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Forums - Nintendo Discussion - About that Fire Emblem Three Houses...

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I dont really understand how people can feel underwhelmed by the footage.The game looked phenomenal, and Im more hyped about the game than ever.Having said that, Ill try to guess why there are some people that didnt like it:

And Im guessing those people are the old fans of FE, the ones that like how the old games play, that goes straight from one battle to the next, without any base camp, or some time to breathe.Those fans that want Fe to remain exactly the same as the first one, or the changes that ocassionaly occour be minimal and just keep 90% of the game the same.And just to leave it out there: The same ones that almost killed the franchise before the devs said "screw it" and made Awakening.

The problem those fans have with the footage is that it seems the game is not playing it safe, and its trying to do something new with the franchise, at the very least in the time you spend betwenn battles.For FE to not have a game that is about a war and you being a strategist or a king/prince trying to stop it and rather is about a teacher at a military school in which you teach students how to battle and deal with diplomacy and stuff is refreshing.Not only it still maintains the kind of story FE always goes for, but it gives a new kind of perspective and take to the old "We are at war.Lets recruit some people and kill the enemy".I have read around the old internet about how cliche the school theme is, but comon, what isnt cliche these days?And I mean, if a story about war isnt the most used theme in the world, I dont know what it is.Let the game release first before trying to judge it.

One thing that I really liked(which I assume its going to be in the game) but I can understand people not being on the same boat is the persona-esque mechanisms which will likely be in place betwenn battles, when you are actually working as a teacher.At the monastery, you probably will need to manage the students and what they learn, if they learn correctly, and bond with them(as student and teacher, Im assuming.Anything past that and you are just jumping the gun, as of now at least).And thats not only refreshing for FE, but a exciting mechanic that could really work for the themetics that the game is going for.And lets face it: the content betwenn missions in FE were never great.This might make them that.I just ask to people that are being put off by this part:Wait until you see more to make a judgement.You might end up liking it.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
I dont really understand how people can feel underwhelmed by the footage.The game looked phenomenal, and Im more hyped about the game than ever.Having said that, Ill try to guess why there are some people that didnt like it:

And Im guessing those people are the old fans of FE, the ones that like how the old games play, that goes straight from one battle to the next, without any base camp, or some time to breathe.Those fans that want Fe to remain exactly the same as the first one, or the changes that ocassionaly occour be minimal and just keep 90% of the game the same.And just to leave it out there: The same ones that almost killed the franchise before the devs said "screw it" and made Awakening.

The problem those fans have with the footage is that it seems the game is not playing it safe, and its trying to do something new with the franchise, at the very least in the time you spend betwenn battles.For FE to not have a game that is about a war and you being a strategist or a king/prince trying to stop it and rather is about a teacher at a military school in which you teach students how to battle and deal with diplomacy and stuff is refreshing.Not only it still maintains the kind of story FE always goes for, but it gives a new kind of perspective and take to the old "We are at war.Lets recruit some people and kill the enemy".I have read around the old internet about how cliche the school theme is, but comon, what isnt cliche these days?And I mean, if a story about war isnt the most used theme in the world, I dont know what it is.Let the game release first before trying to judge it.

One thing that I really liked(which I assume its going to be in the game) but I can understand people not being on the same boat is the persona-esque mechanisms which will likely be in place betwenn battles, when you are actually working as a teacher.At the monastery, you probably will need to manage the students and what they learn, if they learn correctly, and bond with them(as student and teacher, Im assuming.Anything past that and you are just jumping the gun, as of now at least).And thats not only refreshing for FE, but a exciting mechanic that could really work for the themetics that the game is going for.And lets face it: the content betwenn missions in FE were never great.This might make them that.I just ask to people that are being put off by this part:Wait until you see more to make a judgement.You might end up liking it.

How many bad trailers do I have to sit through till I get excited tho. I'm an "old" Fire Emblem fan, tho I do love the mechanics and level design of Conquest and Revelation so idk where I fit anymore and also I don't like the original Fire Emblem or Gaiden/Echoes so the "old" title is even more meaningless.

I get that they are trying a different setting, but why does it look so boring and unexciting, like I have to sit through 5 minutes of feeling nothing, while other titles that break conventions or try new settings like Breath of the Wild and Mario Odyssey hook me up instantly.Both of those needed only a 2 to 3 minute trailer to really showcase their message, heck even more complex titles like Xenoblade Chronicles 2, I had enough with the first 2 trailers, which were also quite short.

If they are trying to sell me on a new take, they are doing quite a poor job with the advertising.



ARamdomGamer said:
Nautilus said:
I dont really understand how people can feel underwhelmed by the footage.The game looked phenomenal, and Im more hyped about the game than ever.Having said that, Ill try to guess why there are some people that didnt like it:

And Im guessing those people are the old fans of FE, the ones that like how the old games play, that goes straight from one battle to the next, without any base camp, or some time to breathe.Those fans that want Fe to remain exactly the same as the first one, or the changes that ocassionaly occour be minimal and just keep 90% of the game the same.And just to leave it out there: The same ones that almost killed the franchise before the devs said "screw it" and made Awakening.

The problem those fans have with the footage is that it seems the game is not playing it safe, and its trying to do something new with the franchise, at the very least in the time you spend betwenn battles.For FE to not have a game that is about a war and you being a strategist or a king/prince trying to stop it and rather is about a teacher at a military school in which you teach students how to battle and deal with diplomacy and stuff is refreshing.Not only it still maintains the kind of story FE always goes for, but it gives a new kind of perspective and take to the old "We are at war.Lets recruit some people and kill the enemy".I have read around the old internet about how cliche the school theme is, but comon, what isnt cliche these days?And I mean, if a story about war isnt the most used theme in the world, I dont know what it is.Let the game release first before trying to judge it.

One thing that I really liked(which I assume its going to be in the game) but I can understand people not being on the same boat is the persona-esque mechanisms which will likely be in place betwenn battles, when you are actually working as a teacher.At the monastery, you probably will need to manage the students and what they learn, if they learn correctly, and bond with them(as student and teacher, Im assuming.Anything past that and you are just jumping the gun, as of now at least).And thats not only refreshing for FE, but a exciting mechanic that could really work for the themetics that the game is going for.And lets face it: the content betwenn missions in FE were never great.This might make them that.I just ask to people that are being put off by this part:Wait until you see more to make a judgement.You might end up liking it.

How many bad trailers do I have to sit through till I get excited tho. I'm an "old" Fire Emblem fan, tho I do love the mechanics and level design of Conquest and Revelation so idk where I fit anymore and also I don't like the original Fire Emblem or Gaiden/Echoes so the "old" title is even more meaningless.

I get that they are trying a different setting, but why does it look so boring and unexciting, like I have to sit through 5 minutes of feeling nothing, while other titles that break conventions or try new settings like Breath of the Wild and Mario Odyssey hook me up instantly.Both of those needed only a 2 to 3 minute trailer to really showcase their message, heck even more complex titles like Xenoblade Chronicles 2, I had enough with the first 2 trailers, which were also quite short.

If they are trying to sell me on a new take, they are doing quite a poor job with the advertising.

Im giving my perspective on this, but I thought that the trailer was really good.Not excellent, they could have shown more gameplay from the battles, but very good nevertheless.It seemed really exciting.Just because you didnt like this particular trailer it dosent mean that they are not trying.They were trying to convey the new stuff in this trailer, and the people that got excited are the ones that like the new stuff or are the ones that want to see more personalities to the units you command on your squad.My issue with FE was always that your units were just random soldiers, even thought the game wanted you to care about them as much as your main protagonist.And the game is (seemingly) going to do that, to make you care.At least that is my take on it.

Just as a bonus: XC 2 trailers were really divisive too in terms of "making people super excited when they saw it".Some people found them good, others found them meh.But then the game launched, and everyone loved it.Just goes to show you that not only trailers are completely representative of the game, but also depends on the person tastes if they will like the trailer or not, much like you liking XC 2 trailers, and many didnt.

And when I refer to the old fanbase I mean the overall gameplay and style of the game up to the game before Awakening.Not liking every game in the franchise is natural.

In the end, its a business.If Nintendo has to choose betwenn trying it "safe" and appeasing old fans like they did with Conquest(which I thought was the weakest of the three scenarios of Fates) or if they will try new things and evolve the franchise, Nintendo will choose the one that will bring more money to them.And Awakening (and Fates) proved that the second choice makes more sense for Nintendo.

I dont know what else to say, but to say Im sorry you didnt get excited with the trailer.The only thing I can say that I sure did get excited with it.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

noname2200 said:
NobleTeam360 said:
I'm confused what the game is even supposed to be about.

It's about high school.

Oh joy, I always wanted to relive my high school days!!



The main thing that concerns me about the base-camp idea is how it is integrated into the story. That was my problem with how it was used in Fates. It seemed completely superfluous to the story they were telling. This time it looks like it is central to the story, and that's a good thing in my opinion.



No, you're not alone.
I'm a huge Fire Emblem fan and have been playing since the GBAdvance games, but this one just doesn't grab my attention.

There doesn't seem to be any stakes really as you seemingly spent most of your time lounging at FE Hogwarts choosing your favourite student, while nothing of consquence happens and I'm not into it.

It doesn't help that graphically it looks quite dull. The art direction on the characters is fine, but the environments are so empty and generic.

I'm still crossing my fingers for it to be good though.



I think graphically and artstyle-wise, the game is fine. Xenoblade Chronicles 2 had some issues in terms of pop-ins and the game was not really that clean on handheld, but is becoming one of my favorite games of all-time. Plus, I watched the footage from my phone and I probably didn't get a clear picture of what the graphics will ultimately be like. Gotta put the game on the dock/handheld and see it for myself.

Remember, Xenoblade Chronicles 2 had some fans scratching their head at times because "it feels too anime" or "too much fan-service." But lo and behold, its the best-selling Xeno game ever, one of the best games on Switch, and Monolith Soft has expanded more than ever.

Btw, whenever anyone mentions "too anime" as a complaint for a Japanese-developed game, then I shake my head. I mean...what do you expect? It's a Japanese-based developer, how often do you see them make a more Westernized-type of game or non-anime-looking? I know Capcom has been doing it with Resident Evil, but that appears to be the exception, not the norm in Japan.



h2ohno said:
The main thing that concerns me about the base-camp idea is how it is integrated into the story. That was my problem with how it was used in Fates. It seemed completely superfluous to the story they were telling. This time it looks like it is central to the story, and that's a good thing in my opinion.

I enjoyed Fates as a whole...mostly...but I agree about this. In fact not only was it pointless, but the way it was incorporated really hurt the endgame stories. If the characters are on the run and trying to invade the capital in Birthright...why don't they just jump back into the pocket dimension right before anyone catches them? Or can they only do that after fighting once? I'll admit I can't remember how the thing was set up, but even then it still hurt the dramatic tension in all three stories. It was annoying when a major character died in a touching scene, only to go back to camp and see someone has a fish or a piece of coral to give me for no reason.

Kai_Mao said: 

Btw, whenever anyone mentions "too anime" as a complaint for a Japanese-developed game, then I shake my head. I mean...what do you expect? It's a Japanese-based developer, how often do you see them make a more Westernized-type of game or non-anime-looking? I know Capcom has been doing it with Resident Evil, but that appears to be the exception, not the norm in Japan.

To be honest, that complaint is basically the quickest way to get me to disregard someone's opinion. I can understand specific complaints about not being a fan of the art style chosen or game systems, but complaining it reminds you of an entire medium is just baffling.

Last edited by Super_Boom - on 16 February 2019

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

I haven't been too impressed with three houses either. The art direction is bland and dated. I don't know why they couldn't design the art around the cutscenes. Animated, lively, dynamic, distinctive, ornamental. I almost think Octopath Traveler captured the feel of Fire Emblem more than three houses has. I don't mind the storyline, but bland on bland does not make something stellar and interesting. For me, there still is no hook to draw me into this title.

And while we are at it, the Yoshi demo felt far too easy. I miss the days of Yoshi's Island.

I'm glad we are getting more 3rd party support and Mario Maker and Animal Crossing are coming. Will be hard for those to not excite.