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Forums - Gaming Discussion - Should video games play themselves (easy mode for Sekerio?)

 

Should games like Sekerio have an easy mode?

Yes. 15 35.71%
 
No. 25 59.52%
 
Unsure. 0 0%
 
Other/comments. 2 4.76%
 
Total:42

Yes, so I can play it while high and get real euphoria while experiencing the game.



haxxiy said:

I think a lot of people are saying this about Sekiro specifically because parrying took the place of dodging as the main damage-avoiding mechanic, compared to Souls games. And a lot of people didn't notice it, or insisted in ignoring game mechanics you were specifically told to use by the tutorial. But it's not particularly harder than the Souls games. Honestly, it's their most acessible yet.

Good to know, now it's for sure off my radar. I can never get parrying right, not in any game, not even zelda. I relied on shield and magic in the souls games, timing is not my thing. A larger timing window or clear cues could help, yet apparently having an option like that is an insult to the artistic vision.



It's NEVER a bad thing to have more options.



Bofferbrauer2 said:

Some games have a fantastic story, onto which the gameplay is actually more of a hindrance sometimes, espeically for those who just want to enjoy the story.


I really hope this is a joke or a sarcastic comment.

Gameplay is what makes it a game. Story is and should always be secondary. If you want storys go watch a movie or read a book, I've not played one game in my entire life that has a story better than a sub-par movie or book. Surley I've not played all games ever made, but I've played enough game to make this blanket statement. What I can give some games credit for is, in some instances is interesting worldbuilding and/or atmosphere, but story always simplistic.

Back on topic of difficulty:

I thing I would like to see being used more, that was a thing in mainly older adventure game (like the Sierra kind), is games that allows the player to actually fail. What I mean with this is that some action/actions (or in action) you make in the game makes it unbeatable later on. This without actually telling you that you made the wrong action when you make it but leaves it up to you to discover it further down the line.

This is a pipe dream tho since all the focus currently is about accessability and all that crap.



Spindel said:
Bofferbrauer2 said:

Some games have a fantastic story, onto which the gameplay is actually more of a hindrance sometimes, espeically for those who just want to enjoy the story.


I really hope this is a joke or a sarcastic comment.

Gameplay is what makes it a game. Story is and should always be secondary. If you want storys go watch a movie or read a book, I've not played one game in my entire life that has a story better than a sub-par movie or book. Surley I've not played all games ever made, but I've played enough game to make this blanket statement. What I can give some games credit for is, in some instances is interesting worldbuilding and/or atmosphere, but story always simplistic.

Play Vampire: The Masquerade: Bloodlines and you'll possibly understand. That game has a superb story, but the gameplay feels more like a hindrance than adding anything to it. Planetscape: Torment has a really great story, but gameplay seems to just bring up roadblocks sometimes. The whole Drakenguard series has a truly genius storyline, but absolutely piss poor gameplay.

I'm not saying they should play themselves, reread my post. I'm saying that there should be a story difficulty mode which makes fights and challenges extremely easy for those who just want to enjoy the story. Or do it like L.A. Noire, where you can skip fights if you fail them a couple times, so you can continue enjoying the story.

And yes, I enjoy a good story with my games. And I'm by far not the only one.

Also, there's a reason why Game movies (as in, Movies made out of the videogame's cutscenes) are getting more and more popular: The gameplay just gets in the way for those who want to enjoy the overarching story.



This debate always comes around whenever a From Software game is released, and I always have the same answer.
It should have an easy mode only if the developers believe it should.

If they are tailoring the experience to be a certain way and they believe an easy mode doesn't fit their vision (which I suspect it doesn't), then people should get over it and move onto one of the dozens of other gaming experiences being released this year...not to mention that huge back catalog many gamers put off. There's plenty to play, but as consumers we shouldn't feel entitled to have every game catered to us.

Yes, it is a product we're buying so we should have some expectations on content and quality. But video games are also an art form. We wouldn't expect James Cameron to let Jack survive even if there was plenty of space on that slab of wood, and we wouldn't tell Shakespeare to rewrite Romeo & Juliet so that their plan goes off without a hitch and they end up living a long life of love (spoiler alert, they don't).

Point is, From Software poured hours and hours of hard work into manufacturing a feel and a style that is all their own. They may not reach audiences like other blockbusters, but they have found success with their style of development and a following that is now in the millions of gamers that enjoy the pain. Who are we to take the reigns from them on how that experience should be when it's not our art?

Just vote with your wallet if you think the game is too hard to get through. Or watch it on Twitch or YouTube.



KLAMarine said:
It's NEVER a bad thing to have more options.

Depends on who you're asking.

If you told Picasso to straighten out the eyes in one of his Cubism portraits to make it easier for the viewer to understand what they are seeing, I am sure he'd be offended.

I can't speak for From Software, but I believe there's a reason that after 4 Souls games, Bloodborne, and now Sekiro they've yet to cave in and make an easy mode. They simply don't want to, because it's not what they envisioned as the experience they intended players to have. There's still plenty of variety what with the different playstyles, weapons (& attachments), and leveling systems, but their design is lauded for a reason. Its tightness gives it a certain feel all its own, and I doubt they want to give that up even if it means excluding some consumers.



I played Rayman legends, and to me that game is truly difficult and quite impossible. I did the logical thing and never played it again. I think if Rayman can be as hard as it is, then Sekiro or Souls games should retain its difficulty. It is just a different game for different people.



To me this always comes down to two points:

- If it doesn't have easy mode then it retains that 'hard style' game that what it's known for to make it what it is...
...or...
- If it does have easy mode then more could jump in thus gaining more fans and more sales because these 'hard style' games can be the only thing to prevent more sales.

Keep in mind I play these games just fine and have no problem with the difficultly, but personally, I think it should have an easy mode. Honestly, any real fan shouldn't care because when does having multiple difficulties in a game really affect your game buying decision? Do these fans get a kick out of it and feel proud that they can play a harder game that others can't? Bottomline, my opinion, it should have an easy mode because we'd get more people playing and it's not like it would stop us from playing/buying the game anyways if it did have an easy mode.

However....!!!! The real bottomline is, it's all up to the developer. If the dev wants to be known for making these harder games, to stand out differently, and whether they care about sales or appealing to the mass, its all up to them and good for them to sticking to their guns. If they dont want to give an easy mode, then that hard way is what the dev intends for the gamers to play it.

So tough luck!... (but wouldn't mind if they had easy mode lol)

Just wanted to add for random, that anybody that grew up with Nintendo can understand how difficult games can be, boy they did not know how to program difficulty levels during that era lol So really we're moreso okay with these hard Souls type games cause we grew up with hard games in general hehe Dont forget less forgiving as well, barely any save spots, some games you can make it near the end but die and have to start at the very beginning. Do games even say "Game Over" anymore? because games these days are never over with the constant saving options they implement in games these days. Back then seeing the "Game Over" screen legit was game over and start from the beginning again lol



I knew this would be a thread from John when I saw it spelled as "Sekerio" in the title. :P

But to answer the question, I generally prefer games to be on the more difficult side of the spectrum, and I prefer when they don't have different settings to choose from.

Skyrim, for example, allows you to change the difficulty and quick-save, even mid-battle, so (while I love Skyrim) I've never been satisfied with the difficulty of the experience. As a result, getting a new weapon doesn't feel rewarding, and there are no "difficult" boss fights, because the difficulty in Skyrim is based on a slider which scales up damage and health numbers.

When a game offers me options of "Easy", "Normal", or "Hard", my initial reaction is negative, as I would have liked for the developers to create an experience with a defined level of difficulty. This depends heavily on the game.

Last edited by RaptorChrist - on 12 April 2019