depends.

Some games have a fantastic story, onto which the gameplay is actually more of a hindrance sometimes, espeically for those who just want to enjoy the story.

Some devs have caught up on this and included a Story difficulty mode, where the gameplay is so easy you often actually have to go out of your way to loose. This allows people to enjoy the story without having to worry meeting any roadblocks along the way. This is especially useful if you want to just relive the story after you played through the game, or if you're bad at something in the game which otherwise stops you in your track, or if a combat is buggy.

However, in games without heavy story, I would suggest doing it like Nintendo: giving an option to make a passage extremely easy, with the tradeoff of never being able to max out your score/stats/what have you in that passage ever again unless deleting everything and starting from scratch.

Well, seems some understand the reason why others would answer with a yes. Games shouldn't be a classroom or feel like a chore. A game over is a bad thing and an easy way for a first timer to avoid them or avoid grinding/lengthy detours for a superweapon shouldn't be necessary. 

No, not play themselves, but make it unlikely to lose unless you willfully wish to lose. 

This is simply because some of us would like to enjoy an story that lasts more than two hours and a world where we feel our choices change things in some way than simply dying because we underleveled or didn't understand the battle system. There will be plenty of time to do so after the story has been done for. I start stories on easy for the story itself, then once the game ends, play again at higher difficulties to see how strong I can get, but I don't do the "git gud" bullshit. I want to play a game, not assemble a puzzle. 

I for one, am part of the group that brought up the console in TES games and toggled TGM on as soon as I was playing just to smite everything in my path during my very first playthrough. I even once genocided the whole world in the game! Well, I do think the difficulty was at some times just too low, but that's because difficulty levels shouldn't be arbitrary HP sliders and should actually involve AI changes. 



John2290 said:
SvennoJ said:
Yes, so I can play it while high and get real euphoria while experiencing the game.

I smoke weed or drink alcohol very rarely these days but I do take opiate painkillers at times and when I did I had to just set the game aside because my reactions are slowed so I can't imagine what it'd be like with alcohol but weed? Hmm  I guess it depends on the strain but this is the type of game where you would improve dramatically with some sativa. In the same way jiu jitsu fighters use weed to up their focus in that sport, where you would be more focused on the tells of and zeroed in on the game. At least that is how it worked for me when I used to smoke weed everyday with games like Wipout and COD4 multiplayer. I would play so much better while high. 

I think my biggest enemy whole playing Sekerio was passive runs at bosses where I would mindlessly fight while listening to YouTube or some shit and runs where I would be super frustrated from loosing so close to the end of a boss but now willing to give up. Weed would cure the later issue and make it easier to avoid putting on "background noise" like podcasts. 

But to each there own and at least you have a fair idea the game isn't targeted or tailored for you so you can avoid purchasing it, something the journalists who have to play tough games for their job don't want so they can review faster without difficulty walls. That is all this debate is at the end of the day. 

I feel more focused while driving high in GT Sport, however when I look at my lap times, they are 1 to 2 seconds slower than normal!
Elite Dangerous works very well as they only danger there is getting distracted from flipping back and forth to web sites while waiting for the ship to arrive at the next destination. While high you're too busy enjoying the pretty colors to flip back and forth :)

Journalists play tons of games for a living though. They need to be somewhat skilled players to do their job. It's fine they warn you when a game is hard as for new comers it would not be a good place to start.

Anyway sometimes it's fun to get high, temporarily set the difficulty to easy and enjoy the pretty colors before getting stuck in a loop lol.



Perhaps the biggest draw to playing a From Software game is the challenge. Putting in an easy mode is basically like removing the main feature of the game.

Not every game needs to be for every person. In fact it is impossible to make it this way. When you put an easy mode into a game that can attract one group and repel another. I am glad there are games out there with different difficulty settings. I am also glad that From Software doesn't make games like that.



No, but def a version that lets you remap button configs.



Never ever.
These games are all about overcoming a challenge and putting in an easy mode would kind of destroy its purpose,there are a lot of other publishers that cater to the broader audience with making everything more accessible but after some years that behaviour can turn a franchise into another modern Assasins creed so im happy fromsoft sticks with its own formula and their own vision that some like and other not,but good the gamingmarket is so big there is something for everyone to enjoy.



pokoko said:
It's up to the developers, of course, but there is no real reason not to give players options whenever possible in single-player games. Options hurt no-one but they do allow those who might not have been able to to handle a game the chance to play it. Yeah, I know gamers are known for their childish "get gud" bullshit but those kinds of people shouldn't be allowed to define the entire medium. If their ego needs validation from videogames then they're not really worth worrying about to begin with.

There is just no good reason to exclude people. Especially when you look at it from an economic perspective. Series like Elder Scrolls have a ton of female gamers, older gamers, and "casual" gamers who just want an enjoyable experience. Easier modes let them join in the fun without any loss to those who want more difficulty.

First bolded: I agree and those kind of gamers exist for every franchise

Second bolded: Eeeeh when you look at this from an economic perspective it would be very risky to add an easy mode on a "franchise" that has grown a market for its challenge implemented in the games it has and as widely popular this series might be in the media,that still would not translate it will be buyed by a lot more casuals considering the risk of losing core audience that stick with these games because of their difficulty.

Look, i would like to agree with the options hurt no one sentiment but having to play the game with thinking about switching to easy mode frequently when i get a bit frustrated  would ruin the experience for me because afterwards it would make me feel like i accomplished nothing if i do switch to easy mode and if i did not it would still keep being in my mind so the game its purpose would not be effective and a lot of other players would feel the same i assume.



Immersiveunreality said:

First bolded: I agree and those kind of gamers exist for every franchise

Second bolded: Eeeeh when you look at this from an economic perspective it would be very risky to add an easy mode on a "franchise" that has grown a market for its challenge implemented in the games it has and as widely popular this series might be in the media,that still would not translate it will be buyed by a lot more casuals considering the risk of losing core audience that stick with these games because of their difficulty.

Look, i would like to agree with the options hurt no one sentiment but having to play the game with thinking about switching to easy mode frequently when i get a bit frustrated  would ruin the experience for me because afterwards it would make me feel like i accomplished nothing if i do switch to easy mode and if i did not it would still keep being in my mind so the game its purpose would not be effective and a lot of other players would feel the same i assume.

That's a rather selfish reason, yet good to own up to it. And you're right, it might put some people off buying the game. Seems some of the 'fun' of the game is that not everyone can complete it. Btw did the inclusion of an easy mode put you off God of War?

In the end, difficulty is relative and turns out different for different people. Easy mode is relative as well. A bigger timing window or slowing down the action can help older gamers without changing the core experience. Reaction speed slows with age, yet perhaps you're not planning to play any video games after retirement. Video games aren't that old yet, but at some point we'll have a big segment of 60+ gamers with cash to spend on games. Of course when your grandpa can beat the same game as you, perhaps that will put you off the game?



Okay babies, there's an easy mode for you now.



             

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Steam: Lee Roid

SvennoJ said:
Immersiveunreality said:

First bolded: I agree and those kind of gamers exist for every franchise

Second bolded: Eeeeh when you look at this from an economic perspective it would be very risky to add an easy mode on a "franchise" that has grown a market for its challenge implemented in the games it has and as widely popular this series might be in the media,that still would not translate it will be buyed by a lot more casuals considering the risk of losing core audience that stick with these games because of their difficulty.

Look, i would like to agree with the options hurt no one sentiment but having to play the game with thinking about switching to easy mode frequently when i get a bit frustrated  would ruin the experience for me because afterwards it would make me feel like i accomplished nothing if i do switch to easy mode and if i did not it would still keep being in my mind so the game its purpose would not be effective and a lot of other players would feel the same i assume.

That's a rather selfish reason, yet good to own up to it. And you're right, it might put some people off buying the game. Seems some of the 'fun' of the game is that not everyone can complete it. Btw did the inclusion of an easy mode put you off God of War?

In the end, difficulty is relative and turns out different for different people. Easy mode is relative as well. A bigger timing window or slowing down the action can help older gamers without changing the core experience. Reaction speed slows with age, yet perhaps you're not planning to play any video games after retirement. Video games aren't that old yet, but at some point we'll have a big segment of 60+ gamers with cash to spend on games. Of course when your grandpa can beat the same game as you, perhaps that will put you off the game?

First bolded:That is a selfish reason shared by enough people to keep them making these kind of games,i buy what i enjoy with the incentive i earned the same way i buy the food i like to eat for selfish reasons.

Second bolded: Not at all because for most people God of War is not that much about overcoming challenge in the first place and the funding and people working on both franchises are vastly different.

Third bolded: No for me these games are never about being more skilled than others,its about myself overcoming the situations and taking control of my stresslevels.These kind of games have always been helpfull in a sort of way to strengthen myself mentally and when there is an online segment to it i always help others.



I feel that if the main reason for the playing a game is challenge, A University can offer significantly more rewarding and challenging 'game' for people outside of US.
What makes game 'easy' depends on the context. It doesn't have to be dumber AI or extreme HP scaling. A game could offer practice/traning mode where they can attempt to analyze the enemy in safer, more controlled environment, or allow play practice version of the boss in slow motion to allow people to notice more details before they can tackle 'real' one.

Ultimately, I support making game more accessible. But I feel that this focus on 'easy mode' in the discussion of accessibility have made people somewhat worrying arguments...