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Forums - Gaming Discussion - Should video games play themselves (easy mode for Sekerio?)

 

Should games like Sekerio have an easy mode?

Yes. 15 35.71%
 
No. 25 59.52%
 
Unsure. 0 0%
 
Other/comments. 2 4.76%
 
Total:42

Most of those games are RPGs, I'm playing The Surge right now and at first I died early on in the first area, I now am walking through that area slaughtering everything because I leveled up myself and my items. Same goes for Bloodborne, first area is only hard when you start, it's nothing by like 3 hours into the game with a better weapon and gear and once used to the mechanics of the game. In the end the games aren't hard just punishing if you make mistakes.

Begs the question of whether I've ever played a 'hard game'. CoD 4 on Veteran is hard as you die in a split second from nowhere, so I just kinda didn't bother with it, yet I completed Dragon Age Inqusition on Nightmare with relative ease (class setup helps).



Hmm, pie.

But going for your OP let's say, yes make option for games to play themselves, people can watch Youtube let's play so let games buy a game and it play itself for you to watch.



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There is already an easy mode in the Souls games, it's called "New Game"



AngryLittleAlchemist said:
There is already an easy mode in the Souls games, it's called "New Game"

yea, I thought about making that joke, but I'd prefer "every Souls game starts in it's easiest mode by default"



Depends.

Some games have a fantastic story, onto which the gameplay is actually more of a hindrance sometimes, espeically for those who just want to enjoy the story.

Some devs have caught up on this and included a Story difficulty mode, where the gameplay is so easy you often actually have to go out of your way to loose. This allows people to enjoy the story without having to worry meeting any roadblocks along the way. This is especially useful if you want to just relive the story after you played through the game, or if you're bad at something in the game which otherwise stops you in your track, or if a combat is buggy.

However, in games without heavy story, I would suggest doing it like Nintendo: giving an option to make a passage extremely easy, with the tradeoff of never being able to max out your score/stats/what have you in that passage ever again unless deleting everything and starting from scratch.



Games that play themselves....movies? I think part of game design is the art of setting a proper difficulty for a game. So I think games should be played at the difficultly that developers intended.



FromSoftware is the opposite of easy mode. I believe they are the Godfathers of 'git gud?'



I think a lot of people are saying this about Sekiro specifically because parrying took the place of dodging as the main damage-avoiding mechanic, compared to Souls games. And a lot of people didn't notice it, or insisted in ignoring game mechanics you were specifically told to use by the tutorial. But it's not particularly harder than the Souls games. Honestly, it's their most acessible yet.






 

 

 

 

 

No.

So far in my playthrough of Sekiro, it is easy compared to previous Souls games. It's easy to get the hang of and way more linear (so far).



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



Sekiro doesn't need an easy mode, but having one wouldn't in any way take anything away from the game. People who want to play the standard, developer-intended way could still do so, and others who can't play the game that way would have a chance to play the game through too. FromSoftware is in no way obligated to put an easy mode in the game as they are working with a specific vision in mind for it, but people who say having it would somehow ruin the experience are just being stupid. The existence of an easy mode wouldn't in any way harm the experience for anyone not using it.