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Nautilus said:
I dont really understand how people can feel underwhelmed by the footage.The game looked phenomenal, and Im more hyped about the game than ever.Having said that, Ill try to guess why there are some people that didnt like it:

And Im guessing those people are the old fans of FE, the ones that like how the old games play, that goes straight from one battle to the next, without any base camp, or some time to breathe.Those fans that want Fe to remain exactly the same as the first one, or the changes that ocassionaly occour be minimal and just keep 90% of the game the same.And just to leave it out there: The same ones that almost killed the franchise before the devs said "screw it" and made Awakening.

The problem those fans have with the footage is that it seems the game is not playing it safe, and its trying to do something new with the franchise, at the very least in the time you spend betwenn battles.For FE to not have a game that is about a war and you being a strategist or a king/prince trying to stop it and rather is about a teacher at a military school in which you teach students how to battle and deal with diplomacy and stuff is refreshing.Not only it still maintains the kind of story FE always goes for, but it gives a new kind of perspective and take to the old "We are at war.Lets recruit some people and kill the enemy".I have read around the old internet about how cliche the school theme is, but comon, what isnt cliche these days?And I mean, if a story about war isnt the most used theme in the world, I dont know what it is.Let the game release first before trying to judge it.

One thing that I really liked(which I assume its going to be in the game) but I can understand people not being on the same boat is the persona-esque mechanisms which will likely be in place betwenn battles, when you are actually working as a teacher.At the monastery, you probably will need to manage the students and what they learn, if they learn correctly, and bond with them(as student and teacher, Im assuming.Anything past that and you are just jumping the gun, as of now at least).And thats not only refreshing for FE, but a exciting mechanic that could really work for the themetics that the game is going for.And lets face it: the content betwenn missions in FE were never great.This might make them that.I just ask to people that are being put off by this part:Wait until you see more to make a judgement.You might end up liking it.

How many bad trailers do I have to sit through till I get excited tho. I'm an "old" Fire Emblem fan, tho I do love the mechanics and level design of Conquest and Revelation so idk where I fit anymore and also I don't like the original Fire Emblem or Gaiden/Echoes so the "old" title is even more meaningless.

I get that they are trying a different setting, but why does it look so boring and unexciting, like I have to sit through 5 minutes of feeling nothing, while other titles that break conventions or try new settings like Breath of the Wild and Mario Odyssey hook me up instantly.Both of those needed only a 2 to 3 minute trailer to really showcase their message, heck even more complex titles like Xenoblade Chronicles 2, I had enough with the first 2 trailers, which were also quite short.

If they are trying to sell me on a new take, they are doing quite a poor job with the advertising.